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File size:
11 482 952 bytes (10.95M)
File date:
2012-08-13 23:03:42
Download count:
all-time: 666
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bass.dll 102.55Kdata/meshes/ dirdata/meshes/credits.fbx 1.21Mdata/meshes/cube-cam.fbx 45.25Kdata/meshes/cube.fbx 16.62Kdata/meshes/fractalNoisePath.fbx 153.11Kdata/meshes/fractalPath.fbx 123.86Kdata/meshes/hexaroom.fbx 215.36Kdata/meshes/humanoid.fbx 792.30Kdata/meshes/intro.fbx 85.97Kdata/meshes/rounded-cube.fbx 30.64Kdata/meshes/warehouse.fbx 1.27Mdata/SGX - Coactive [Short Edit].mp3 2.20Mdata/shaders/ dirdata/shaders/ambient_frag.glsl 527Bdata/shaders/ambient_vert.glsl 578Bdata/shaders/blit_frag.glsl 403Bdata/shaders/blur_frag.glsl 640Bdata/shaders/bright-lum_frag.glsl 431Bdata/shaders/bright-map_frag.glsl 376Bdata/shaders/burn-env-depth_frag.glsl 188Bdata/shaders/burn-env-depth_vert.glsl 373Bdata/shaders/combine_frag.glsl 458Bdata/shaders/copy_frag.glsl 214Bdata/shaders/cube_frag.glsl 1.57Kdata/shaders/cube_vert.glsl 623Bdata/shaders/cubemap_frag.glsl 297Bdata/shaders/cubemap_vert.glsl 313Bdata/shaders/default_frag.glsl 5.09Kdata/shaders/default_vert.glsl 1.81Kdata/shaders/depth_frag.glsl 157Bdata/shaders/depth_vert.glsl 335Bdata/shaders/dof-blit_frag.glsl 4.86Kdata/shaders/flash_frag.glsl 235Bdata/shaders/fxaa_frag.glsl 31.77Kdata/shaders/loading_frag.glsl 400Bdata/shaders/mosaic_frag.glsl 239Bdata/shaders/mosaic_vert.glsl 478Bdata/shaders/noise_frag.glsl 1.04Kdata/shaders/noise_vert.glsl 530Bdata/shaders/outro_frag.glsl 487Bdata/shaders/particle-tf_vert.glsl 673Bdata/shaders/particle_frag.glsl 310Bdata/shaders/particle_geom.glsl 1.28Kdata/shaders/particle_vert.glsl 356Bdata/shaders/postprocess_frag.glsl 1.76Kdata/shaders/postprocess_vert.glsl 162Bdata/shaders/psystem_frag.glsl 644Bdata/shaders/psystem_geom.glsl 1.49Kdata/shaders/psystem_vert.glsl 412Bdata/shaders/quad_vert.glsl 183Bdata/shaders/raycast-fractal_frag.glsl 6.10Kdata/shaders/room-tf_vert.glsl 4.68Kdata/shaders/shaft-blit_frag.glsl 578Bdata/shaders/shaft_frag.glsl 4.11Kdata/shaders/textured_frag.glsl 155Bdata/shaders/textured_vert.glsl 302Bdata/shaders/transitionFade_frag.glsl 567Bdata/textures/ dirdata/textures/ConcreteFloors0088_11_S.jpg 72.99Kdata/textures/ConcreteFloors0088_11_S_NRM.jpg 103.07Kdata/textures/ConcreteNew0023_2_S.jpg 503.38Kdata/textures/ConcreteNew0023_2_S_NRM.jpg 123.64Kdata/textures/Credits.png 139.99Kdata/textures/HornstullsStrand/ dirdata/textures/HornstullsStrand/negx.jpg 146.29Kdata/textures/HornstullsStrand/negy.jpg 81.66Kdata/textures/HornstullsStrand/negz.jpg 169.35Kdata/textures/HornstullsStrand/posx.jpg 206.10Kdata/textures/HornstullsStrand/posy.jpg 112.82Kdata/textures/HornstullsStrand/posz.jpg 180.61Kdata/textures/HornstullsStrand/readme.txt 578Bdata/textures/loading.jpg 539.02Kdata/textures/outro.png 24.12Kdata/textures/particle.png 4.76Kdata/textures/RustPaint0296_5_S.jpg 467.72Kdata/textures/RustPaint0296_5_S_NRM.jpg 170.62Kdata/tracks/ dirdata/tracks/sync_demo.chromStrength.track 445Bdata/tracks/sync_demo.chromTimeVar.track 13Bdata/tracks/sync_demo.chromVis.track 31Bdata/tracks/sync_demo.chromYVar.track 40Bdata/tracks/sync_demo.flash.track 265Bdata/tracks/sync_fractal.noise.track 94Bdata/tracks/sync_mosaic.offset.track 67Bdata/tracks/sync_mosaic.pscale.track 40BDevIL.dll 746.50Kexordium.exe 5.78Mexordium.nfo 305B
file_id.diz
exordium
by rupture
at evoke 2012
code: ldc, storm
music: SGX
visuals: ldc, storm
this demo requires OpenGL 3.3 capable hardware.
the music is a production from SGX, released under Creative Commons terms,
and is available there (http://soundcloud.com/sgxmusic/coactive-short-edit).