File download
<root>/parties/2011/tum11/game/umg-tum2011-30-12-11-din-lin-win.zip
- File size:
- 8 521 262 bytes (8.13M)
- File date:
- 2012-01-07 23:03:28
- Download count:
- all-time: 457
Download:
- Automatic (recommended)
- mirror.netcologne.de (ftp)
- mirror.netcologne.de (https)
- ftp.hu.scene.org
- http.hu.scene.org
- http.hu.scene.org (https)
- ftp.scene.org
- archive.scene.org (http)
- archive.scene.org (https)
- ftp.area536.com
- ftp.no.scene.org
- http.no.scene.org
- ftp.pl.scene.org
- http.pl.scene.org
- sceneorg.retropc.se (ftp)
- sceneorg.retropc.se (http)
- http.us.scene.org
Screenshot (by pouët.net)
Preview
- dingoo/ dir
- dingoo/data/ dir
- dingoo/data/config.cfg 1.07K
- dingoo/data/gfx/ dir
- dingoo/data/gfx/beeAni.bmp 29.74K
- dingoo/data/gfx/borders01.bmp 16.99K
- dingoo/data/gfx/bubbleAni.bmp 2.68K
- dingoo/data/gfx/creature01.bmp 88.32K
- dingoo/data/gfx/dusthAni.bmp 3.80K
- dingoo/data/gfx/dustvAni.bmp 1.93K
- dingoo/data/gfx/editoritems.bmp 14.40K
- dingoo/data/gfx/fishAni.bmp 21.15K
- dingoo/data/gfx/font02.bmp 60.05K
- dingoo/data/gfx/frogAni.bmp 25.55K
- dingoo/data/gfx/gamelogo.bmp 20.07K
- dingoo/data/gfx/gibsAni.bmp 12.05K
- dingoo/data/gfx/heartAni.bmp 19.99K
- dingoo/data/gfx/keyAni.bmp 6.96K
- dingoo/data/gfx/lifebar.bmp 502B
- dingoo/data/gfx/monkeyAni.bmp 27.15K
- dingoo/data/gfx/plantAni.bmp 20.77K
- dingoo/data/gfx/shellAni.bmp 20.77K
- dingoo/data/gfx/squidAni.bmp 21.83K
- dingoo/data/gfx/testcard.bmp 225.05K
- dingoo/data/gfx/tileset01.bmp 225.30K
- dingoo/data/gfx/tileset01col.bmp 225.30K
- dingoo/data/gfx/tileset02.bmp 225.30K
- dingoo/data/lang/ dir
- dingoo/data/lang/en 2.89K
- dingoo/data/lang/pl 3.06K
- dingoo/data/lang/se 2.91K
- dingoo/data/maps/ dir
- dingoo/data/maps/default.col 134.25K
- dingoo/data/maps/default.map 4.69K
- dingoo/data/maps/demo01.map 2.11K
- dingoo/data/maps/e1m1.map 8.25K
- dingoo/data/maps/e1m2.map 8.42K
- dingoo/data/maps/e1m3.map 8.46K
- dingoo/data/maps/e1m4.map 8.59K
- dingoo/data/mobs/ dir
- dingoo/data/mobs/bee.dat 433B
- dingoo/data/mobs/fish.dat 450B
- dingoo/data/mobs/frog.dat 443B
- dingoo/data/mobs/heart.dat 923B
- dingoo/data/mobs/key.dat 406B
- dingoo/data/mobs/monkey.dat 536B
- dingoo/data/mobs/part/ dir
- dingoo/data/mobs/part/bubble.dat 389B
- dingoo/data/mobs/part/dusth.dat 568B
- dingoo/data/mobs/part/dustv.dat 484B
- dingoo/data/mobs/part/gibs.dat 427B
- dingoo/data/mobs/plant.dat 446B
- dingoo/data/mobs/shell.dat 480B
- dingoo/data/mobs/squid.dat 473B
- dingoo/data/music/ dir
- dingoo/data/music/ingame01.ogg 1.21M
- dingoo/data/music/menu01.ogg 1.00M
- dingoo/data/sfx/ dir
- dingoo/data/sfx/bump01.wav 13.28K
- dingoo/data/sfx/damage01.wav 25.54K
- dingoo/data/sfx/damage02.wav 21.05K
- dingoo/data/sfx/frog01.wav 45.64K
- dingoo/data/sfx/jump01.wav 18.33K
- dingoo/data/sfx/jump02.wav 18.50K
- dingoo/data/sfx/key01.wav 125.20K
- dingoo/data/sfx/lose01.wav 452.10K
- dingoo/data/sfx/pickup01.wav 17.80K
- dingoo/data/sfx/stomp01.wav 35.94K
- dingoo/data/sfx/throw01.wav 16.22K
- dingoo/data/sfx/win01.wav 40.94K
- dingoo/umg.dge 141.57K
- dingoo/umg.nfo 2.24K
- dingoo/umg.png 364B
- linux-x86/ dir
- linux-x86/data/ dir
- linux-x86/data/config.cfg 1.07K
- linux-x86/data/gfx/ dir
- linux-x86/data/gfx/beeAni.bmp 29.74K
- linux-x86/data/gfx/borders01.bmp 16.99K
- linux-x86/data/gfx/bubbleAni.bmp 2.68K
- linux-x86/data/gfx/creature01.bmp 88.32K
- linux-x86/data/gfx/dusthAni.bmp 3.80K
- linux-x86/data/gfx/dustvAni.bmp 1.93K
- linux-x86/data/gfx/editoritems.bmp 14.40K
- linux-x86/data/gfx/fishAni.bmp 21.15K
- linux-x86/data/gfx/font02.bmp 60.05K
- linux-x86/data/gfx/frogAni.bmp 25.55K
- linux-x86/data/gfx/gamelogo.bmp 20.07K
- linux-x86/data/gfx/gibsAni.bmp 12.05K
- linux-x86/data/gfx/heartAni.bmp 19.99K
- linux-x86/data/gfx/keyAni.bmp 6.96K
- linux-x86/data/gfx/lifebar.bmp 502B
- linux-x86/data/gfx/monkeyAni.bmp 27.15K
- linux-x86/data/gfx/plantAni.bmp 20.77K
- linux-x86/data/gfx/shellAni.bmp 20.77K
- linux-x86/data/gfx/squidAni.bmp 21.83K
- linux-x86/data/gfx/testcard.bmp 225.05K
- linux-x86/data/gfx/tileset01.bmp 225.30K
- linux-x86/data/gfx/tileset01col.bmp 225.30K
- linux-x86/data/gfx/tileset02.bmp 225.30K
- linux-x86/data/lang/ dir
- linux-x86/data/lang/en 2.89K
- linux-x86/data/lang/pl 3.06K
- linux-x86/data/lang/se 2.91K
- linux-x86/data/maps/ dir
- linux-x86/data/maps/default.col 134.25K
- linux-x86/data/maps/default.map 4.69K
- linux-x86/data/maps/demo01.map 2.11K
- linux-x86/data/maps/e1m1.map 8.25K
- linux-x86/data/maps/e1m2.map 8.42K
- linux-x86/data/maps/e1m3.map 8.46K
- linux-x86/data/maps/e1m4.map 8.59K
- linux-x86/data/mobs/ dir
- linux-x86/data/mobs/bee.dat 433B
- linux-x86/data/mobs/fish.dat 450B
- linux-x86/data/mobs/frog.dat 443B
- linux-x86/data/mobs/heart.dat 923B
- linux-x86/data/mobs/key.dat 406B
- linux-x86/data/mobs/monkey.dat 536B
- linux-x86/data/mobs/part/ dir
- linux-x86/data/mobs/part/bubble.dat 389B
- linux-x86/data/mobs/part/dusth.dat 568B
- linux-x86/data/mobs/part/dustv.dat 484B
- linux-x86/data/mobs/part/gibs.dat 427B
- linux-x86/data/mobs/plant.dat 446B
- linux-x86/data/mobs/shell.dat 480B
- linux-x86/data/mobs/squid.dat 473B
- linux-x86/data/music/ dir
- linux-x86/data/music/ingame01.ogg 1.21M
- linux-x86/data/music/menu01.ogg 1.00M
- linux-x86/data/sfx/ dir
- linux-x86/data/sfx/bump01.wav 13.28K
- linux-x86/data/sfx/damage01.wav 25.54K
- linux-x86/data/sfx/damage02.wav 21.05K
- linux-x86/data/sfx/frog01.wav 45.64K
- linux-x86/data/sfx/jump01.wav 18.33K
- linux-x86/data/sfx/jump02.wav 18.50K
- linux-x86/data/sfx/key01.wav 125.20K
- linux-x86/data/sfx/lose01.wav 452.10K
- linux-x86/data/sfx/pickup01.wav 17.80K
- linux-x86/data/sfx/stomp01.wav 35.94K
- linux-x86/data/sfx/throw01.wav 16.22K
- linux-x86/data/sfx/win01.wav 40.94K
- linux-x86/umg.bin 107.28K
- linux-x86/umg.nfo 2.24K
- umg.nfo 2.24K
- windows-x86/ dir
- windows-x86/data/ dir
- windows-x86/data/config.cfg 1.07K
- windows-x86/data/gfx/ dir
- windows-x86/data/gfx/beeAni.bmp 29.74K
- windows-x86/data/gfx/borders01.bmp 16.99K
- windows-x86/data/gfx/bubbleAni.bmp 2.68K
- windows-x86/data/gfx/creature01.bmp 88.32K
- windows-x86/data/gfx/dusthAni.bmp 3.80K
- windows-x86/data/gfx/dustvAni.bmp 1.93K
- windows-x86/data/gfx/editoritems.bmp 14.40K
- windows-x86/data/gfx/fishAni.bmp 21.15K
- windows-x86/data/gfx/font02.bmp 60.05K
- windows-x86/data/gfx/frogAni.bmp 25.55K
- windows-x86/data/gfx/gamelogo.bmp 20.07K
- windows-x86/data/gfx/gibsAni.bmp 12.05K
- windows-x86/data/gfx/heartAni.bmp 19.99K
- windows-x86/data/gfx/keyAni.bmp 6.96K
- windows-x86/data/gfx/lifebar.bmp 502B
- windows-x86/data/gfx/monkeyAni.bmp 27.15K
- windows-x86/data/gfx/plantAni.bmp 20.77K
- windows-x86/data/gfx/shellAni.bmp 20.77K
- windows-x86/data/gfx/squidAni.bmp 21.83K
- windows-x86/data/gfx/testcard.bmp 225.05K
- windows-x86/data/gfx/tileset01.bmp 225.30K
- windows-x86/data/gfx/tileset01col.bmp 225.30K
- windows-x86/data/gfx/tileset02.bmp 225.30K
- windows-x86/data/lang/ dir
- windows-x86/data/lang/en 2.89K
- windows-x86/data/lang/pl 3.06K
- windows-x86/data/lang/se 2.91K
- windows-x86/data/maps/ dir
- windows-x86/data/maps/default.col 134.25K
- windows-x86/data/maps/default.map 4.69K
- windows-x86/data/maps/demo01.map 2.11K
- windows-x86/data/maps/e1m1.map 8.25K
- windows-x86/data/maps/e1m2.map 8.42K
- windows-x86/data/maps/e1m3.map 8.46K
- windows-x86/data/maps/e1m4.map 8.59K
- windows-x86/data/mobs/ dir
- windows-x86/data/mobs/bee.dat 433B
- windows-x86/data/mobs/fish.dat 450B
- windows-x86/data/mobs/frog.dat 443B
- windows-x86/data/mobs/heart.dat 923B
- windows-x86/data/mobs/key.dat 406B
- windows-x86/data/mobs/monkey.dat 536B
- windows-x86/data/mobs/part/ dir
- windows-x86/data/mobs/part/bubble.dat 389B
- windows-x86/data/mobs/part/dusth.dat 568B
- windows-x86/data/mobs/part/dustv.dat 484B
- windows-x86/data/mobs/part/gibs.dat 427B
- windows-x86/data/mobs/plant.dat 446B
- windows-x86/data/mobs/shell.dat 480B
- windows-x86/data/mobs/squid.dat 473B
- windows-x86/data/music/ dir
- windows-x86/data/music/ingame01.ogg 1.21M
- windows-x86/data/music/menu01.ogg 1.00M
- windows-x86/data/sfx/ dir
- windows-x86/data/sfx/bump01.wav 13.28K
- windows-x86/data/sfx/damage01.wav 25.54K
- windows-x86/data/sfx/damage02.wav 21.05K
- windows-x86/data/sfx/frog01.wav 45.64K
- windows-x86/data/sfx/jump01.wav 18.33K
- windows-x86/data/sfx/jump02.wav 18.50K
- windows-x86/data/sfx/key01.wav 125.20K
- windows-x86/data/sfx/lose01.wav 452.10K
- windows-x86/data/sfx/pickup01.wav 17.80K
- windows-x86/data/sfx/stomp01.wav 35.94K
- windows-x86/data/sfx/throw01.wav 16.22K
- windows-x86/data/sfx/win01.wav 40.94K
- windows-x86/FULLSCREEN WARNING - READ ME!.txt 800B
- windows-x86/libogg-0.dll 16.50K
- windows-x86/libvorbis-0.dll 153.50K
- windows-x86/libvorbisfile-3.dll 29.50K
- windows-x86/SDL.dll 316.50K
- windows-x86/SDL_mixer.dll 140.50K
- windows-x86/stderr.txt 28B
- windows-x86/stdout.txt 100B
- windows-x86/umg.exe 94.50K
- windows-x86/umg.nfo 2.24K
file_id.diz
* /\ * * //----------/**\---------\\ // ## ## ## ## #### \\ * /| ## ## ### ### ## |\ || ## ## ## # ## ## ### || * * || ## ## ## ## ## ## || /|| #### ## ## #### ||\ //---++---------------------------++---\\ || * Unnamed Monkey Game * || |+-------------------------------------+| || is a 2d platformer - and just that. || || - - - - - - - - - - - - - - - - || || Instead of stunning graphics and || || "innovative" gameplay, we decided || || to go for the tried and tested. || || Ultra-low-end graphics, but with || || lovingly drawn sprites and well || || designed levels. Gameplay || || mechanics that are hardcoded into || || the brain of every child of the || || 80s. Focusing on the detail || || instead of trying to || || revolutionize the world of video || || games. || || || || This is an early preview version, || || later versions will include many || || more levels, a full fledged || || editor, an old-school soundtrack, || || and much more... || || || || The game is fully portable, and || || already runs on: || || PC Linux/Mac/Windows, Dingoo A320, || || GP2X, Wiz, Caanoo, OpenPandora || || and SEGA Dreamcast. || || Other platforms will follow! || || || || UMG is written in C and using SDL. || |+-------------------------------------+| || Released at TUM 2011 in Karlsruhe || |+-------------------------------------+| || Credits: || || Zear .................. Code & GFX || || Harteex ..................... Code || || Topy44 ..................... Music || |+-------------------------------------+| || http://umg.t44.org/ || |+-------------------------------------+| \_________________\**/__________________/ \/ * /\ * * //----------/**\---------\\ // ## ## ## ## #### \\ * /| ## ## ### ### ## |\ || ## ## ## # ## ## ### || * * || ## ## ## ## ## ## || /|| #### ## ## #### ||\ //---++---------------------------++---\\ || * Unnamed Monkey Game * || |+-------------------------------------+| || is a 2d platformer - and just that. || || - - - - - - - - - - - - - - - - || || Instead of stunning graphics and || || "innovative" gameplay, we decided || || to go for the tried and tested. || || Ultra-low-end graphics, but with || || lovingly drawn sprites and well || || designed levels. Gameplay || || mechanics that are hardcoded into || || the brain of every child of the || || 80s. Focusing on the detail || || instead of trying to || || revolutionize the world of video || || games. || || || || This is an early preview version, || || later versions will include many || || more levels, a full fledged || || editor, an old-school soundtrack, || || and much more... || || || || The game is fully portable, and || || already runs on: || || PC Linux/Mac/Windows, Dingoo A320, || || GP2X, Wiz, Caanoo, OpenPandora || || and SEGA Dreamcast. || || Other platforms will follow! || || || || UMG is written in C and using SDL. || |+-------------------------------------+| || Released at TUM 2011 in Karlsruhe || |+-------------------------------------+| || Credits: || || Zear .................. Code & GFX || || Harteex ..................... Code || || Topy44 ..................... Music || |+-------------------------------------+| || http://umg.t44.org/ || |+-------------------------------------+| \_________________\**/__________________/ \/ * /\ * * //----------/**\---------\\ // ## ## ## ## #### \\ * /| ## ## ### ### ## |\ || ## ## ## # ## ## ### || * * || ## ## ## ## ## ## || /|| #### ## ## #### ||\ //---++---------------------------++---\\ || * Unnamed Monkey Game * || |+-------------------------------------+| || is a 2d platformer - and just that. || || - - - - - - - - - - - - - - - - || || Instead of stunning graphics and || || "innovative" gameplay, we decided || || to go for the tried and tested. || || Ultra-low-end graphics, but with || || lovingly drawn sprites and well || || designed levels. Gameplay || || mechanics that are hardcoded into || || the brain of every child of the || || 80s. Focusing on the detail || || instead of trying to || || revolutionize the world of video || || games. || || || || This is an early preview version, || || later versions will include many || || more levels, a full fledged || || editor, an old-school soundtrack, || || and much more... || || || || The game is fully portable, and || || already runs on: || || PC Linux/Mac/Windows, Dingoo A320, || || GP2X, Wiz, Caanoo, OpenPandora || || and SEGA Dreamcast. || || Other platforms will follow! || || || || UMG is written in C and using SDL. || |+-------------------------------------+| || Released at TUM 2011 in Karlsruhe || |+-------------------------------------+| || Credits: || || Zear .................. Code & GFX || || Harteex ..................... Code || || Topy44 ..................... Music || |+-------------------------------------+| || http://umg.t44.org/ || |+-------------------------------------+| \_________________\**/__________________/ \/ * /\ * * //----------/**\---------\\ // ## ## ## ## #### \\ * /| ## ## ### ### ## |\ || ## ## ## # ## ## ### || * * || ## ## ## ## ## ## || /|| #### ## ## #### ||\ //---++---------------------------++---\\ || * Unnamed Monkey Game * || |+-------------------------------------+| || is a 2d platformer - and just that. || || - - - - - - - - - - - - - - - - || || Instead of stunning graphics and || || "innovative" gameplay, we decided || || to go for the tried and tested. || || Ultra-low-end graphics, but with || || lovingly drawn sprites and well || || designed levels. Gameplay || || mechanics that are hardcoded into || || the brain of every child of the || || 80s. Focusing on the detail || || instead of trying to || || revolutionize the world of video || || games. || || || || This is an early preview version, || || later versions will include many || || more levels, a full fledged || || editor, an old-school soundtrack, || || and much more... || || || || The game is fully portable, and || || already runs on: || || PC Linux/Mac/Windows, Dingoo A320, || || GP2X, Wiz, Caanoo, OpenPandora || || and SEGA Dreamcast. || || Other platforms will follow! || || || || UMG is written in C and using SDL. || |+-------------------------------------+| || Released at TUM 2011 in Karlsruhe || |+-------------------------------------+| || Credits: || || Zear .................. Code & GFX || || Harteex ..................... Code || || Topy44 ..................... Music || |+-------------------------------------+| || http://umg.t44.org/ || |+-------------------------------------+| \_________________\**/__________________/ \/