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<root>­/­parties­/­2015­/­birdie15­/­gamedev/0633_anders_g__rden__s__erik_nystr__m__david_ryman_-_space_wars.zip

File size:
112 060 718 bytes (106.87M)
File date:
2015-05-21 05:45:02
Download count:
all-time: 145

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  • Space Wars v1_0_2/jinput-dx8.dll 60.50K
  • Space Wars v1_0_2/jinput-dx8_64.dll 63.50K
  • Space Wars v1_0_2/jinput-raw.dll 58.00K
  • Space Wars v1_0_2/jinput-raw_64.dll 61.00K
  • Space Wars v1_0_2/lwjgl.dll 291.50K
  • Space Wars v1_0_2/lwjgl64.dll 303.00K
  • Space Wars v1_0_2/OpenAL32.dll 381.00K
  • Space Wars v1_0_2/OpenAL64.dll 373.50K
  • Space Wars v1_0_2/org/ dir
  • Space Wars v1_0_2/org/staticvoid/ dir
  • Space Wars v1_0_2/org/staticvoid/gameutilities/ dir
  • Space Wars v1_0_2/org/staticvoid/gameutilities/res/ dir
  • Space Wars v1_0_2/org/staticvoid/gameutilities/res/gui/ dir
  • Space Wars v1_0_2/org/staticvoid/gameutilities/res/gui/standard/ dir
  • Space Wars v1_0_2/org/staticvoid/gameutilities/res/gui/standard/textures/ dir
  • Space Wars v1_0_2/org/staticvoid/gameutilities/res/gui/standard/textures/FourStateButtonBG.png 714B
  • Space Wars v1_0_2/org/staticvoid/gameutilities/res/gui/standard/textures/WindowBorder.png 178B
  • Space Wars v1_0_2/org/staticvoid/gameutilities/res/gui/standard/textures/WindowCorner.png 180B
  • Space Wars v1_0_2/org/staticvoid/gameutilities/res/gui/standard/textures/WindowRibbonBG.png 169B
  • Space Wars v1_0_2/res/ dir
  • Space Wars v1_0_2/res/animations/ dir
  • Space Wars v1_0_2/res/animations/Baneling.jani 41B
  • Space Wars v1_0_2/res/animations/fire.jani 80B
  • Space Wars v1_0_2/res/animations/fire.jtex 3.72K
  • Space Wars v1_0_2/res/animations/Small Spaceship.jani 303B
  • Space Wars v1_0_2/res/audio/ dir
  • Space Wars v1_0_2/res/audio/fx/ dir
  • Space Wars v1_0_2/res/audio/fx/game/ dir
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/ dir
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/.DS_Store 6.00K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Alarm_Loop_00.wav 154.44K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Alarm_Loop_01.wav 212.42K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Alien_Language_00.wav 423.33K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Ambience_AlienHive_00.wav 8.01M
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Ambience_AlienPlanet_00.wav 8.26M
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Ambience_BlackHole_00.wav 6.77M
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Ambience_Space_00.wav 4.13M
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Jingle_Achievement_00.wav 655.48K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Jingle_Lose_00.wav 1.32M
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Jingle_Win_00.wav 903.67K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Jingle_Win_01.wav 1.63M
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Laser/ dir
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  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Laser/Laser_01.wav 132.68K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Laser/Laser_02.wav 248.57K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Laser/Laser_03.wav 181.17K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Laser/Laser_04.wav 275.95K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Laser/Laser_05.wav 282.70K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Laser/Laser_06.wav 275.89K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Laser/Laser_07.wav 196.25K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Laser/Laser_08.wav 261.70K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Laser/Laser_09.wav 103.45K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Menu_Select_00.wav 292.01K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Menu_Select_01.wav 142.06K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Robot_Activated_00.wav 803.31K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Robot_Talk_00.wav 339.97K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Robot_Talk_01.wav 307.45K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/Robot_Talk_02.wav 358.04K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/SpaceShip_Engine_Large_Loop_00.wav 73.79K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/SpaceShip_Engine_Medium_Loop_00.wav 299.95K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/SpaceShip_Engine_Small_Loop_00.wav 748.48K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/WarpDrive_00.wav 636.37K
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/WarpDrive_01.wav 1.00M
  • Space Wars v1_0_2/res/audio/fx/game/Sci-Fi Sound Library/WarpDrive_02.wav 583.16K
  • Space Wars v1_0_2/res/audio/fx/gui/ dir
  • Space Wars v1_0_2/res/audio/fx/gui/GUIError.wav 266.62K
  • Space Wars v1_0_2/res/audio/fx/gui/IngameButtonClick.wav 7.37K
  • Space Wars v1_0_2/res/audio/fx/gui/MenuClick.wav 266.62K
  • Space Wars v1_0_2/res/audio/fx/gui/MenuHover.wav 266.62K
  • Space Wars v1_0_2/res/audio/music/ dir
  • Space Wars v1_0_2/res/audio/music/IngameBGM0.wav 45.97M
  • Space Wars v1_0_2/res/audio/music/Main Theme.wav 22.93M
  • Space Wars v1_0_2/res/graphics/ dir
  • Space Wars v1_0_2/res/graphics/scripts/ dir
  • Space Wars v1_0_2/res/graphics/scripts/SkeletalSpriteLayers.txt 1.25K
  • Space Wars v1_0_2/res/lang/ dir
  • Space Wars v1_0_2/res/lang/eng.txt 597B
  • Space Wars v1_0_2/res/org/ dir
  • Space Wars v1_0_2/res/org/staticvoid/ dir
  • Space Wars v1_0_2/res/org/staticvoid/gameutilities/ dir
  • Space Wars v1_0_2/res/org/staticvoid/gameutilities/res/ dir
  • Space Wars v1_0_2/res/org/staticvoid/gameutilities/res/gui/ dir
  • Space Wars v1_0_2/res/org/staticvoid/gameutilities/res/gui/standard/ dir
  • Space Wars v1_0_2/res/org/staticvoid/gameutilities/res/gui/standard/textures/ dir
  • Space Wars v1_0_2/res/org/staticvoid/gameutilities/res/gui/standard/textures/FourStateButtonBG.png 714B
  • Space Wars v1_0_2/res/org/staticvoid/gameutilities/res/gui/standard/textures/WindowBorder.png 178B
  • Space Wars v1_0_2/res/org/staticvoid/gameutilities/res/gui/standard/textures/WindowCorner.png 180B
  • Space Wars v1_0_2/res/org/staticvoid/gameutilities/res/gui/standard/textures/WindowRibbonBG.png 169B
  • Space Wars v1_0_2/res/scripts/ dir
  • Space Wars v1_0_2/res/scripts/entity/ dir
  • Space Wars v1_0_2/res/scripts/entity/actual entities.txt 8.13K
  • Space Wars v1_0_2/res/scripts/entity/entity script.txt 1.42K
  • Space Wars v1_0_2/res/scripts/techtree/ dir
  • Space Wars v1_0_2/res/scripts/techtree/techtree script.txt 119B
  • Space Wars v1_0_2/res/scripts/weapon/ dir
  • Space Wars v1_0_2/res/scripts/weapon/actual weapons.txt 1.48K
  • Space Wars v1_0_2/res/scripts/weapon/weapons.txt 328B
  • Space Wars v1_0_2/res/shaders/ dir
  • Space Wars v1_0_2/res/shaders/AnimationAlphaBlender.frag 538B
  • Space Wars v1_0_2/res/shaders/AnimationAlphaBlenderMultColor.frag 467B
  • Space Wars v1_0_2/res/shaders/BlendedFlatTilegrid.frag 822B
  • Space Wars v1_0_2/res/shaders/BlendedFlatTilegrid.vert 1.88K
  • Space Wars v1_0_2/res/shaders/BlendedFlatTilegrid_v2.frag 1.43K
  • Space Wars v1_0_2/res/shaders/BlendedFlatTilegrid_v2.vert 2.07K
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  • Space Wars v1_0_2/res/shaders/BlendedFlatTilegrid_v3.vert 928B
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  • Space Wars v1_0_2/res/shaders/Instanced2D_Texture2DArray.vert 882B
  • Space Wars v1_0_2/res/shaders/Instanced2D_TexturedColored.vert 859B
  • Space Wars v1_0_2/res/shaders/Instanced3D_TexturedColored.vert 818B
  • Space Wars v1_0_2/res/shaders/MorphSprite.glsl 586B
  • Space Wars v1_0_2/res/shaders/MorphSpriteAddColor.frag 94B
  • Space Wars v1_0_2/res/shaders/MorphSpriteMultColor.frag 94B
  • Space Wars v1_0_2/res/shaders/Pretransformed_Colored.vert 383B
  • Space Wars v1_0_2/res/shaders/Pretransformed_Textured.vert 351B
  • Space Wars v1_0_2/res/shaders/Pretransformed_TexturedColored.vert 438B
  • Space Wars v1_0_2/res/shaders/RGBAColor.frag 157B
  • Space Wars v1_0_2/res/shaders/Skeletal_Animated.vert 1.85K
  • Space Wars v1_0_2/res/shaders/Texture2D.frag 201B
  • Space Wars v1_0_2/res/shaders/Texture2DArray.frag 219B
  • Space Wars v1_0_2/res/shaders/TextureColorMixer.frag 332B
  • Space Wars v1_0_2/res/shaders/ubos/ dir
  • Space Wars v1_0_2/res/shaders/ubos/Bones.glsl 160B
  • Space Wars v1_0_2/res/shaders/ubos/Camera.glsl 260B
  • Space Wars v1_0_2/res/shaders/ubos/Entities.glsl 435B
  • Space Wars v1_0_2/res/shaders/ubos/EntitySkeletonKeyframes.glsl 512B
  • Space Wars v1_0_2/res/shaders/ubos/Layers.glsl 343B
  • Space Wars v1_0_2/res/shaders/ubos/SkeletonBlendPoses.glsl 866B
  • Space Wars v1_0_2/res/shaders/ubos/Sprites.glsl 233B
  • Space Wars v1_0_2/res/shaders/ubos/TextureCoordinates.glsl 213B
  • Space Wars v1_0_2/res/shaders/VisionMap.vert 390B
  • Space Wars v1_0_2/res/techtree/ dir
  • Space Wars v1_0_2/res/techtree/scripts/ dir
  • Space Wars v1_0_2/res/techtree/scripts/techtree script.txt 3.22K
  • Space Wars v1_0_2/res/textures/ dir
  • Space Wars v1_0_2/res/textures/cursor/ dir
  • Space Wars v1_0_2/res/textures/cursor/Cursor.png 498B
  • Space Wars v1_0_2/res/textures/entities/ dir
  • Space Wars v1_0_2/res/textures/entities/alien/ dir
  • Space Wars v1_0_2/res/textures/entities/alien/Acid Flinger.png 21.37K
  • Space Wars v1_0_2/res/textures/entities/alien/Acid Spit.png 3.76K
  • Space Wars v1_0_2/res/textures/entities/alien/Harvester.png 56.14K
  • Space Wars v1_0_2/res/textures/entities/alien/Wasper.png 21.59K
  • Space Wars v1_0_2/res/textures/entities/Baneling.png 1.55K
  • Space Wars v1_0_2/res/textures/entities/bionic/ dir
  • Space Wars v1_0_2/res/textures/entities/bionic/Bionic Experiment.png 45.49K
  • Space Wars v1_0_2/res/textures/entities/bionic/Heal Dart.png 387B
  • Space Wars v1_0_2/res/textures/entities/bionic/Medic.png 50.52K
  • Space Wars v1_0_2/res/textures/entities/buildings/ dir
  • Space Wars v1_0_2/res/textures/entities/buildings/Bionic Facility.png 36.94K
  • Space Wars v1_0_2/res/textures/entities/buildings/Factory.png 38.01K
  • Space Wars v1_0_2/res/textures/entities/buildings/Resource Collector.png 70.70K
  • Space Wars v1_0_2/res/textures/entities/buildings/Tower.png 75.19K
  • Space Wars v1_0_2/res/textures/entities/buildings/Wall.png 34.44K
  • Space Wars v1_0_2/res/textures/entities/mech/ dir
  • Space Wars v1_0_2/res/textures/entities/mech/Ballistic Platform.png 9.55K
  • Space Wars v1_0_2/res/textures/entities/mech/Commander preview.png 19.38K
  • Space Wars v1_0_2/res/textures/entities/mech/Commander.png 28.94K
  • Space Wars v1_0_2/res/textures/entities/mech/exhausts/ dir
  • Space Wars v1_0_2/res/textures/entities/mech/exhausts/EngineExhaust1.png 27.43K
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  • Space Wars v1_0_2/res/textures/entities/mech/projectiles/ dir
  • Space Wars v1_0_2/res/textures/entities/mech/projectiles/Projectiles.png 3.43K
  • Space Wars v1_0_2/res/textures/entities/mech/projectiles/RGM-85 Harpoon.png 1.30K
  • Space Wars v1_0_2/res/textures/entities/mech/projectiles/Small Turret Missile.png 223B
  • Space Wars v1_0_2/res/textures/entities/mech/projectiles/T-Gun Bullet.png 339B
  • Space Wars v1_0_2/res/textures/entities/mech/SpaceshipConstructionKit1.png 237.42K
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  • Space Wars v1_0_2/res/textures/entities/mech/tanks/ dir
  • Space Wars v1_0_2/res/textures/entities/mech/tanks/WW2 Tanks.png 37.32K
  • Space Wars v1_0_2/res/textures/entities/resources/ dir
  • Space Wars v1_0_2/res/textures/entities/resources/Coal decal.png 13.83K
  • Space Wars v1_0_2/res/textures/entities/resources/Iron decal.png 18.64K
  • Space Wars v1_0_2/res/textures/entities/selection/ dir
  • Space Wars v1_0_2/res/textures/entities/selection/Selection.png 11.52K
  • Space Wars v1_0_2/res/textures/fireballBullet.png 3.64K
  • Space Wars v1_0_2/res/textures/ground_texture_atlas1.png 903.86K
  • Space Wars v1_0_2/res/textures/ground_tiles/ dir
  • Space Wars v1_0_2/res/textures/ground_tiles/pdtextures_128/ dir
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  • Space Wars v1_0_2/Space Wars.jar 5.91M

file_id.diz

<mesh>
	<name> UnitSquareSingleBoneSeparateUV
	<vertices>
		<vertex>
			<pos> -1, 1
			<boneIndex> 0
			<uvIndex> 0
			<color> FFFFFFFF
		<*vertex>
		<vertex>
			<pos> -1, -1
			<boneIndex> 0
			<uvIndex> 1
			<color> FFFFFFFF
		<*vertex>
		<vertex>
			<pos> 1, -1
			<boneIndex> 0
			<uvIndex> 2
			<color> FFFFFFFF
		<*vertex>
		<vertex>
			<pos> 1, 1
			<boneIndex> 0
			<uvIndex> 3
			<color> FFFFFFFF
		<*vertex>
	<*vertices>
	<indices> 
		0,1,2, 
		2,3,0
	<*indices>
<*mesh>

<sprite>
	<name> StaticBaneling
	<type> static
	<texture> "textures/entities/Baneling.png"
	<keyframe>
		<uvType> norm
		<uvs>
			0,0,
			0,1,
			0.5,1,
			0.5,0
		<*uvs>
	<keyframe>
<*sprite>



<spriteAnimation>
	<name> WW2TankHull1
	<type> static
	<spriteTextureKeyframes>
		<name> WW2TankHull1
		<texture> "textures/entities/mech/tanks/WW2 Tanks.png"
		<keyframe>
			<uvType> pixels
			<uvs>
				5,77,
				5,137,
				40,137,
				40,77
			<*uvs>
		<keyframe>
	<*spriteTextureKeyframes>
<*spriteAnimation>

<layer>
	<name> WW2TankHull1
	<meshRef> "UnitSquareSingleBoneSeparateUV"
	<spriteAnimationRef> "WW2TankHull1"
	<skeletonAnimationRef>
<*layer>

<SkeletalSpriteEntity>
	<name> WW2Tank1
<*SkeletalSpriteEntity>[MainMenu]
Exit = Exit
Options = Options
Title = Space Wars
LoadGame = Load Game
Instructions = Instructions
NewGame = New Game

[OptionMenu]
Title = Options
Back = Back

[NewGameMenu]
Title = Start New Game
Start = Start Game
Back = Back

[IngameMenu]
Title = Menu
Back = Back
Options = Options
Quit = Exit to Main Menu

[IngameErrorText]
ResourcesBuild = Not enough resources to build that building
ResourcesTraining = Not enough resources to build unit
QueueFull = Training queues are full
TechRequirementsNotFullfilled = You do not have the required tech to do that.<unit>
	<ID> 				Commander
	<AIType> 			AGRESIV
	<UnitType> 			Mech
	<weapon> 			"Commander Gun"
	<scale> 			1.5
	
	<combat>
		<HP> 500
		<ActionRange> 20
	<*combat>
	
	<movement>
		<speed> 		5
		<acc> 			4
		<turn> 			16
		<type> 			GROUND
	<*movement>
	
	<builder>
		<repairRange> 2
		<buildStructure>
			"Resource Collector"
			"Bionic Facility"
			"Factory"
			"Tower"
			"Wall"
		<*buildStructure>
		<repairRate> 10		
    <*builder>
	
	<vision>
		<radius> 		15
		<nightRadius>	10
	<*vision>
<*unit>




<unit>
	<ID> 				"Bionic Experiment"
	<AIType> 			AGRESIV
	<UnitType> 			Bionic
	<weapon> 			"Freakshow"
	<scale> 			.7
	
	<combat>
		<HP> 50
		<ActionRange> 10
	<*combat>
	
	<movement>
		<speed> 		3
		<acc> 			4
		<turn> 			10
		<type> 			GROUND
	<*movement>
	
	<vision>
		<radius> 		10
		<nightRadius>	8
	<*vision>
	
	<blueprint>
		<BuildTime> 	10
		<cost> 			Coal 		25
	<*blueprint>
	
	<BuildTooltip> "Though melee unit with a weak attack. The result of experiments conducted by the UBERIA corp. to ensure maximum efficiency for their workers."
<*unit>


<unit>
	<ID> 				"Light Tank"
	<AIType> 			AGRESIV
	<UnitType> 			Vehicle
	<weapon> 			"Small Turret"
	<scale> 			.8
	
	<combat>
		<HP> 35
		<ActionRange> 10
	<*combat>
	
	<movement>
		<speed> 		5
		<acc> 			2
		<turn> 			10
		<type> 			GROUND
	<*movement>
	
	<vision>
		<radius> 		10
		<nightRadius>	8
	<*vision>
	
	<blueprint>
		<BuildTime> 	20
		<cost> 			Coal 		10
		<cost> 			Iron 		50
	<*blueprint>
	
	<BuildTooltip> "Quick short range unit with high damage. UBERIA corp. engineers are unsure of what to make of this contraption, as it is built from so cheap material it should just fall apart."
<*unit>


<unit>
	<ID> 				"Ballistic Platform"
	<AIType> 			AGRESIV
	<UnitType> 			Vehicle
	<weapon> 			"RGM-85 Harpoon"
	<scale> 			1.2
	
	<combat>
		<HP> 10
		<ActionRange> 18
	<*combat>
	
	<movement>
		<speed> 		3
		<acc> 			.4
		<turn> 			10
		<type> 			GROUND
	<*movement>
	
	<vision>
		<radius> 		20
		<nightRadius>	5
	<*vision>
	
	<blueprint>
		<BuildTime> 	25
		<cost> 			Coal 		30
		<cost> 			Iron 		100
	<*blueprint>
	
	<BuildTooltip> "Long range unit. As dangerous as it is unstable. UBERIA corp. is not liable for any damage caused by an exploding platform."
<*unit>


<unit>
	<ID> 				"Medic"
	<AIType> 			SUPORT
	<UnitType> 			Bionic
	<deffensivWeapon>  "Healer Gun"
	<scale> 			.7
	
	<combat>
		<HP> 40
		<ActionRange> 10
	<*combat>
	
	<movement>
		<speed> 		3
		<acc> 			4
		<turn> 			18
		<type> 			GROUND
	<*movement>
	
	<vision>
		<radius> 		10
		<nightRadius>	10
	<*vision>
	
	<blueprint>
		<BuildTime> 	15
		<cost> 			Coal 		50
		<cost> 			Iron 		20
	<*blueprint>
	
	<BuildTooltip> "Weak healer. Can mend both flesh and steel thanks to UBERIA corp's super healer gun. Cheap AND fun for the whole family!"
<*unit>



<unit>
	<ID> 				"Harvester"
	<AIType> 			AGRESIV
	<UnitType> 			Bionic
	<weapon> 			"Slice"
	<scale> 			1.9
	
	<combat>
		<HP> 90
		<ActionRange> 30
	<*combat>
	
	<movement>
		<speed> 		2.5
		<acc> 			4
		<turn> 			18
		<type> 			GROUND
	<*movement>
	
	<vision>
		<radius> 		20
		<nightRadius>	20
	<*vision>
<*unit>

<unit>
	<ID> 				"Acid Flinger"
	<AIType> 			AGRESIV
	<UnitType> 			Bionic
	<weapon> 			"Small Acid Lobe"
	<scale> 			.5
	
	<combat>
		<HP> 30
		<ActionRange> 30
	<*combat>
	
	<movement>
		<speed> 		4
		<acc> 			4
		<turn> 			18
		<type> 			GROUND
	<*movement>
	
	<vision>
		<radius> 		25
		<nightRadius>	25
	<*vision>
<*unit>


<unit>
	<ID> 				"Wasper"
	<AIType> 			AGRESIV
	<UnitType> 			Bionic
	<weapon> 			"Wasper Attack"
	<scale> 			.6
	
	<combat>
		<HP> 20
		<ActionRange> 30
	<*combat>
	
	<movement>
		<speed> 		6
		<acc> 			4
		<turn> 			18
		<type> 			GROUND
	<*movement>
	
	<vision>
		<radius> 		15
		<nightRadius>	15
	<*vision>
<*unit>


































<unit>
	<ID> 				"Bionic Facility"
	<AIType> 			NONE
	<UnitType> 			Building
	<scale> 			2
	
	<combat>
		<HP> 			200
		<ActionRange> 	0
	<*combat>
	
	<building>
	
	<vision>
		<radius> 		20
		<nightRadius>	12
	<*vision>
	
	<training>
		<factory>
			<type>				Bionic 
			<spots> 			2
			<augmentations>		2
			<QueueSize>			15
		<*factory>
		
		<list>
			"Bionic Experiment"
			"Medic"
		<*list>
	<*training>
	
	
	<blueprint>
		<BuildTime> 	30
		<cost> 			Iron 		200
		<cost> 			Coal 		50
	<*blueprint>
	
	<BuildTooltip> "Clones new soldiers. UBERA stopped with training camps long ago: It is far too expensive to train someone when you can clone them!"
<*unit>



<unit>
	<ID> 				"Factory"
	<AIType> 			NONE
	<UnitType> 			Building
	<scale> 			2
	
	<combat>
		<HP> 			200
		<ActionRange> 	0
	<*combat>
	
	<building>
	
	<training>
		<factory>
			<type>				Vehicle
			<spots> 			1
			<augmentations>		1
			<QueueSize>			10
		<*factory>
		<factory>
			<type>				Mech 
			<spots> 			1
			<augmentations>		2
			<QueueSize>			4
		<*factory>
		
		<list>
			"Light Tank"
			"Ballistic Platform"
		<*list>
	<*training>
	
	<vision>
		<radius> 		20
		<nightRadius>	12
	<*vision>
	
	<blueprint>
		<BuildTime> 	25
		<cost> 			Iron 		200
		<cost> 			Coal 		50
	<*blueprint>
	
	<BuildTooltip> "Constructs new vehicles. UBERIA corp. ensures double the 'pow' for triple the money!"
<*unit>



<unit>
	<ID> 				"Resource Collector"
	<AIType> 			NONE
	<UnitType> 			Building
	<scale> 			1
	
	<combat>
		<HP> 			200
		<ActionRange> 	0
	<*combat>
	
	<building>
	
	<resourceCollector>
	
		<baseExtractionRate>	1
	
	<*resourceCollector>
	
	<vision>
		<radius> 		15
		<nightRadius>	12
	<*vision>
	
	<blueprint>
		<BuildTime> 	15
		<cost> 			Iron 		100
		<cost> 			Coal 		100
	<*blueprint>
	
	<BuildTooltip> "Must be placed on a resource node. Drains resources out of a resource vein. Greed is good, this is even better."
<*unit>



<unit>
	<ID> 				"Tower"
	<AIType> 			AGRESIV
	<UnitType> 			Mech
	<weapon> 			"Tower"
	<scale> 			1.0
	
	<combat>
		<HP> 200
		<ActionRange> 20
	<*combat>
	
	<vision>
		<radius> 		15
		<nightRadius>	10
	<*vision>
	
	<building>
	
	<blueprint>
		<BuildTime> 	20
		<cost> 			Iron 		100
		<cost> 			Coal 		100
	<*blueprint>
	
	<BuildTooltip> "Attacks nearby aliens. Comes with the new, automatic UBERIA corp. alien-finder. May or many not cause collateral damage."
<*unit>


<unit>
	<ID> 				Wall
	<AIType> 			AGRESIV
	<UnitType> 			Mech
	<scale> 			1.0
	
	<combat>
		<HP> 200
		<ActionRange> 0
	<*combat>
	
	<vision>
		<radius> 		15
		<nightRadius>	10
	<*vision>
	
	<building>
	
	<blueprint>
		<BuildTime> 	3
		<cost> 			Iron 		10
		<cost> 			Coal 		10
	<*blueprint>
	
	<BuildTooltip> "Basic structure capable of taking many hits. 'A tin can is better than nothing' - UBERIA corp. CEO <REDACTED>."
<*unit>


























<unit>
	<ID> 				"REMOVE!"
	<AIType> 			AGRESIV
	<UnitType> 			Building
	<weapon> 			"Commander Gun"
	
	<combat>
		<HP> 			200
		<ActionRange> 	10
	<*combat>
	
	<building>
	
	<resourceCollector>
	
		<baseExtractionRate>	2
	
	<*resourceCollector>
	<training>
		<factory>
			<type>				Vehicle
			<spots> 			3
			<augmentations>		1
			<QueueSize>			10
		<*factory>
		<factory>
			<type>				Mech 
			<spots> 			1
			<augmentations>		2
			<QueueSize>			4
		<*factory>
		
		<list>
			"BLAH"
		<*list>
	<*training>
	
	<vision>
		<radius> 		20
		<nightRadius>	12
	<*vision>
	
	<blueprint>
		<BuildTime> 	5
		<cost> 			Iron 		200
		<cost> 			Coal 		50
	<*blueprint>
<*unit>


<unit>
	<ID> 				"BLAH"
	<animation> 		Baneling
	<texture> 			Baneling
	<AIType> 			SUPORT
	<UnitType> 			Vehicle
	<deffensivWeapon> 			"Small Turret"
	
	<combat>
		<HP> 35
		<ActionRange> 10
	<*combat>
	
	<movement>
		<speed> 		5
		<acc> 			2
		<turn> 			10
		<type> 			GROUND
	<*movement>
	
	<vision>
		<radius> 		8
		<nightRadius>	10
	<*vision>
	
	<blueprint>
		<BuildTime> 	0
		<cost> 			Coal 		10
		<cost> 			Iron 		50
	<*blueprint>
<*unit>
<unit>
	<ID> 				0
	<name> 				Baneling
	<animation> 		Baneling
	<texture> 			Baneling
	<AIType> 			AGRESIV
	<UnitType> 			Bionic
	<weapon> 			"Baneling Burst"
	
	<combat>
		<HP> 20
		<ActionRange> 20
	<*combat>
	
	<movement>
		<speed> 		10
		<acc> 			4
		<turn> 			10
		<type> 			GROUND
	<*movement>
	
	<builder>
	<repairRange> 1.5
	<buildStructure>
		2
	<*buildStructure>
	<repairRate> 10		
    <*builder>
	
	<vision>
		<radius> 		10
		<nightRadius>	10
	<*vision>
	
	<blueprint>
		<id> 			0
		<BuildTime> 	5
		<cost> 			Wood 		100
		<cost> 			Stone 		25
	<*blueprint>
<*unit>


<unit>
	<ID> 				1
	<name> 				Tank
	<AIType> 			AGRESIV
	<UnitType> 			Vehicle
	<weapon> 			"Tank Blaster"
	
	<combat>
		<HP> 			30
		<ActionRange> 	10
	<*combat>
	
	<movement>
		<speed> 		5
		<acc> 			4
		<turn> 			10
		<type> 			GROUND
	<*movement>
	
	<vision>
		<radius> 		20
		<nightRadius>	15
	<*vision>
	
	<blueprint>
		<id> 			1
		<BuildTime> 	20
		<cost> 			Wood 		50
		<cost> 			Stone 		75
	<*blueprint>
<*unit>





<unit>
	<ID> 				2
	<name> 				Tank
	<AIType> 			AGRESIV
	<UnitType> 			Vehicle
	<weapon> 			"Tank Blaster"
	
	<combat>
		<HP> 			30
		<ActionRange> 	10
	<*combat>
	
	<building>
	
	<vision>
		<radius> 		20
		<nightRadius>	12
	<*vision>
	
	<blueprint>
		<id> 			2
		<BuildTime> 	20
		<cost> 			Wood 		50
		<cost> 			Stone 		75
	<*blueprint>
<*unit>


<field> Resources
<*field>

<field> Ballistics
<*field>

<field> Chemistry
<*field>

<field> Physics
<*field><weapon>
	<ID> "Freakshow"
	
	<range> 		2
	<speed> 		1000
	<damage> 		3
	<FireTime> 		0
	<MissileSpeed>	6
	<DamageType>	NORMAL
<*weapon>

<weapon>
	<ID> "Commander Gun"
	<name> "T-Gun"
	
	<range> 		8
	<speed> 		100
	<damage> 		10
	<FireTime> 		200
	<MissileSpeed>	10
	<DamageType>	NORMAL
	<ProjectileScale> .3
<*weapon>

<weapon>
	<ID> "Small Turret"
	
	<range> 		2
	<speed> 		250
	<damage> 		2
	<FireTime> 		200
	<MissileSpeed>	14
	<DamageType>	NORMAL
	<ProjectileScale> .2
<*weapon>

<weapon>
	<ID> "Slice"
	
	<range> 		2
	<speed> 		2000
	<damage> 		40
	<FireTime> 		400
	<MissileSpeed>	14
	<DamageType>	NORMAL
<*weapon>

<weapon>
	<ID> "Small Acid Lobe"
	
	<range> 		12
	<speed> 		1000
	<damage> 		5
	<FireTime> 		300
	<MissileSpeed>	5
	<DamageType>	NORMAL
	<ProjectileScale> .7
<*weapon>

<weapon>
	<ID> "Wasper Attack"
	
	<range> 		1.5
	<speed> 		1000
	<damage> 		1
	<FireTime> 		300
	<MissileSpeed>	20
	<DamageType>	NORMAL
<*weapon>


<weapon>
	<ID> "Tower"
	
	<range> 		10
	<speed> 		500
	<damage> 		7
	<FireTime> 		0
	<MissileSpeed>	10
	<DamageType>	NORMAL
	<ProjectileScale> .3
<*weapon>

<weapon>
	<ID> "Healer Gun"
	
	<range> 		2
	<speed> 		100
	<damage> 		.5f
	<FireTime> 		0
	<MissileSpeed>	20
	<DamageType>	NORMAL
	<ProjectileScale> .1
<*weapon>

<weapon>
	<ID> "RGM-85 Harpoon"
	
	<range> 		18
	<speed> 		4000
	<damage> 		45
	<FireTime> 		1000
	<MissileSpeed>	16
	<DamageType>	NORMAL
<*weapon>
<weapon>
	<ID> 0
	<name> "Baneling Burst"
	
	<range> 		1.5
	<speed> 		400
	<damage> 		5
	<FireTime> 		0
	<MissileSpeed>	7
	<DamageType>	NORMAL
<*weapon>

<weapon>
	<ID> 1
	<name> "Tank Blaster"
	
	<range> 		10
	<speed> 		2000
	<damage> 		100
	<FireTime> 		0
	<MissileSpeed>	6
	<DamageType>	NORMAL
<*weapon><field> Resources
	<discovery> "Material Chemistry" 	1
	<discovery> "Non-aggregated Materials" 	1
<*field>

<field> Ballistics
	<discovery> "Terminal Ballistics" 	1
	<discovery> "Vacuum Calculus" 		1
	<discovery> Propultion 			1
<*field>

<field> Chemistry
	<discovery> Biochemistry		1
	<discovery> Electronics			1
	<discovery> "Material Chemistry" 	1
	<discovery> Electrochemistry 		1
<*field>

<field> Physics
	<discovery> "Quantum Physics"		1
	<discovery> Nuclear			1
	<discovery> Quarks			1
<*field>





<field> "Quantum Physics"
	<cond> Physics				1

	<discovery> "Quantum Computers"		1
	<discovery> "Laser Physics"		1
	<discovery> "Wave Physics"		1
<*field>

<field> Nuclear
	<cond> Physics				1

	<discovery> "Wave Physics"		1
<*field>

<field> Quarks
	<cond> Physics				1
	<cond> "Wave Physics"			1

	<discovery> Plasma			1
	<discovery> "Gluon Propulsion"		1
<*field>







<field> "Wave Physics"
	<cond> Nuclear				1
	<cond> "Quantum Physics"		1

	<discovery> "Laser Physics"		1
<*field>

<field> "Laser Physics"
	<cond> "Quantum Physics"		1
	<cond> "Wave Physics"			1
<*field>

<field> "Quantum Computers"
	<cond> "Quantum Physics"		1
	<cond> "Electronics"			1
<*field>

<field> Plasma
	<cond> Quarks				1
	<cond> Propulsion			1

	<discovery> "Gluon Propulsion"		1
<*field>







<field> Propultion
	<cond> Physics				1
	<cond> Ballistics			1

	<discovery> "Gluon Propulsion"		1
	<discovery> "Vacuum Calculus"		1
	<discovery> Plasma			1
<*field>

<field> "Gluon Propulsion"
	<cond> Quarks				1
	<cond> Propulsion			1
	<cond> Plasma				1
<*field>

<field> "Vacuum Calculus"
	<cond> Ballistics			1
	<cond> Propulsion			1

	<discovery> "Multi-aerial Calculus"	1
	<discovery> "Terminal Distribution"	1
<*field>

<field> "Multi-aerial Calculus"
	<cond> "Vacuum Calculus"		1

	<discovery> "Gluon Propulsion"		1
	<discovery> "Terminal Distribution"	1
	<discovery> "Multi-aerial Materials"	1
<*field>

<field> "Multi-aerial Materials"
	<cond> "Multi-aerial Calculus"		1
	<cond> "Material Chemistry"		1

	<discovery> "Non-aggregated Materials"	1
<*field>



<field> "Terminal Ballistics"
	<cond> Ballistics			1

	<discovery> "Terminal Distribution"	1
<*field>

<field> "Terminal Distribution"
	<cond> "Vacuum Calculus"		1
	<cond> "Multi-aerial Calculus"		1
	<cond> "Terminal Ballistics"		1
<*field>




<field> "Material Chemistry"
	<cond> Chemistry			1
	<cond> Resources			1

	<discovery> "Non-aggregated Materials" 	1
	<discovery> "Multi-aerial Materials"	1
<*field>

<field> "Biochemistry"
	<cond> Chemistry			1

	<discovery> "Material Chemistry" 	1
	<discovery> "Biomaterial Chemistry"	1
<*field>

<field> "Biomaterial Chemistry"
	<cond> Biochemistry			1
	<cond> "Material Chemistry"		1
<*field>

<field> Electrochemistry
	<cond> Chemistry			1
	<cond> Electronics			1
<*field>



<field> "Electronics"
	<cond> Chemistry			1
	<cond> Physics				1

	<discovery> "Quantum Computers" 	1
<*field>

<field> "Non-aggregated Materials"
	<cond> Resources			1
	<cond> "Material Chemistry"		1
	<cond> "Multi-aerial Materials"		1
<*field>

<field> "Quantum Computers"
	<cond> Quantum				1
	<cond> Electronics			1
<*field>