.--------. .--------. .---.
`-----. |`------. `. \ \
| | | |.-- \
| |.------´ .`--- \
`---´`---------´ `---`
<< S U P E R S T R U C T U R E >>
This our contribution to the 1K intro compo
at Assembly 2014 demo party.
To run the intro, you'll need a 64-bit Intel
system with MacOS X 10.9.x and a fast GPU,
such as an ATI HD7950 or an NVidia GTX780.
Before running the compo versions, set your
display to the correct resolution in system
settings. Also, please ignore the error
messages - it's normal. :D
If you are unable to run the compo versions
on your system, try the "compatibility" ones
instead. They use the standard linker, set
the resolution for you and exit cleanly.
The executable code for the intro is written
in x86 assembly and uses the standard ABI to
call the Cocoa framework to initialize the
OpenGL context. The actual effect is, as
usual, fully written in GLSL. The music is
played using the DLSSynth audio unit.
The type of the fractal is Kaleidoscopic IFS
discovered by Knighty and the parameters
inspired from renders by Krzysztof Marczak.