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<root>­/­parties­/­2013­/­altparty13­/­demo_alternative/id_by_cubicle.zip

File size:
10 124 888 bytes (9.66M)
File date:
2013-10-20 23:05:41
Download count:
all-time: 225

Screenshot (by pouët.net)

Screenshot

Preview

  • bass.dll 97.06K
  • cubicle-id.nfo 409B
  • data/ dir
  • data/demo.oga 8.92M
  • data/images/ dir
  • data/images/aalto.png 15.21K
  • data/images/b.png 6.93K
  • data/images/c.png 7.41K
  • data/images/c2.png 6.98K
  • data/images/cubicle.png 64.39K
  • data/images/cubicle2d.png 8.79K
  • data/images/cubicle3d.png 14.68K
  • data/images/e.png 7.15K
  • data/images/eye.png 44.15K
  • data/images/htth.png 10.97K
  • data/images/i.png 5.42K
  • data/images/id.png 6.80K
  • data/images/isokeha.png 7.64K
  • data/images/isokeha_tulee.png 11.85K
  • data/images/JuhoAP.png 23.55K
  • data/images/kasetti1.png 31.73K
  • data/images/kasetti2.png 35.65K
  • data/images/kasetti3.png 39.13K
  • data/images/kolmas.png 10.98K
  • data/images/korot.png 13.13K
  • data/images/l.png 6.40K
  • data/images/nousee.png 15.33K
  • data/images/particle.png 189B
  • data/images/ronn.png 33.25K
  • data/images/skyfox.png 29.37K
  • data/images/tripper.png 15.60K
  • data/images/tulee.png 13.16K
  • data/images/u.png 8.36K
  • data/images/yyteet.png 10.43K
  • data/shaders/ dir
  • data/shaders/constantbuffer.hlsl 454B
  • data/shaders/cs.hlsl 1.29K
  • data/shaders/desert.hlsl 2.93K
  • data/shaders/desert2.hlsl 2.36K
  • data/shaders/desert3.hlsl 2.27K
  • data/shaders/desert4.hlsl 2.59K
  • data/shaders/desert5.hlsl 3.01K
  • data/shaders/fxaa.hlsl 18.36K
  • data/shaders/globals.hlsl 5.48K
  • data/shaders/Gravity.hlsl 3.09K
  • data/shaders/gs.hlsl 684B
  • data/shaders/HorizontalBlurCS.hlsl 2.15K
  • data/shaders/ParticleDraw.hlsl 2.77K
  • data/shaders/particles/ dir
  • data/shaders/particles/GravityCS11.hlsl 2.76K
  • data/shaders/particles/ParticleDraw.hlsl 2.76K
  • data/shaders/post.hlsl 854B
  • data/shaders/ps.hlsl 606B
  • data/shaders/scale.hlsl 1.65K
  • data/shaders/VerticalBlurCS.hlsl 2.16K
  • data/shaders/vs.hlsl 457B
  • data/sync/ dir
  • data/sync/s_bloom.track 22B
  • data/sync/s_bloomPower.track 22B
  • data/sync/s_blur.track 13B
  • data/sync/s_blurPower.track 13B
  • data/sync/s_cam.track 58B
  • data/sync/s_camFov.track 175B
  • data/sync/s_camRotX.track 202B
  • data/sync/s_camRotY.track 301B
  • data/sync/s_camRotZ.track 256B
  • data/sync/s_camTime.track 22B
  • data/sync/s_fade.track 67B
  • data/sync/s_image.track 481B
  • data/sync/s_imageFade.track 1.10K
  • data/sync/s_noise.track 49B
  • data/sync/s_radial.track 1.89K
  • data/sync/s_saturation.track 85B
  • data/sync/s_scene.track 49B
  • data/sync/s_synk1.track 283B
  • data/sync/s_synk2.track 256B
  • data/sync/s_synk3.track 238B
  • data/sync/s_synk4.track 283B
  • data/sync/s_synk5.track 778B
  • data/sync/s_synk6.track 769B
  • data/sync/s_synk7.track 274B
  • data/sync/s_synk8.track 31B
  • data/sync/s_synk9.track 31B
  • demo.exe 333.50K

file_id.diz

cubicle pc demo
 id
at
 alternative party 2013

-------------

code, design, graphics
 skyfox

music
 juhoap & tripper

additional design
 cell

-------------

Requires fast dx11 compatible graphics card.

This intro was made using the following products:
 GNU Rocket by kusma

Raymarching code copied from Pouet raymarching beginners' thread. Thanks to las, iq and all the others..