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<root>­/­parties­/­2014­/­euskal14­/­gamedev/inkoia.zip

File size:
25 838 965 bytes (24.64M)
File date:
2017-06-04 17:02:08
Download count:
all-time: 105

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  • Inkoia/ dir
  • Inkoia/Files/ dir
  • Inkoia/Files/addon_celentity.dll 1.60M
  • Inkoia/Files/addon_xmlscripts.dll 1.45M
  • Inkoia/Files/blxml.dll 2.12M
  • Inkoia/Files/csbmpimg.dll 111.97K
  • Inkoia/Files/csconin.dll 180.82K
  • Inkoia/Files/csddsimg.dll 285.91K
  • Inkoia/Files/csfont.dll 166.85K
  • Inkoia/Files/csgifimg.dll 108.97K
  • Inkoia/Files/csjngimg.dll 233.80K
  • Inkoia/Files/csjpgimg.dll 243.95K
  • Inkoia/Files/csopcode.dll 452.91K
  • Inkoia/Files/csparser.dll 732.16K
  • Inkoia/Files/cspngimg.dll 210.41K
  • Inkoia/Files/cssynldr.dll 436.65K
  • Inkoia/Files/data/ dir
  • Inkoia/Files/data/config/ dir
  • Inkoia/Files/data/config/asciiart.cfg 1.36K
  • Inkoia/Files/data/config/autoexec.cfg 2.70K
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  • Inkoia/Files/data/config/awstut.cfg 698B
  • Inkoia/Files/data/config/bugplug.cfg 421B
  • Inkoia/Files/data/config/bugplug.key 2.11K
  • Inkoia/Files/data/config/cacacanvas.cfg 1.68K
  • Inkoia/Files/data/config/csdemo.cfg 437B
  • Inkoia/Files/data/config/dynavis.cfg 2.54K
  • Inkoia/Files/data/config/engine.cfg 709B
  • Inkoia/Files/data/config/fancycon.cfg 2.65K
  • Inkoia/Files/data/config/fontplex.cfg 1.94K
  • Inkoia/Files/data/config/freetype.cfg 3.36K
  • Inkoia/Files/data/config/g2dtest.cfg 566B
  • Inkoia/Files/data/config/gldrivers.xml 14.93K
  • Inkoia/Files/data/config/heightmapgen.cfg 1.62K
  • Inkoia/Files/data/config/Jamfile 74B
  • Inkoia/Files/data/config/joystick.cfg 2.09K
  • Inkoia/Files/data/config/lighter.xml 252B
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  • Inkoia/Files/data/config/map2cs.cfg 435B
  • Inkoia/Files/data/config/mouse.cfg 184B
  • Inkoia/Files/data/config/movierecorder.cfg 1.02K
  • Inkoia/Files/data/config/null3d.cfg 911B
  • Inkoia/Files/data/config/partedit2.cfg 510B
  • Inkoia/Files/data/config/perf.scr 40B
  • Inkoia/Files/data/config/r3dopengl.cfg 7.71K
  • Inkoia/Files/data/config/shadermgr.cfg 1.48K
  • Inkoia/Files/data/config/simpcon.cfg 176B
  • Inkoia/Files/data/config/simpvs.cfg 60B
  • Inkoia/Files/data/config/soft3d.cfg 977B
  • Inkoia/Files/data/config/sound.cfg 376B
  • Inkoia/Files/data/config/sprcal3d.cfg 230B
  • Inkoia/Files/data/config/standardcon.cfg 93B
  • Inkoia/Files/data/config/startme.cfg 4.64K
  • Inkoia/Files/data/config/system.cfg 64B
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  • Inkoia/Files/data/config/waterdemo.cfg 415B
  • Inkoia/Files/data/shader/ dir
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  • Inkoia/Files/data/shader/bump_ppl_scatter.avp 4.39K
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  • Inkoia/Files/data/shader/character/ dir
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  • Inkoia/Files/data/shader/character/cvs/ dir
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  • Inkoia/Files/data/shader/fog/ dir
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  • Inkoia/Files/data/shader/fog/cvs/ dir
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  • Inkoia/Files/data/shader/parallax/ dir
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  • Inkoia/Files/data/shader/parallax/parallax.cgvp 1.41K
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  • Inkoia/Files/data/shader/shadowmap/ dir
  • Inkoia/Files/data/shader/shadowmap/cvs/ dir
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  • Inkoia/Files/data/shader/snippets/ dir
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  • Inkoia/Files/data/shader/snippets/cvs/ dir
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  • Inkoia/Files/data/shader/specular/ dir
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  • Inkoia/Files/data/shader/surface/ dir
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  • Inkoia/Files/emit.dll 330.91K
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  • Inkoia/Files/level/ dir
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  • Inkoia/Files/skruzd.txt 807B
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file_id.diz

The MIT License

Unless otherwise noted, all files are released under the MIT license, 
exceptions contain licensing information in them.

Copyright (c) 2006 Inko Illarramendi

Permission is hereby granted, free of charge, to any person obtaining a copy 
of this software and associated documentation files (the "Software"), to deal 
in the Software without restriction, including without limitation the rights 
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 
copies of the Software, and to permit persons to whom the Software is 
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in 
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, 
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
=====================================================================
subatomicglue presents "globalenemy"

website:     http://www.subatomicglue.com
description: "midnight mauraders, stealthy beings of the earth strive
              to bring existance as we know it to a shattering end.
              lite and airy with menacing undertones, this is tribal
              breakbeat ambient techno."
=====================================================================


=======================================
Playing, burning, decoding, converting:
=======================================
Winamp is one good player and can be used to convert to WAV format which
can then be burned to CDR - http://www.winamp.com


=======================================
LICENSE: your rights
=======================================
subatomicglue/globalenemy is (C) 2001 subatomicglue and kevin meinert
all rights reserved.

see http://creativecommons.org/licenses/by-sa/2.0/ for license and your
rights for using this material.

subatomicglue grants you the ability to share and produce copies of this work,
in exchange you must make sure to give attribution to subatomicglue
(don't hide our name).

you may modify the art or music but your changes should be
available under this same license, giving attribution to subatomicglue
in addition to your name. (this is usually done for remixes).

Live DJs and radio can simply play the music without announcement.  Though
we'd love it if you put our name somewhere, we realize it isn't always
possible given your format.  Be good to us.
SKRUZD 1.0
----------

Skruzd is a small and simple cartoon style shooting game.
It has been programmed using "CrystalSpace" and "Crystal Entity Layer" 3D Game Development Kits.

Copyright (c) 2006 Inko Illarramendi

http://sourceforge.net/projects/skruzd
inkoia@gmail.com


LICENSE NOTES
-------------
Unless otherwise noted, all files are released under the MIT license (read "license.txt"), 
exceptions contain licensing information in them.

Skruzd is a free software. Its license (license.txt) allows you to do almost wathever you want 
with all the software included under this license.


INSTRUCTIONS (Very simple)
--------------------------
To start the game, just double clic on "skruzd.exe"

Eliminate as many enemies as you can in the close map.
Check the score in the "skruzd.txt" text file (until a hall of fame is done in some version).

  A -> Next camera mode
  S -> Shoot
  D -> Jump
  Arrow Keys -> Movement
  ESC -> Exit

There is a version of the map with more polygons. Just change the names of this files if you 
want to play in it:
./level/world to another one; ./level/worldHIGH to world
./level/factories/genCube to another one; ./level/factories/genCubeHIGH to genCube


It is possible to make skruzd run at higher resolutions and at full screen.
	Instructions:
		1.- Make a shortcut to the skruzd.exe file.
		2.- Right clic on the shortcut and choose properties.
		3.a- Add the following after the command line to run in fullscreen mode:
			-fs 
		3.b- Add the following after the command line to run at different resolution:
			-mode=1024x768
			to run at 1024x768 res.

		This is an example of a command line to run at fullscreen at 1024x768 reslution:
			"C:\Documents and Settings\Inko\Desktop\skruzd\skruzd.exe" -fs -mode=1024x768


CREDITS
-------
GAME CREATED BY:
  Inko Illarramendi

BACKGROUND SONG "Ice Overflow" FROM THE ALBUM "Globalenemy" BY:
  Subatomicglue.
  This song is licensed under a Creative Commons License Attribution-ShareAlike 2.0. 
More information and the license is included in the "music" folder.


NOTES TO THE FILES INCLUDED
--------------------------
The "src" directory contains the source code of the project. You will need to have
crystal space and CEL in your system to compile the code.

The "level" directory contains the maps and menu

The "model" directory contains the character models for the game

The "music" directory contains the song "ice overflow" created by "subatomic glue" and
its licensing information.

The blender source files of the models are included in the source package of skruzd,
downloadable from:
	http://sourceforge.net/projects/skruzd/


ADITIONAL NOTES
---------------
A big part of the source code of this game have been copy&pasted from the Cel tutorial made
by Jorrit Tyberghein. The textures have been taken from free texture repositories and modified
to fit in the game. The models and animations have been created by me.

To create a game using Crystal Space and CEL, it is recommended to follow the coding style
and file structure used in Crystal Core project:
	http://crystalspace3d.org/main/Crystal_Core
	http://crystalcore.crystalspace3d.org


THANKS
------
Too much copy&pastes not to be grateful to:
Jorrit Tyberghein (http://www.crystalspace3d.org  |  http://crystalcore.crystalspace3d.org).
Amir Taaki and Vincent Knecht (http://ecksdee.sourceforge.net).

Thanks also to the people involved in the projects above that I should put here...
and to those in the CrystalSpace community for help and support.====== Sat Jul 26 10:31:30 2014
GL driver: (null) <version unknown>
NOTIFY: OpenGL renderer: GeForce GTX 550 Ti/PCIe/SSE2 (vendor: NVIDIA Corporation) version 4.4.0
NOTIFY: Using windowed mode at resolution 640x480.
NOTIFY: Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 64 AccumAlpha: 16 MultiSamples: 0 
NOTIFY: Multisample: disabled
VSync is disabled.

CLICKED NEW GAME ON MENU

change from menu to level
WARNING: could not load plugin 'crystalspace.graphics3d.shader.glcg'
NOTIFY: Multitexture units: moderate 4

NAME: shoot , ID: 82
REDUCING LIVES
NAME: shoot , ID: 63
REDUCING LIVES
NAME: shoot , ID: 61
REDUCING LIVES
NAME: shoot , ID: 61
REDUCING LIVES
change from level to menu

score= 0

CLICKED EXIT ON MENU

Exiting from game

Exiting from game
SKRUZD 
------

Nombre: Inko Illarramendi
Nick: inkoia
Grupo: Suaker


INSTRUCCIONES
-------------

-Este viejo juego funciona correctamente en winXP y en linux con wine. En versiones posteriores de Windows la musica no funciona... ejecutadlo con lo que tengais, jeje

-Para empezar, dobre clic en el acceso directo a "skruzd.exe"

-Objetivo del juego:
  En el unico nivel que tiene el juego, iran saliendo hormigas mutantes que disparan y persiguen al personaje. El objetivo es eliminar la mayor cantidad de hormigas posibles. 

CONTROLES
---------

  A -> Siguiente modo de camara (se recomienda pulsar una vez para obtener la vista posterior)
  S -> Disparo (es un lanzallamas de corta distancia)
  D -> Salto 
  Teclas direccionales -> Moverse
  ESC -> Salir al menu / Salir del juego


TWEAKS
------

It is possible to make skruzd run at higher resolutions and at full screen.
	Instructions:
		1.- Make a shortcut to the skruzd.exe file.
		2.- Right clic on the shortcut and choose properties.
		3.a- Add the following after the command line to run in fullscreen mode:
			-fs 
		3.b- Add the following after the command line to run at different resolution:
			-mode=1024x768
			to run at 1024x768 res.

		This is an example of a command line to run at fullscreen at 1024x768 reslution:
			"C:\Documents and Settings\Inko\Desktop\skruzd\skruzd.exe" -fs -mode=1024x768