_____ _ _ __ _ _ _____ _
/ ___/_/ |_ __| \ / || \ _/ |_ (_. ,_)___ ___ _/ |_
| / ( _/|`'_/| | __ / 4 || |( _/__ | | / _ \/ __)( _/
| \____| |_ | | | |(__)/ _ || | | |_(__)| || __/\__ \ | |_
\____/\___)|_| |_\ /_/ |_||_\ \___) |_| \___/(___/ \___)
F - Felix's workshop
A 64kB PC intro presented at Revision 2012 by Ctrl-Alt-Test
Code and direction:
Laurent ~ LLB ~ Le Brun
Julien ~ Zavie ~ Guertault
Music:
Pierre ~ Cyborg Jeff ~ Martin
Happy Easter everyone,
We proudly present our new production, with the hope you will
enjoy it.
This intro is expected to run on a consumer PC with a Microsoft
Windows system as long as it has up to date drivers and OpenGL
2.1 capable hardware. It is based on IQ's 64kB framework and
uses V2 synthesizer. Final binary packing is done with kkrunchy.
The post-processing is not optimized and is very demanding in
terms of fill rate, so you will need some fast hardware,
especially for high resolutions. We may or may not address this
in a final version. A multicore computer is recommended to speed
up the loading phase.
We would like to thank:
- Proxy, for some design ideas
- Nicuveo, for the physics
- urs and las, for the bokeh
- IQ, for the 64k framework [1]
- kb, for V2 [2]
- Ryg, for kkrunchy [3]
- Zik Saleeba, for picoc, a C interpreter [4]
- Joel Davis, for Tweakval [5]
- Rubix, for Spleen, a spline editor
- XT95, for raymarching suggestions
Our kind greetings are sent to:
3LN, Adinpsz, Conspiracy, FRequency, Mercury, Orb, Popsy
Team, Razor 1911, Still
P.S.:
If you are unfamilar with demoscene, this production is a
64kB intro, which means it consists of nothing but a
standalone executable file under 65536 bytes.
[1] http://www.iquilezles.org/www/material/framework64k/framework64k.htm
[2] http://1337haxorz.de/products.html#v2
[3] http://www.farbrausch.de/~fg/kkrunchy/
[4] http://code.google.com/p/picoc/
[5] http://www.gamedev.net/page/resources/_/technical/game-programming/tweakable-constants-r2731
www.ctrl-alt-test.fr
EOF