File download
- File size:
- 800 864 bytes (782.09K)
- File date:
- 2014-04-06 23:04:12
- Download count:
- all-time: 138
Preview
- jupiter/cap1.png 128.17K
- jupiter/cap2.png 547.87K
- jupiter/jupiter_debug.exe 251.50K
- jupiter/jupiter_Demo.exe 3.94K
- jupiter/jupiter_Demo1024x768.exe 3.93K
- jupiter/jupiter_Demo1280x1024.exe 3.94K
- jupiter/jupiter_Demo1280x720.exe 3.94K
- jupiter/jupiter_Demo1280x800.exe 3.94K
- jupiter/jupiter_Demo1368x768.exe 3.93K
- jupiter/jupiter_Demo1440x900.exe 3.94K
- jupiter/jupiter_Demo1600x1200.exe 3.94K
- jupiter/jupiter_Demo1680x1050.exe 3.94K
- jupiter/jupiter_Demo1920x1080.exe 3.94K
- jupiter/jupiter_Demo1920x1200.exe 3.94K
- jupiter/jupiter_Demo800x600.exe 3.94K
- jupiter/Readme_english.txt 1.42K
- jupiter/Readme_ô·û{îΩ.txt 1.37K
file_id.diz
Falsity of employment
PC 4k intro for Tokyo Demo Fest 2014
by Tomohiro
Demo Consaltant: hole, q
System requirement
--------
GPU: support OpenGL 3.3 or higher.
(nVidia Geforce8000s series or later supports OpenGL 3.3.
If your Geforce/Quadro doesn't support it, you might need to update GPU driver.
Most of DirectX 10 class GPU supports OpenGL 3.3)
This program is only tested in Nvidia and Intel GPU, because I have only these GPUs.
But I read OpenGL specification and tried to avoid using vender specific functions.
So theoretically, this program runs in any 3D accelerator supports OpenGL 3.
OS: Windows7 or Windows8 (maybe WindowsXP, WindowsVista)
CPU: support x87 FPU
(This program uses only 1 thread)
Credit
--------
Code, Sound, etc: Tomohiro
Tools
--------
Crinkler:
Greate compressing linker for 4k intro!
http://www.crinkler.net/
shader_minifier.exe:
Convert glsl shader code to suitable for 4k/64k intro.
Making intro without it will be pretty hard.
This is really awesome tool!
http://www.ctrl-alt-test.fr/?p=358
glew4k:
Automate OpenGL extension initialization for 4k intro.
https://github.com/demotomohiro/glew4kb
gvim:
If it was not exist, I could not write any codes.
Microsoft Visual C++ 2012 Express Edition:
If it was not exist, I would use g++ and Boost.Build.
API:
--------
OpenGL 3.3
win32api
contact:
--------
gpuppur@gmail.com
TwitterID
--------
@demotomohiro
ÙpÌ\áÔ
ìÒ: Tomohiro
KfRT^g: hole, q
W: PC 4k intro
Tokyo Demo Fest 2014ÅöJ
ÀsÍ©ÈÓCŨ袵ܷB
vOªN®µÈ¢ê, êIÉA`EBX\tgð³øÉ·éÆ®êª èÜ·B
(©ªÌPCÅÍAoXgð³øɵȢÆÀsÅ«È¢)
g¢û
--------
EscL[ÅI¹B
KvÈàÌ
--------
OpenGL3ðT|[gµ½3DANZ[^.
NvidiaÆIntelÌ3DANZ[^µ©ÁÄÈ¢¯Ç,
OpenGLÌdlðÇñž¢½¢KiÊèÉOpenGLðgÁ½ÂàèÈÌÅ
OpenGL3Éε½3DANZ[^Èç®Í¸EEE
OS: Windows7 or 8 (eXgµÄÈ¢¯ÇXP, VistaÅனà)
CPU: x87 FPUÉε½CPU
(1Xbhµ©gíÈ¢ÌÅ, }`RACPUÅ®©µÄàÓ¡³¢Å·)
Credit
--------
Code, Sound, etc: Tomohiro
gÁ½¹ï
--------
Crinkler:
R[hð³kµÄê馢J.
http://www.crinkler.net/
shader_minifier.exe
GLSLÌR[hð³k³êâ·¢æ¤ÉÏ··éc[.
±ê³µÅ4k intropÌGLSLR[hðÌͦ½¢Öñ!
http://www.ctrl-alt-test.fr/?p=358
glew4k:
4k intropÉOpenGLÌg£ÖðõµÄêéCu.
https://github.com/demotomohiro/glew4kb
gvim:
¢EÅÌBêÌGfB^!
Opera:
IyÅ`à
Microsoft Visual C++ 2012 Express Edition:
³¿ÌvOJ«.
API:
--------
OpenGL 3.3
win32api
[AhX:
--------
gpuppur@gmail.com
TwitterID
--------
@demotomohiro