Initialize engine version: 4.5.2f1 (9abb1b59b47c)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GTX 550 Ti (ID=0x1244)
Vendor: NVIDIA
VRAM: 977 MB
Default GameObject Tag: Player already registered
(Filename: Line: 66)
Begin MonoManager ReloadAssembly
Platform assembly: M:\Euskal\Open Game Compo\Skillath\Shiteroids_Data\Managed\UnityEngine.dll (this message is harmless)
Loading M:\Euskal\Open Game Compo\Skillath\Shiteroids_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: M:\Euskal\Open Game Compo\Skillath\Shiteroids_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading M:\Euskal\Open Game Compo\Skillath\Shiteroids_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: M:\Euskal\Open Game Compo\Skillath\Shiteroids_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading M:\Euskal\Open Game Compo\Skillath\Shiteroids_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in 0.366 seconds
desktop: 1600x1024 60Hz; virtual: 1600x1024 at 0,0
<RI> Initializing input.
<RI> Input initialized.
Platform assembly: M:\Euskal\Open Game Compo\Skillath\Shiteroids_Data\Managed\System.dll (this message is harmless)
UnloadTime: 0.686719 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 487.
Total: 0.580466 ms (FindLiveObjects: 0.018111 ms CreateObjectMapping: 0.008150 ms MarkObjects: 0.210090 ms DeleteObjects: 0.011470 ms)
SHITEROIDS
Shiteroids.exe and Shiteroids_Data must be in the same folder.
Execute Shiteroids.exe to play the game.
Controls:
WASD to move
Left click to fire
Right click to special attack
ESC to pause the game