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<root>­/­parties­/­2012­/­evoke12­/­demo/rpt-exordium.zip

File size:
11 482 952 bytes (10.95M)
File date:
2012-08-13 23:03:42
Download count:
all-time: 666

Screenshot (by pouët.net)

Screenshot

Preview

  • bass.dll 102.55K
  • data/meshes/ dir
  • data/meshes/credits.fbx 1.21M
  • data/meshes/cube-cam.fbx 45.25K
  • data/meshes/cube.fbx 16.62K
  • data/meshes/fractalNoisePath.fbx 153.11K
  • data/meshes/fractalPath.fbx 123.86K
  • data/meshes/hexaroom.fbx 215.36K
  • data/meshes/humanoid.fbx 792.30K
  • data/meshes/intro.fbx 85.97K
  • data/meshes/rounded-cube.fbx 30.64K
  • data/meshes/warehouse.fbx 1.27M
  • data/SGX - Coactive [Short Edit].mp3 2.20M
  • data/shaders/ dir
  • data/shaders/ambient_frag.glsl 527B
  • data/shaders/ambient_vert.glsl 578B
  • data/shaders/blit_frag.glsl 403B
  • data/shaders/blur_frag.glsl 640B
  • data/shaders/bright-lum_frag.glsl 431B
  • data/shaders/bright-map_frag.glsl 376B
  • data/shaders/burn-env-depth_frag.glsl 188B
  • data/shaders/burn-env-depth_vert.glsl 373B
  • data/shaders/combine_frag.glsl 458B
  • data/shaders/copy_frag.glsl 214B
  • data/shaders/cube_frag.glsl 1.57K
  • data/shaders/cube_vert.glsl 623B
  • data/shaders/cubemap_frag.glsl 297B
  • data/shaders/cubemap_vert.glsl 313B
  • data/shaders/default_frag.glsl 5.09K
  • data/shaders/default_vert.glsl 1.81K
  • data/shaders/depth_frag.glsl 157B
  • data/shaders/depth_vert.glsl 335B
  • data/shaders/dof-blit_frag.glsl 4.86K
  • data/shaders/flash_frag.glsl 235B
  • data/shaders/fxaa_frag.glsl 31.77K
  • data/shaders/loading_frag.glsl 400B
  • data/shaders/mosaic_frag.glsl 239B
  • data/shaders/mosaic_vert.glsl 478B
  • data/shaders/noise_frag.glsl 1.04K
  • data/shaders/noise_vert.glsl 530B
  • data/shaders/outro_frag.glsl 487B
  • data/shaders/particle-tf_vert.glsl 673B
  • data/shaders/particle_frag.glsl 310B
  • data/shaders/particle_geom.glsl 1.28K
  • data/shaders/particle_vert.glsl 356B
  • data/shaders/postprocess_frag.glsl 1.76K
  • data/shaders/postprocess_vert.glsl 162B
  • data/shaders/psystem_frag.glsl 644B
  • data/shaders/psystem_geom.glsl 1.49K
  • data/shaders/psystem_vert.glsl 412B
  • data/shaders/quad_vert.glsl 183B
  • data/shaders/raycast-fractal_frag.glsl 6.10K
  • data/shaders/room-tf_vert.glsl 4.68K
  • data/shaders/shaft-blit_frag.glsl 578B
  • data/shaders/shaft_frag.glsl 4.11K
  • data/shaders/textured_frag.glsl 155B
  • data/shaders/textured_vert.glsl 302B
  • data/shaders/transitionFade_frag.glsl 567B
  • data/textures/ dir
  • data/textures/ConcreteFloors0088_11_S.jpg 72.99K
  • data/textures/ConcreteFloors0088_11_S_NRM.jpg 103.07K
  • data/textures/ConcreteNew0023_2_S.jpg 503.38K
  • data/textures/ConcreteNew0023_2_S_NRM.jpg 123.64K
  • data/textures/Credits.png 139.99K
  • data/textures/HornstullsStrand/ dir
  • data/textures/HornstullsStrand/negx.jpg 146.29K
  • data/textures/HornstullsStrand/negy.jpg 81.66K
  • data/textures/HornstullsStrand/negz.jpg 169.35K
  • data/textures/HornstullsStrand/posx.jpg 206.10K
  • data/textures/HornstullsStrand/posy.jpg 112.82K
  • data/textures/HornstullsStrand/posz.jpg 180.61K
  • data/textures/HornstullsStrand/readme.txt 578B
  • data/textures/loading.jpg 539.02K
  • data/textures/outro.png 24.12K
  • data/textures/particle.png 4.76K
  • data/textures/RustPaint0296_5_S.jpg 467.72K
  • data/textures/RustPaint0296_5_S_NRM.jpg 170.62K
  • data/tracks/ dir
  • data/tracks/sync_demo.chromStrength.track 445B
  • data/tracks/sync_demo.chromTimeVar.track 13B
  • data/tracks/sync_demo.chromVis.track 31B
  • data/tracks/sync_demo.chromYVar.track 40B
  • data/tracks/sync_demo.flash.track 265B
  • data/tracks/sync_fractal.noise.track 94B
  • data/tracks/sync_mosaic.offset.track 67B
  • data/tracks/sync_mosaic.pscale.track 40B
  • DevIL.dll 746.50K
  • exordium.exe 5.78M
  • exordium.nfo 305B

file_id.diz

exordium
by rupture
at evoke 2012

code:     ldc, storm
music:    SGX
visuals:  ldc, storm

this demo requires OpenGL 3.3 capable hardware.

the music is a production from SGX, released under Creative Commons terms,
and is available there (http://soundcloud.com/sgxmusic/coactive-short-edit).