file_id.diz
- Íàçâàíèå èãðû
Captain Drexx
- Æàíð èãðû
Tower Defense
- ÔÈÎ/íèê àâòîðà(îâ) è åñëè èõ íåñêîëüêî òî ðàñïèñàòü êòî çà ÷òî áûë îòâåòñòâåííûé
Hacker VBI, Áóðåíêî Âëàäèìèð - êîä, èäåÿ, äèçàéí, ãåéì äåâåëîïåð, âñåãî ïî ìåëî÷àì.
Brightentayle, Àëåêñåé Áèëè÷åíêî - ìóçûêà
Javier Alcaniz Guerrero - ñïðàéòû âðàãîâ
ÀÀÀ Àëåêñååíêî Àëåêñåé - çàñòàâêà
à òàê-æå: RICHARD ALLEN, MARTIN SEVERN, RAFFAELE CECCO - ãðàôèêà èç èõ èãð
- Êðàòêîå îïèñàíèå èãðû
Tower Defense (àíãë. Áàøåííàÿ çàùèòà), ñîêðàùåííî TD íàçâàíèå æàíðà êîìïüþòåðíûõ ñòðàòåãè÷åñêèõ èãð.
Çàäà÷à èãðîêà â èãðàõ ïîäîáíîãî æàíðà ðàñïðàâèòüñÿ ñ íàñòóïàþùèìè âðàãàìè, íàçûâàåìûìè â íåêîòîðûõ
èãðàõ «êðèïû» (îò àíãë. creep, ïîëçó÷àÿ òâàðü), äî òîãî, êàê îíè ïåðåñåêóò êàðòó, ñ ïîìîùüþ
ñòðîèòåëüñòâà áàøåí, àòàêóþùèõ èõ, êîãäà òå ïðîõîäÿò âáëèçè. Ïðîòèâíèêè è áàøíè îáû÷íî ðàçëè÷àþòñÿ ïî
õàðàêòåðèñòèêàì è öåíå. Êîãäà âðàãè ïîáåæäåíû, èãðîê çàðàáàòûâàåò äåíüãè èëè î÷êè, êîòîðûå èñïîëüçóþòñÿ
äëÿ ïîêóïêè èëè ìîäåðíèçàöèè áàøåí.
Ïîäáîð áàøåí è èõ ðàñïîëîæåíèå íåîòúåìëåìàÿ ñòðàòåãèÿ èãðû. Îáû÷íî ïîëçó÷èå òâàðè ïðîáåãàþò ÷åðåç
ïîäîáèå ëàáèðèíòà, ÷òî äàåò èãðîêó âîçìîæíîñòü ñòðàòåãè÷åñêîãî ðàçìåùåíèÿ áàøåí.
(èç âèêèïåäèè)
Castlevania - Demo version by SaNchez
Ïðåäñòàâëÿþ âàøåìó âíèìàíèþ äåìî-âåðñèþ ìîåé íîâîé èãðû ïî ìîòèâàì Castlevania,
íàïèñàííîé ñïåöèàëüíî äëÿ êîíêóðñà Retro Games Battle 2014.
Êîðîòêî îá óïðàâëåíèè: QAOP - äâèæåíèå, Space - êíóò,
C/SHIFT - äîïîëíèòåëüíîå îðóæèå, 1,2,3,4,5 - âûáîð îðóæèÿ.
Åñëè ó âàñ åñòü òóðáî, æåëàòåëüíî åãî âêëþ÷èòü.
Ìóçûêó íàïèñàë Darkman007, çà ÷òî åìó ðåñïåêò è óâàæóõà!
Ïîëíàÿ âåðñèÿ âûéäåò â Âàëüïóðãèåâó Íî÷ü 2014ã.-------------------------
DreamWalker: AlterEgo2
-------------------------
STORY:
===================
I will tell you a tale about a little boy.
A little boy which was not like the other children, a boy who seemed to belong to another world
He had no apparent friends, and it looked like he was not ever going to have any.
However, he had a special friend, a friend he met only in dreams.
In strange dreams like a beautiful book, full of dangerous adventures.
In a magical world, where strawberry jelly grows like flowers.
In a world where you can also fly.
In a world where everything is so easy and simple. The boy lived only in a dream ...
Such people are called the "DreamWalkers".
This is a story about one of them.
GAME:
====================
Collect all jellys at level to go further. You can swap with you friend limited times.
Controls: OPQAM/SPACE or Sinclair
====================
Denis Grachev
10 February 2014=====================
GraviBots
=====================
Story:
_________________
The purpose of the experiments in the laboratory chambers was to study the nature of gravitational fields.
As a result of numerous experiments, a universal bot able to easily change the local gravitational field was created.
After folding the research program we now have one problem - it is necessary to dispose the roaming old model bots in the experimental room.
Your task is driving the latest model of the gravibot, clearing all the rooms of the old bots by using abandoned and forgotten gravitational traps.
Controls: Keyboard,Sinclair,Kempston
_________________
Denis Grachev
17 February 2014METAL MAN RELOADED
==================
(C) 9713 Oleg Origin
& Stella Aragonskaya
This game is the advanced remake of the game METAL MAN
(Oleg Origin, 1997)
System requirements
===================
Minimal:
ZX Spectrum 48K
Comfortable:
ZX Spectrum 128
(for possibility of loading all levels at once);
Joystick (Sinclair, Kempston or Cursor)
Recommended:
Pentagon-128K, standard speed mode
(for faster speed and better sound quality of title music);
Joystick (Sinclair, Kempston or Cursor)
Program doesn't use musical co-processors or other additional
devices and isn't adapted for a turbo mode.
There are tape and disk versions.
Disk version requires the TR-DOS Operating System.
Plot
====
New york, near future.
Crime groups united in powerful networks. Machines and new technologies
came to the aid of a mafia. Fight against a crime is extremely difficult
as the mafia is under the care of the authorities.
Some police stations which haven't accepted new system, continue to
work underground, throwing down a challenge to crime and authorities.
In one of them there is a desperate cop Matthew Cranston, better known as
METAL MAN.
Matthew has to execute many difficult missions to liquidate mafia clans
and in the final to battle with the main enemy - the godfather of a mafia
Frank Slayer.
Matt is helped by two workmates:
Linda Hart who guide he, and Michael Kroun, the I.T. specialist.
Loading instructions
====================
a) Tape version, ZX Spectrum 48K
or compatible computer with 48 kilobytes of memory:
Place the cassette in tape recorder and rewind.
Type LOAD"" (ENTER). Press PLAY on the tape recorder.
After loading of the main program and the first level, as soon as
on the screen there will be the main menu, stop the tape.
After successful completion of each level it is required
to load the following level.
Press PLAY when on the screen there will be an inscription:
"LEVEL LOADING" with level number.
Stop the tape after loading of single block.
At 'game over' on the second and the subsequent levels,
and also after full completion (if you want to play once again),
it is necessary to load the first level again.
Rewind a tape not prior to the beginning, but to the first level
(slightly less than 3 minutes from the tape beginning).
b) Tape version, ZX Spectrum 128
or compatible computer with 128 kilobytes of memory and more:
Place the cassette in tape recorder and rewind.
Type LOAD"" (ENTER) or select 'Tape Loader' menu item (if exists).
Press PLAY on the tape recorder.
All levels will be loaded at once.
The full load of game takes about 12 minutes.
c) TR-DOS version, any model of the computer:
Insert a disk, type RUN (ENTER).
Don't take out a disk at the game playthrough.
Levels will be automatically loaded in process of playing.
Gameplay
========
Game consists of 5 levels.
At each level it is necessary to carry out the certain task.
Main character is disturbed by enemies - robots of various classes.
Destroy them or run away from them.
Level 1.
Abandoned building
Collect all parts of a control chip.
Find the computer and upload the virus
(the right part of the building).
Go to an exit.
Level 2.
Junk yard
It is necessary to find the armory hidden on a junk yard.
For this purpose you must collect a code for the crane,
and also solve some more problems.
Level 3.
Bombs in two buildings
During a performance of the mission at first there is
a countdown to explosion of the first bomb, then -
the second.
Deactivation of bombs is a special task.
Besides, Matt has to reach on the motorcycle from the
first building to the second, going round obstacles.
Level 4.
The robot plant
To stop production, it is necessary to destroy three
control terminals.
Level 5.
Frank Slayer's skyscraper
The final enemy - Frank himself.
At each level there are secrets.
Their finding isn't obligatory, but can be useful.
Besides, solving of all secrets of level multiplies the points.
Collected objects
=================
At each level there are the objects which finding is obligatory for
game passing. They are unique for each level.
For example, at the first level it is parts of a control chip.
Besides, at each level there are the standard useful objects which
collecting isn't a task of game, however without them it would be
impossible to pass game. Such objects are:
Armor-piercing bullets - are twice more powerful than the usual.
The first-aid kit - completely restores health.
Shield - works some time, protecting absolutely from everything.
Additional life - it can be found only in hiding places.
Hourglass - resets the countdown to bomb explosion (on level 3).
Game indicators
===============
The main game indicators are displayed on the panel in the bottom of
the screen.
Health
It is displayed as a strip with divisions;
total loss of health leads to death (life loss).
Lives (attempt)
Are displayed in the field, visually connected with a health strip;
at death one life is lost, and level begins with a starting point.
Loss of all lives leads to 'game over', and the 1st level is loaded.
Weapon indicator
To the left of lives.
Shows a charge of the main weapon, or quantity of armor-piercing
bullets (if they are).
Indicators used at current level
Six squares in the left part of the blue screen, empty at the
beginning of the first level.
Show some information necessary at current level:
at level 1 - collected pieces of chip;
at level 2 - collected objects and symbols of a code;
at level 3 - countdown to bomb explosion;
at level 4 - the destroyed terminals;
at level 5 - parts of a key from a final door.
Messages from Matt's workmates and from the main antagonist, Frank Slayer,
are displayed on the blue screen.
Statistics indicators, such as quantity of the gathered points and the solved
secrets, are shown after end of each level.
Main menu
=========
The main menu is shown after loading:
1. Keyboard
2. Sinclair (joystick)
3. Kempston (joystick)
4. Cursor (joystick)
5. Options
Press the specified key to select menu item.
Keys 1-4 choose control type, and game automatically begins.
Be attentive: opportunity to choose control type anew is absent.
If it is necessary to change Options (item 5), it must be done before
a choice of control type.
Key 5 opens the additional menu of Options:
1. Skill level
2. Clouds
9. Return to main menu
Skill level can be chosen between "Hard" (default) and "Unreal".
Clouds can be chosen "Dynamic" (move), "Static" (stand still) and "No"
(clear sky).
The second and third options will a little increase game speed.
Controls
========
Control is exercised by means of the keyboard or one of three types
of the joystick presented in the main menu.
Keyboard is not redefinable, the most widespread combination of keys
is set: QAOPM.
Controls change a little during game when Matt uses vehicles and
other objects, and on specific sub-levels.
In the main part of all levels controls are:
left (O)/right (P) - movement;
up (Q) - point up / elevator up;
down (A) - crouch / elevator down / take object, or other
action according context of a game situation;
fire (M) - shot.
To call the elevator, you have to stand on its platform.
Flying motorcycle on level 1:
Joystick or QAOP operate movement in all directions;
fire (M) - shot.
To leave the motorcycle, land on the same floor where it
stood initially.
Loader on level 2:
left (O)/right (P) - movement;
up (Q)/down (A) - lift up / lower down a pitchfork;
fire (M) - leave a loader.
The weapon isn't used on a loader, but shots of enemies
are still dangerous.
Crane on level 2:
Joystick or QAOP operate magnet movement in all directions.
To hook on the car, press 'down' on the roof center.
Fire (M) - release the car.
To leave the crane, park an electromagnet on an initial
position, in the right top corner (near a cabin).
The weapon isn't used, enemies also can't do any harm.
Chassis of robot on level 3:
left (O)/right (P) - movement;
up (Q) - climb up the mechanism;
down (A) - leave it.
Being on the mechanism, Matt is protected from enemies.
The weapon can be used, however enemies are out of a
defeat zone.
Motorcycle on level 3:
Joystick or QAOP operate movement in all directions;
fire (M) - isn't used.
Vehicles and mechanisms at other levels are controlled in this way,
intuitively.
Hints
=====
1. If Matt desperately goes on the shooting enemy, his bullets
sometimes can pass by. It can be used.
2. Don't engage in close combat with the big walking robot - thus
it is impossible to manage to sit down under its shots.
Besides, at its destruction at a short distance, hit of
splinters is inevitable.
3. Especially be afraid of the smallest robots which contacts take
away a lot of health. If such robot too close, and you don't
manage to destroy it - run away!
4. Use "Shield" for fast destruction of the enemies, who don't
allow to pass further. Choose the shortest ways for the period
of activity of "Shield" and don't spend in vain armor-piercing
bullets.
5. Look for secrets - many of them will help with game passing.
Credits
=======
Oleg Origin:
Story, Graphix, Code, Music
Stella Aragonskaya:
Testing
Loading screen creation assistance
Inspiration & support
All rights reserved
METAL MAN RELOADED
==================
(C) 9713 Îëåã Îðèäæèí
è Ñòýëëà Àðàãîíñêàÿ
Ýòà èãðà ÿâëÿåòñÿ ðèìåéêîì èãðû METAL MAN (Îëåã Îðèäæèí, 1997)
Ñèñòåìíûå òðåáîâàíèÿ
====================
Ìèíèìàëüíûå:
ZX Spectrum 48K
Êîìôîðòíûå:
ZX Spectrum 128
(äëÿ âîçìîæíîñòè çàãðóçêè âñåõ óðîâíåé ñðàçó);
äæîéñòèê (Ñèíêëåð, Êåìïñòîí èëè Êóðñîð)
Ðåêîìåíäóåìûå:
Pentagon-128K, ñòàíäàðòíûé ðåæèì
(äëÿ áîëåå áûñòðîé ðàáîòû è áîëåå êà÷åñòâåííîé ìóçûêè);
äæîéñòèê (Ñèíêëåð, Êåìïñòîí èëè Êóðñîð)
Ïðîãðàììà íå èñïîëüçóåò çâóêîâîé ñîïðîöåññîð èëè äðóãèå
äîïîëíèòåëüíûå óñòðîéñòâà è íå àäàïòèðîâàíà äëÿ òóðáî-ðåæèìà.
Åñòü êàññåòíàÿ è äèñêîâàÿ âåðñèè.
Äëÿ äèñêîâîé âåðñèè íóæåí êîìïüþòåð ñ îïåðàöèîííîé ñèñòåìîé TR-DOS.
Ñþæåò
=====
Íüþ-Éîðê, íåäàëåêîå áóäóùåå.
Ïðåñòóïíûå ãðóïïèðîâêè îáúåäèíÿþòñÿ â ìîùíûå ñåòè, íà ïîìîùü ìàôèè
ïðèõîäÿò ìàøèíû è íîâûå òåõíîëîãèè. Ñ êðèìèíàëîì ïî÷òè íåâîçìîæíî
áîðîòüñÿ ïî òîé ïðè÷èíå, ÷òî ìàôèÿ íàõîäèòñÿ ïîä îïåêîé âëàñòåé.
Ëèøü íåñêîëüêî ïîëèöåéñêèõ ó÷àñòêîâ, íå ïðèíÿâøèõ íîâóþ ñèñòåìó,
ïðîäîëæàþò ðàáîòàòü ïîäïîëüíî, áðîñàÿ âûçîâ ïðåñòóïíîñòè è âëàñòÿì.
 îäíîì èç íèõ åñòü îò÷àÿííûé ïîëèñìåí Ìýòòüþ Êðåíñòîí, áîëåå
èçâåñòíûé êàê METAL MAN.
Ìýòòüþ äîëæåí âûïîëíèòü ðÿä ñëîæíûõ ìèññèé, ÷òîáû ðàçäåëàòüñÿ ñ
ìàôèîçíûìè êëàíàìè è â ôèíàëå ñðàçèòüñÿ ñ ãëàâíûì âðàãîì -
êðåñòíûì îòöîì ìàôèè Ôðýíêîì Ñëååðîì.
 ýòîì åìó ïîìîãàþò äâîå íàïàðíèêîâ - Ëèíäà Õàðò, êîòîðàÿ âåäåò
Ìýòòà ïî óðîâíÿì, è Ìàéêë Êðîóí, ñïåöèàëèñò ïî èíôîðìàöèîííûì
òåõíîëîãèÿì.
Çàãðóçêà èãðû
=============
a) Êàññåòíàÿ âåðñèÿ, êîìïüþòåð ZX Spectrum 48K èëè ëþáîé äðóãîé
ñîâìåñòèìûé êîìïüþòåð ñ 48-þ êèëîáàéòàìè ïàìÿòè.
Âñòàâüòå êàññåòó, ïåðåìîòàéòå íà íà÷àëî.
Íàáåðèòå LOAD"" (ENTER). Íàæìèòå PLAY íà ìàãíèòîôîíå.
Ïîñëå çàãðóçêè çàñòàâêè, ïðîãðàììû è ïåðâîãî óðîâíÿ, êàê
òîëüêî íà ýêðàíå ïîÿâèòñÿ îñíîâíîå ìåíþ, îñòàíîâèòå ïëåíêó.
Ïîñëå óñïåøíîãî ïðîõîæäåíèÿ êàæäîãî óðîâíÿ ïîòðåáóåòñÿ
çàãðóçèòü ñëåäóþùèé. Íàæìèòå PLAY, êîãäà íà ýêðàíå
ïîÿâèòñÿ íàäïèñü: "ÇÀÃÐÓÇÊÀ ÓÐÎÂÍß" ñ íîìåðîì óðîâíÿ.
Îñòàíîâèòå ïëåíêó ïîñëå çàãðóçêè îäíîãî áëîêà.
Ïðè íåóäà÷íîì çàâåðøåíèè èãðû íà âòîðîì è ïîñëåäóþùèõ
óðîâíÿõ, à òàêæå ïîñëå ïîëíîãî ïðîõîæäåíèÿ, åñëè âû õîòèòå
èãðàòü åùå ðàç, íóæíî âíîâü çàãðóçèòü ïåðâûé óðîâåíü.
Èñïîëüçóéòå ïåðåìîòêó íå äî íà÷àëà êàññåòû, à äî íà÷àëà
ïåðâîãî óðîâíÿ (÷óòü ìåíåå òðåõ ìèíóò îò íà÷àëà êàññåòû).
b) Êàññåòíàÿ âåðñèÿ, êîìïüþòåð ZX Spectrum 128 èëè ëþáîé äðóãîé
ñîâìåñòèìûé êîìïüþòåð ñî 128-þ êèëîáàéòàìè ïàìÿòè è áîëåå.
Âñòàâüòå êàññåòó, ïåðåìîòàéòå íà íà÷àëî.
Íàáåðèòå LOAD"" (ENTER) èëè âûáåðèòå ïóíêò ìåíþ Tape
Loader (åñëè ïðèñóòñòâóåò). Íàæìèòå PLAY íà ìàãíèòîôîíå.
Âñå óðîâíè çàãðóçÿòñÿ åäèíîâðåìåííî. Ïîëíàÿ çàãðóçêà
èãðû çàíèìàåò ïðèìåðíî 12 ìèíóò.
ñ) Âåðñèÿ äëÿ TR-DOS, ëþáàÿ ìîäåëü êîìïüþòåðà:
Âñòàâüòå äèñê, çàïóñòèòå çàãðóç÷èê êîìàíäîé RUN (ENTER).
Íå âûíèìàéòå äèñê â ïðîöåññå èãðû. Óðîâíè áóäóò çàãðóæàòüñÿ
àâòîìàòè÷åñêè ïî ìåðå ïðîõîæäåíèÿ.
Èãðîâîé ïðîöåññ
===============
Èãðà ñîñòîèò èç 5 óðîâíåé.
Íà êàæäîì óðîâíå íóæíî âûïîëíèòü îïðåäåëåííóþ çàäà÷ó, îïèñàííóþ â
"öåëÿõ ìèññèè". Â ýòîì ãëàâíîìó ãåðîþ ìåøàþò âðàãè - ðîáîòû
ðàçëè÷íûõ êëàññîâ. Èõ íóæíî óíè÷òîæàòü, ëèáî óõîäèòü îò íèõ.
Óðîâåíü 1.
Çàáðîøåííîå çäàíèå
Ñîáðàòü âñå ÷àñòè êîíòðîëüíîé ïëàòû, ðàçáðîñàííûå ïî
ýòàæàì çäàíèÿ. Íàéòè êîìïüþòåð è çàãðóçèòü âèðóñ (ñðåäíèé
ýòàæ, ïðàâàÿ ÷àñòü çäàíèÿ). Èäòè ê âûõîäó (âåðõíèé ýòàæ,
ïðàâàÿ ÷àñòü çäàíèÿ).
Óðîâåíü 2.
Àâòîñâàëêà
Íóæíî íàéòè ñêëàä áîåïðèïàñîâ. Äëÿ ýòîãî íåîáõîäèìî
ñîáðàòü êîä çàïóñêà êðàíà, à ïîïóòíî ïðèäåòñÿ ðåøèòü
åùå íåñêîëüêî çàäà÷.
Óðîâåíü 3.
Áîìáû, çàëîæåííûå â äâóõ çäàíèÿõ
Âî âðåìÿ âûïîëíåíèÿ ìèññèè èäåò îòñ÷åò âðåìåíè äî âçðûâà
ñíà÷àëà ïåðâîé áîìáû, çàòåì - âòîðîé. Îáåçâðåæèâàíèå
áîìá ÿâëÿåòñÿ îòäåëüíîé çàäà÷åé. Òàêæå íóæíî áóäåò
äîåõàòü íà ìîòîöèêëå äî âòîðîãî çäàíèÿ.
Óðîâåíü 4.
Ôàáðèêà ðîáîòîâ
×òîáû îñòàíîâèòü ïðîèçâîäñòâî, íóæíî óíè÷òîæèòü òðè
óïðàâëÿþùèõ êîìïüþòåðà. Çàòåì íóæíî èäòè íà êðûøó è
ïîêèíóòü çäàíèå íà âåðòîëåòå.
Óðîâåíü 5.
Ìíîãîýòàæíîå çäàíèå, ðåçèäåíöèÿ Ôðýíêà Ñëååðà
Ôèíàëüíûé âðàã - ñàì Ôðýíê.
Íà êàæäîì óðîâíå åñòü ñåêðåòû. Èõ íàõîæäåíèå íå îáÿçàòåëüíî, íî
ìîæåò áûòü ïîëåçíûì. Êðîìå òîãî, ðàçãàäûâàíèÿ âñåõ ñåêðåòîâ
óðîâíÿ óìíîæàåò íàáðàííûå î÷êè.
Ñîáèðàåìûå ïðåäìåòû
===================
Íà êàæäîì óðîâíå åñòü ïðåäìåòû, íàõîæäåíèå êîòîðûõ ÿâëÿåòñÿ
îáÿçàòåëüíûì äëÿ ïðîõîæäåíèÿ èãðû. Îíè ìåíÿþòñÿ îò óðîâíÿ ê óðîâíþ.
Íàïðèìåð, íà ïåðâîì óðîâíå ýòî ÷àñòè ïëàòû óïðàâëåíèÿ.
Êðîìå òîãî, íà êàæäîì óðîâíå åñòü òèïîâûå ïîëåçíûå ïðåäìåòû, ñáîð
êîòîðûõ íå ÿâëÿåòñÿ çàäà÷åé èãðû, îäíàêî áåç íèõ ïðîéòè èãðó áûëî
áû íåâîçìîæíî. Òàêèìè ïðåäìåòàìè ÿâëÿþòñÿ:
Áðîíåáîéíûå ïàòðîíû - âäâîå ìîùíåå îáû÷íûõ.
Àïòå÷êà - ïîëíîñòüþ âîññòàíàâëèâàåò çäîðîâüå.
Çàùèòà - äåéñòâóåò íåêîòîðîå âðåìÿ, çàùèùàÿ àáñîëþòíî îò âñåãî.
Äîïîëíèòåëüíàÿ æèçíü - åå ìîæíî íàéòè èñêëþ÷èòåëüíî â òàéíèêàõ.
Ïåñî÷íûå ÷àñû - âîñïîëíÿþò âðåìÿ äî âçðûâà áîìáû (óðîâåíü 3).
Èãðîâûå ïîêàçàòåëè
==================
Îñíîâíûå èãðîâûå ïîêàçàòåëè îòîáðàæàþòñÿ íà ïàíåëè âíèçó ýêðàíà.
Çäîðîâüå
Îòîáðàæàåòñÿ â âèäå ïîëîñêè ñ äåëåíèÿìè; ïîëíàÿ ïîòåðÿ
çäîðîâüÿ âåäåò ê ãèáåëè (ïîòåðè æèçíè).
Æèçíè (ïîïûòêè)
Îòîáðàæàþòñÿ â ïîëå, âèçóàëüíî ñâÿçàííûì ñ ïîëîñîé
çäîðîâüÿ; ïðè ãèáåëè òåðÿåòñÿ îäíà æèçíü è óðîâåíü
íà÷èíàåòñÿ ñî ñòàðòîâîé òî÷êè. Ïîñëå ïîòåðè âñåõ æèçíåé
íàñòóïàåò îêîí÷àíèå èãðû è çàãðóæàåòñÿ ïåðâûé óðîâåíü.
Èíäèêàòîð îðóæèÿ
Ñëåâà îò æèçíåé. Ïîêàçûâàåò ëèáî ñòåïåíü çàðÿäà îñíîâíîãî
îðóæèÿ, ëèáî, åñëè åñòü, - êîëè÷åñòâî áðîíåáîéíûõ
ïàòðîíîâ.
Èíäèêàòîðû ïîêàçàòåëåé, èñïîëüçóåìûõ íà äàííîì óðîâíå.
Øåñòü êëåòîê â ëåâîé ÷àñòè ñèíåãî ýêðàíà, ïóñòûå â
íà÷àëå ïåðâîãî óðîâíÿ. Ñëóæàò äëÿ îòîáðàæåíèÿ íåêîòîðîé
èíôîðìàöèè, íåîáõîäèìîé íà äàííîì óðîâíå:
íà óðîâíå 1 - ñîáèðàåìûå êóñêè ïëàòû;
íà óðîâíå 2 - ñîáèðàåìûå îáúåêòû è ñèìâîëû êîäà äîñòóïà;
íà óðîâíå 3 - èíäèêàòîð âðåìåíè äî âçðûâà áîìáû;
íà óðîâíå 4 - óíè÷òîæåííûå òåðìèíàëû;
íà óðîâíå 5 - ÷àñòè êëþ÷à îò ôèíàëüíîé äâåðè.
Íà ñèíåì ýêðàíå îòîáðàæàþòñÿ òàêæå ñîîáùåíèÿ íàïàðíèêîâ ãëàâíîãî
ãåðîÿ è ðåïëèêè ãëàâíîãî àíòàãîíèñòà, Ôðýíêà Ñëååðà.
Ïîñëå çàâåðøåíèÿ êàæäîãî óðîâíÿ âûâîäÿòñÿ ïîêàçàòåëè ñòàòèñòèêè,
òàêèå êàê êîëè÷åñòâî íàáðàííûõ î÷êîâ è ðàçãàäàííûõ ñåêðåòîâ.
Ãëàâíîå ìåíþ
============
Ïîñëå çàãðóçêè èãðû íà ýêðàíå ïîÿâëÿåòñÿ ãëàâíîå ìåíþ:
1. Êëàâèàòóðà
2. Ñèíêëåð (äæîéñòèê)
3. Êåìïñòîí (äæîéñòèê)
4. Êóðñîð (äæîéñòèê)
5. Íàñòðîéêè
Âûáîð ïóíêòîâ ìåíþ îñóùåñòâëÿåòñÿ íàæàòèåì óêàçàííîé êëàâèøè.
Ïðè âûáîðå ïóíêòîâ 1 - 4 ïðîèñõîäèò óñòàíîâêà ñîîòâåòñòâóþùåãî
òèïà óïðàâëåíèÿ, è àâòîìàòè÷åñêè íà÷èíàåòñÿ èãðà.
Áóäüòå âíèìàòåëüíû: âîçìîæíîñòü âûáðàòü òèï óïðàâëåíèÿ çàíîâî
îòñóòñòâóåò.
Åñëè íåîáõîäèìî èçìåíèòü íàñòðîéêè (ïóíêò 5), òî ýòî íóæíî
ñäåëàòü ïåðåä âûáîðîì òèïà óïðàâëåíèÿ.
Ïðè âûáîðå ïóíêòà 5 ïîÿâëÿåòñÿ äîïîëíèòåëüíîå ìåíþ íàñòðîåê:
1. Ñëîæíîñòü
2. Îáëàêà
9. Âîçâðàò â ìåíþ
Ñëîæíîñòü èãðû ìîæíî âûáðàòü ìåæäó "Ñëîæíî" (óñòàíîâëåíî ïî
óìîë÷àíèþ) è "Íåðåàëüíî".
Îáëàêà ìîæíî âûáðàòü "Äèíàìè÷åñêèå" (äâèæóòñÿ), "Ñòàòè÷åñêèå"
(ñòîÿò íà ìåñòå) è "Íåò" (îòñóòñòâóþò, ÷èñòîå íåáî).
Âòîðîé è òðåòèé âàðèàíòû íåìíîãî óâåëè÷àò ñêîðîñòü èãðû.
Óïðàâëåíèå
==========
Óïðàâëåíèå îñóùåñòâëÿåòñÿ ñ ïîìîùüþ êëàâèàòóðû èëè îäíîãî èç òðåõ
òèïîâ äæîéñòèêà, ïðåäñòàâëåííûõ â ãëàâíîì ìåíþ.
Âîçìîæíîñòü ïåðåíàçíà÷åíèÿ êëàâèø îòñóòñòâóåò, çàäàíî íàèáîëåå
ðàñïðîñòðàíåííîå ñî÷åòàíèå êëàâèø QAOPM.
 ïðîöåññå èãðû óïðàâëåíèå íåñêîëüêî èçìåíÿåòñÿ ïðè èñïîëüçîâàíèè
òðàíñïîðòíûõ ñðåäñòâ è äðóãèõ îáúåêòîâ.
 îñíîâíîé ÷àñòè âñåõ óðîâíåé óïðàâëåíèå ñëåäóþùåå:
âëåâî (O) / âïðàâî (P) - ñîîòâåòñòâóþùåå ïåðåìåùåíèå;
ââåðõ (Q) - ïðèöåë ââåðõ / ëèôò ââåðõ;
âíèç (A) - ïðèñåñòü / ëèôò âíèç / âçÿòü ïðåäìåò, ëèáî
äðóãîå äåéñòâèå èç êîíòåêñòà èãðîâîé ñèòóàöèè;
îãîíü (M) - âûñòðåë.
×òîáû âûçâàòü ëèôò, íóæíî ñòîÿòü íà åãî ïëîùàäêå.
Ëåòàþùèé ìîòîöèêë íà óðîâíå 1:
Ðó÷êà äæîéñòèêà èëè êëàâèøè QAOP óïðàâëÿþò ïåðåìåùåíèåì
âî âñåõ íàïðàâëåíèÿõ;
îãîíü (M) - âûñòðåë.
×òîáû ïîêèíóòü ìîòîöèêë, íóæíî ïðèçåìëèòüñÿ íà òîì æå
ýòàæå, ãäå îí ñòîÿë èçíà÷àëüíî.
Ïîãðóç÷èê íà óðîâíå 2:
Âëåâî (O) / âïðàâî (P) - ñîîòâåòñòâóþùåå ïåðåìåùåíèå;
ââåðõ (Q) / âíèç (A) - ïîäíÿòü / îïóñòèòü âèëû;
îãîíü (M) - ïîêèíóòü ïîãðóç÷èê.
Îðóæèå â ðåæèìå óïðàâëåíèÿ ïîãðóç÷èêîì íå èñïîëüçóåòñÿ, íî
âîò âûñòðåëû âðàãîâ îïàñíû.
Ìîñòîâîé êðàí íà óðîâíå 2:
Ðó÷êà äæîéñòèêà èëè êëàâèøè QAOP óïðàâëÿþò ïåðåìåùåíèåì
ýëåêòðîìàãíèòà âî âñåõ íàïðàâëåíèÿõ.
Äëÿ òîãî, ÷òîáû çàöåïèòü ìàøèíó, íóæíî íàæàòü "âíèç" íàä
åå êðûøåé, ñòðîãî ïî öåíòðó.
Îãîíü (M) - ñáðîñèòü ìàøèíó.
×òîáû âûéòè èç ðåæèìà óïðàâëåíèÿ êðàíîì, íóæíî ïðèïàðêîâàòü
ýëåêòðîìàãíèò íà èñõîäíîé ïîçèöèè, â ïðàâîì âåðõíåì óãëó
(ðÿäîì ñ êàáèíîé).
Îðóæèå â ðåæèìå óïðàâëåíèÿ êðàíîì íå èñïîëüçóåòñÿ, íî è
âðàãè òàêæå íå ìîãóò ïðè÷èíèòü íèêàêîãî âðåäà.
Òðàíñïîðòíûé ìåõàíèçì íà óðîâíå 3:
Âëåâî (O) / âïðàâî (P) - ñîîòâåòñòâóþùåå ïåðåìåùåíèå;
ââåðõ (Q) - âçîáðàòüñÿ íà ìåõàíèçì;
âíèç (A) - ïîêèíóòü åãî.
Íàõîäÿñü íà ìåõàíèçìå, ãëàâíûé ãåðîé çàùèùåí îò âðàãîâ.
Îðóæèå ìîæåò áûòü èñïîëüçîâàíî, îäíàêî âðàãè íàõîäÿòñÿ
âíå çîíû ïîðàæåíèÿ.
Ìîòîöèêë íà óðîâíå 3:
Ðó÷êà äæîéñòèêà èëè êëàâèøè QAOP óïðàâëÿþò ïåðåìåùåíèåì
âî âñåõ íàïðàâëåíèÿõ;
îãîíü (M) - íå èñïîëüçóåòñÿ.
Òðàíñïîðòíûå ñðåäñòâà è ìåõàíèçìû íà äðóãèõ óðîâíÿõ óïðàâëÿþòñÿ
ïîäîáíûì îáðàçîì, èíòóèòèâíî.
Ïîäñêàçêè
=========
1. Åñëè èäòè ïðÿìî íà ñòðåëÿþùåãî âðàãà, òî åãî ïóëè èíîãäà
ìîãóò ïðîéòè ìèìî, à åñëè ñèäåòü èëè ñòîÿòü íà ìåñòå -
òî îí íå ïðîìàõíåòñÿ. Ýòèì ìîæíî ïîëüçîâàòüñÿ.
2. Íå âñòóïàéòå â áëèæíèé áîé ñ áîëüøèì øàãàþùèì ðîáîòîì -
ïðè ýòîì íåâîçìîæíî óñïåòü ïðèñåñòü ïîä åãî âûñòðåëàìè,
à îí, â ñâîþ î÷åðåäü, íà÷íåò íàñòîé÷èâî âàñ ïðåñëåäîâàòü.
Êðîìå òîãî, ïðè åãî óíè÷òîæåíèè ñ áëèçêîãî ðàññòîÿíèÿ íå
èçáåæàòü ïîïàäàíèÿ îñêîëêîâ.
3. Îñîáî îïàñàéòåñü ñàìûõ ìåëêèõ ðîáîòîâ, êàñàíèÿ êîòîðûõ
îòíèìàþò ìíîãî çäîðîâüÿ. Åñëè òàêîé ðîáîò ñëèøêîì áëèçêî,
è âû íå óñïåâàåòå åãî óíè÷òîæèòü - óõîäèòå!
4. Èñïîëüçóéòå "Çàùèòó" äëÿ áûñòðîãî óíè÷òîæåíèÿ âðàãîâ,
íå ïîçâîëÿþùèõ ïðîéòè äàëåå. Âûáèðàéòå êðàò÷àéøèå ïóòè íà
âðåìÿ äåéñòâèÿ "Çàùèòû" è íå òðàòüòå ïîïóñòó áðîíåáîéíûå
ïàòðîíû.
5. Èùèòå ñåêðåòû - ìíîãèå èç íèõ ïîìîãóò â ïðîõîæäåíèè èãðû.
Àâòîðû
======
Îëåã Îðèäæèí:
ñþæåò, ãðàôèêà, êîä, ìóçûêà
Ñòýëëà Àðàãîíñêàÿ:
òåñòèðîâàíèå,
ïåðåâîä è ðåäàêòèðîâàíèå àíãëîÿçû÷íûõ òåêñòîâ,
ïîìîùü â ñîçäàíèè çàñòàâêè,
âäîõíîâåíèå è ïîääåðæêà
Âñå ïðàâà çàùèùåíû.
Íàçâàíèå : Ninja twins. Going to Zedeaks
Îðèãèíàëüíàÿ èãðà : Ninja Twins (KronBits) : https://play.google.com/store/apps/details?id=com.kronbits.ninjatwins
Æàíð : ëîãèêà
Ó÷àñòíèêè:
- êîä, óðîâíè : SAM style
- ãðàôèêà, óðîâíè: sand^mayHem
- ìóçûêà, SFX : nq^skrju
Îïèñàíèå:
Óïðàâëÿÿ äâóìÿ íèíäçÿìè, èãðîêó çà îãðàíè÷åííîå ÷èñëî õîäîâ íàäî äîâåñòè ëþáîãî èç íèõ äî ñóíäóêà, èçáåãàÿ ïðåïÿòñòâèé è ëîâóøåê ïî ïóòè.
Âñåãî â èãðå 25 óðîâíåé, ïîñëå êàæäîãî äà¸òñÿ êîä. Ïî õîäó èãðû áóäóò ïîêàçàíû òðè ìóëüòèêà î ïîïûòêàõ íèíäçåé âûêðàñòü ñîêðîâèùà èç çàìêà.
Ñêðèíøîòû âî âëîæåíèè
RZX íåò âîçìîæíîñòè ñäåëàòü, åñòü çàïèñàííîå âèäåî:
http://samstyle.narod.ru/addons/ninja.mp4
WiZ a BesT wIshEz, SAM style
QUAD
ïðåäñòàâëÿþ ìèíèèãðó ðàçìåðîì â 512áàéò, óïðîùåííûé ïîðò ñ Atari XL/XE.
öåëü èãðû - îêðàñèòü èãðîâîå ïîëå â áåëûé öâåò, ïðè íàæàòèè êëàâèøè 0, ïðîáåë èëè Enter, êëåòêè îêðàøèâàþòñÿ. Íà èãðó äàåòñÿ 52 õîäà.
 ñëó÷àå âûèãðûøà èëè ïîðàæåíèÿ âíèçó íà ýêðàíå ïîÿâèòñÿ íàäïèñü.
Óïðàâëåíèå - Cursor joystick, îãîíü(âûáîð) - 0, ïðîáåë èëè Enter
06.02.2014, Den Popov(denpopovmailru@mail.ru)
Retro Game Battle 2014!
=======================
Play, Remember, Win!
Vote - People's Choice Awards
Choose the most liked you and estimate their work:
1 star minimum score, 10 stars - maximum score.
Voting ends on March 7 at 18:00.
Thank you!
www.retrogamesbattle.com
Íàçâàíèå èãðû: The World's Hardest Game ZX48k Version
Æàíð: Arcade
Àâòîðû: ãðóïïà debris (trefi - êîä+ïåðåâîä óðîâíåé, tiboh - çâóêîâûå ýôôåêòû+ïåðåâîä óðîâíåé)
Îïèñàíèå: Êîíâåðñèÿ îäíîèìåííîé flash èãðû ñ ïö äëÿ ZX Spectrum 48k.
Öåëü, äîéòè êâàäðàòèêîì äî âûõîäà, îáÿçàòåëüíî ñîáèðàÿ ïðîçðà÷íûå ôèøêè, åñëè îíè åñòü.
Íà íåêîòîðûõ óðîâíÿõ åñòü ìåñòà äëÿ ñîõðàíåíèÿ íà êàðòå ïîçèöèè êâàäðàòèêà.
Óïðàâëåíèå: Q,A,O,P, ñèíêëåð 2, êóðñîê - óïðàâëåíèå êâàäðàòèêîì
Space, 0 - ïðè óäåðæàíèè, êâàäðàòèê äâèãàåòñÿ çàìåäëåííî, ýòî ïîìîãàåò ïðîõîæäåíèþ íåêîòîðûõ óðîâíåé
R - ïåðåçàïóñê óðîâíÿ
SS+B/N - âûáîð óðîâíÿ äëÿ ïðîõîæäåíèÿ