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<root>­/­parties­/­2013­/­assembly13­/­gamedev/for_the_king_by_kalle_hiltunen.zip

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40 322 706 bytes (38.45M)
File date:
2013-07-31 23:05:12
Download count:
all-time: 69

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  • ForTheKing/ dir
  • ForTheKing/CONTROLS.txt 318B
  • ForTheKing/ForTheKing.jar 38.79M
  • ForTheKing/INTRO.txt 164B
  • ForTheKing/licenses/ dir
  • ForTheKing/licenses/LWJGL license.txt 1.61K
  • ForTheKing/licenses/Music.txt 116B
  • ForTheKing/licenses/Slick2D license.txt 1.44K
  • ForTheKing/TUTORIAL.txt 1.93K

file_id.diz

******************************
For the King -Controls
******************************

A & D 			-Move to left and right
ESC 			-Pause / Resume game
Left mouse button 	-Select 
Right mouse button 	-Show unit info in unit training bar
1			-Reduce music volume
2			-Increase music volume
X			-Toggle music on/off***********************
For the King -Tutorial
***********************


*******************
GOAL OF THE GAME
*******************
* Goal of the game is to reach your enemy base and prevent your enemy from reaching your base.
	*Base will destroy in a few seconds if attacked.
	*Ranged units can't attack enemy base from distance.

*******************
RESOURCES
*******************

*Gold is used to train units, research unit upgrades and upgrade a few special buildings.
*Stone and wood are used only to upgrade new buildings.
*Control the middle of the map to get resource bonus


*******************
UNITS AND UPGRADES
*******************
*You can train new units and research upgrades using button in the middle of the screen.
	*Train new units by clicking left mouse button on top of the icon and get information about the unit by using the right mouse button.
	*Building new units requires you to upgrade barracks, stable and machinery.
	*Unlock new unit upgrades by upgrading your workshop.

*Killing an enemy unit earns you gold.


*******************
BUILDINGS
******************
*You can select different buildings (general, military, resource) in the lower left corner of the screen and upgrade it in the lower right corner once selected.
	*Once a building is selected, you can see requirements to upgrade the building to the next level in the info section.

*GENERAL BUILDINGS
	*Castle increases your gold income and unlocks new buildings
	*Catapult shoots at enemies near your castle

*MILITARY BUILDINGS
	*Unlock new units and unit upgrades

*RESOURCE BUILDINGS
	*Increase your resource income
	*Increase your resource capacity


******************************
WHAT TO DO ONCE A GAME STARTS?
******************************

* I recommend to start by building resources > mine & forest and then military > Barracks.
* Remember to constanty build units unless you are saving gold for some certain building.

Take control of a medieval town in this fast-paced 2D real-time strategy game. Train units, upgrade your buildings and unlock unit upgrades to defeat your enemies. Music is made by https://www.youtube.com/user/Thomachinez/ and he has given us rights to use his music in this game.Copyright (c) 2013, Slick2D

All rights reserved.

Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
* Neither the name of the Slick2D nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/*
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 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
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