File download
- File size:
- 19 711 352 bytes (18.80M)
- File date:
- 2013-07-31 23:05:12
- Download count:
- all-time: 205
Preview
- Jink/ dir
- Jink/Jink.exe 9.49M
- Jink/Jink_Data/ dir
- Jink/Jink_Data/mainData 1.92M
- Jink/Jink_Data/Managed/ dir
- Jink/Jink_Data/Managed/Assembly-CSharp-firstpass.dll 28.00K
- Jink/Jink_Data/Managed/Assembly-CSharp.dll 78.00K
- Jink/Jink_Data/Managed/Mono.Security.dll 286.00K
- Jink/Jink_Data/Managed/mscorlib.dll 2.38M
- Jink/Jink_Data/Managed/System.dll 1.02M
- Jink/Jink_Data/Managed/UnityEngine.dll 485.50K
- Jink/Jink_Data/Mono/ dir
- Jink/Jink_Data/Mono/etc/ dir
- Jink/Jink_Data/Mono/etc/mono/ dir
- Jink/Jink_Data/Mono/etc/mono/1.0/ dir
- Jink/Jink_Data/Mono/etc/mono/1.0/DefaultWsdlHelpGenerator.aspx 56.83K
- Jink/Jink_Data/Mono/etc/mono/1.0/machine.config 16.85K
- Jink/Jink_Data/Mono/etc/mono/2.0/ dir
- Jink/Jink_Data/Mono/etc/mono/2.0/Browsers/ dir
- Jink/Jink_Data/Mono/etc/mono/2.0/Browsers/Compat.browser 1.57K
- Jink/Jink_Data/Mono/etc/mono/2.0/DefaultWsdlHelpGenerator.aspx 59.04K
- Jink/Jink_Data/Mono/etc/mono/2.0/machine.config 26.98K
- Jink/Jink_Data/Mono/etc/mono/2.0/settings.map 2.56K
- Jink/Jink_Data/Mono/etc/mono/2.0/web.config 11.41K
- Jink/Jink_Data/Mono/etc/mono/browscap.ini 304.67K
- Jink/Jink_Data/Mono/etc/mono/config 1.65K
- Jink/Jink_Data/Mono/etc/mono/mconfig/ dir
- Jink/Jink_Data/Mono/etc/mono/mconfig/config.xml 25.21K
- Jink/Jink_Data/Mono/mono.dll 2.00M
- Jink/Jink_Data/output_log.txt 12.46K
- Jink/Jink_Data/PlayerConnectionConfigFile 23B
- Jink/Jink_Data/Plugins/ dir
- Jink/Jink_Data/Plugins/OculusPlugin.dll 159.50K
- Jink/Jink_Data/resources.assets 15.74K
- Jink/Jink_Data/Resources/ dir
- Jink/Jink_Data/Resources/unity default resources 12.72M
- Jink/Jink_Data/ScreenSelector.bmp 206.35K
- Jink/Jink_Data/sharedassets0.assets 37.24M
- Jink/README.txt 1.81K
file_id.diz
Initialize engine version: 4.1.3f3 (9174d583c97b)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 9.18.13.1407]
Renderer: NVIDIA GeForce GTX 550 Ti
Vendor: NVIDIA
VRAM: 977 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\CODE\jink-svn\Jink\Build_Windows\Jink\Jink_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\CODE\jink-svn\Jink\Build_Windows\Jink\Jink_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\CODE\jink-svn\Jink\Build_Windows\Jink\Jink_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading D:\CODE\jink-svn\Jink\Build_Windows\Jink\Jink_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: D:\CODE\jink-svn\Jink\Build_Windows\Jink\Jink_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\CODE\jink-svn\Jink\Build_Windows\Jink\Jink_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
- Completed reload, in 0.057 seconds
desktop: 1920x1200 59Hz; virtual: 1920x1200 at 0,0
<RI> Initializing input.
<RI> Input initialized.
UIHitItem Activated:Start, event:start game
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
PlayerCarriage.startMoving
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerEnter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerExit
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AudioTrigger OnTriggerEnter
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AudioTrigger OnTriggerExit
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AudioTrigger OnTriggerEnter
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AudioTrigger OnTriggerExit
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AudioTrigger OnTriggerEnter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerExit
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AudioTrigger OnTriggerEnter
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AudioTrigger OnTriggerExit
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AudioTrigger OnTriggerEnter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerExit
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerEnter
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AudioTrigger OnTriggerExit
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AudioTrigger OnTriggerEnter
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AudioTrigger OnTriggerExit
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerEnter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerExit
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerEnter
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AudioTrigger OnTriggerExit
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
PlayerCarriage wrapping -100
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerEnter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerExit
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerEnter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerExit
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerEnter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerExit
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerEnter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerExit
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerEnter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerExit
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerEnter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerExit
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerEnter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerExit
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AudioTrigger OnTriggerEnter
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AudioTrigger OnTriggerExit
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AudioTrigger OnTriggerEnter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerExit
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerEnter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerExit
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
PlayerCarriage wrapping -100
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerEnter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerExit
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
OnCollisionEnter Player head-Obstacle_TreeKikkura5_A(Clone)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
PlayerCarriage.brakeForStop
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
PlayerCarriage.brakeForStop
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
PlayerCarriage.brakeForStop
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
PlayerCarriage.brakeForStop
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
PlayerCarriage.brakeForStop
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
PlayerCarriage.stopMoving
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
UIHitItem Activated:Start, event:start game
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
PlayerCarriage.startMoving
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerEnter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerExit
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerEnter
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AudioTrigger OnTriggerExit
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AudioTrigger OnTriggerEnter
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AudioTrigger OnTriggerExit
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AudioTrigger OnTriggerEnter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerExit
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerEnter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerExit
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerEnter
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerExit
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
AudioTrigger OnTriggerEnter
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AudioTrigger OnTriggerExit
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
OnCollisionEnter Player head-Obstacle_TreeKikkura5_A(Clone)
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
PlayerCarriage.brakeForStop
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
PlayerCarriage.brakeForStop
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
PlayerCarriage.stopMoving
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
UIHitItem Activated:Exit, event:EXIT APPLICATION
(Filename: C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/UnityEngineDebug.cpp Line: 54)
"Jink"
0.2.1
Prototype to play with Oculus Rift
Copyright 2013 Strobotnik Ltd
==============================================================================
Contact
-------
WWW: http://strobotnik.com
email: contact (at) strobotnik.com
About
-----
Tilt your head with Oculus Rift to duck tree branches.
In menu, rotate your head to face the Start menu item for a moment to begin.
(or press Return)
Similarly, use Exit to quit the game, or press Alt-F4.
Credits
-------
Design, Programming, Audio:
Jetro Lauha
Models:
Sara Kapli, Pepe Taskinen
Acknowledgements:
Uses the Unity engine and some of its standard assets.
http://unity3d.com
Uses the Oculus Rift SDK.
https://developer.oculusvr.com
Uses the LeanTween library.
https://github.com/dentedpixel/LeanTween
Florante at Laura font by Nyek! Pinoy Komik Fonts.
http://www.fontsquirrel.com/fonts/Florante-at-Laura
Reference sounds licensed from Sound Ideas / stockmusic.com.
http://www.stockmusic.com
Some textures based on references from Arroway Textures:
http://www.arroway-textures.com
==============================================================================
License
-------
You are allowed to copy this game without restrictions only for your
personal non-commercial use.
All other distribution, without expressed permission of the producer,
is strictly prohibited.
This software is provided as is. You take the full responsibility for
the operation of this software and any consequences thereof. The
producers of this software can not accept liability for damages or
failures arising from the use of this software.
Any arbitration will be executed in Helsinki, Finland under
laws of Finland.
==============================================================================