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<root>­/­parties­/­2014­/­stream14­/­demo_highend/the_alberts_stay_unityed.zip

File size:
11 614 476 bytes (11.08M)
File date:
2014-05-19 23:02:29
Download count:
all-time: 198

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  • alberts.exe 11.97M
  • alberts_Data/mainData 21.35K
  • alberts_Data/Managed/Assembly-CSharp-firstpass.dll 31.50K
  • alberts_Data/Managed/Assembly-CSharp-firstpass.dll.mdb 11.56K
  • alberts_Data/Managed/Assembly-CSharp.dll 3.50K
  • alberts_Data/Managed/Assembly-CSharp.dll.mdb 903B
  • alberts_Data/Managed/Assembly-UnityScript-firstpass.dll 85.50K
  • alberts_Data/Managed/Assembly-UnityScript-firstpass.dll.mdb 21.15K
  • alberts_Data/Managed/Assembly-UnityScript.dll 20.00K
  • alberts_Data/Managed/Assembly-UnityScript.dll.mdb 5.55K
  • alberts_Data/Managed/Boo.Lang.dll 124.00K
  • alberts_Data/Managed/Mono.Security.dll 286.00K
  • alberts_Data/Managed/Mono.Security.dll.mdb 152.01K
  • alberts_Data/Managed/mscorlib.dll 2.38M
  • alberts_Data/Managed/mscorlib.dll.mdb 1.14M
  • alberts_Data/Managed/System.Core.dll 262.00K
  • alberts_Data/Managed/System.Core.dll.mdb 130.88K
  • alberts_Data/Managed/System.dll 1.02M
  • alberts_Data/Managed/System.dll.mdb 504.08K
  • alberts_Data/Managed/UnityEngine.dll 532.50K
  • alberts_Data/Managed/UnityScript.Lang.dll 14.00K
  • alberts_Data/Mono/etc/mono/1.0/DefaultWsdlHelpGenerator.aspx 56.83K
  • alberts_Data/Mono/etc/mono/1.0/machine.config 16.85K
  • alberts_Data/Mono/etc/mono/2.0/Browsers/Compat.browser 1.57K
  • alberts_Data/Mono/etc/mono/2.0/DefaultWsdlHelpGenerator.aspx 59.04K
  • alberts_Data/Mono/etc/mono/2.0/machine.config 26.98K
  • alberts_Data/Mono/etc/mono/2.0/settings.map 2.56K
  • alberts_Data/Mono/etc/mono/2.0/web.config 11.41K
  • alberts_Data/Mono/etc/mono/browscap.ini 304.67K
  • alberts_Data/Mono/etc/mono/config 1.65K
  • alberts_Data/Mono/etc/mono/mconfig/config.xml 25.21K
  • alberts_Data/Mono/mono.dll 2.00M
  • alberts_Data/output_log.txt 2.14K
  • alberts_Data/PlayerConnectionConfigFile 23B
  • alberts_Data/Resources/unity default resources 1.50M
  • alberts_Data/Resources/unity_builtin_extra 348.14K
  • alberts_Data/sharedassets0.assets 5.00M

file_id.diz

Initialize engine version: 4.3.2f1 (0517a5ae8669)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvumdshim.dll 9.18.13.3523]
    Renderer: Intel(R) HD Graphics 4000
    Vendor:   Intel
    VRAM:     912 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Ville\Documents\TheAlbertsStandUnityed\alberts_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Ville\Documents\TheAlbertsStandUnityed\alberts_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Ville\Documents\TheAlbertsStandUnityed\alberts_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\Ville\Documents\TheAlbertsStandUnityed\alberts_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Ville\Documents\TheAlbertsStandUnityed\alberts_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Ville\Documents\TheAlbertsStandUnityed\alberts_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Ville\Documents\TheAlbertsStandUnityed\alberts_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\Ville\Documents\TheAlbertsStandUnityed\alberts_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\Ville\Documents\TheAlbertsStandUnityed\alberts_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Ville\Documents\TheAlbertsStandUnityed\alberts_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in  0.077 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/Runtime/Camera/Camera.cpp Line: 2237)

Waiting for finish