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<root>­/­parties­/­2011­/­tum11­/­game/umg-tum2011-30-12-11-din-lin-win.zip

File size:
8 521 262 bytes (8.13M)
File date:
2012-01-07 23:03:28
Download count:
all-time: 457

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  • dingoo/ dir
  • dingoo/data/ dir
  • dingoo/data/config.cfg 1.07K
  • dingoo/data/gfx/ dir
  • dingoo/data/gfx/beeAni.bmp 29.74K
  • dingoo/data/gfx/borders01.bmp 16.99K
  • dingoo/data/gfx/bubbleAni.bmp 2.68K
  • dingoo/data/gfx/creature01.bmp 88.32K
  • dingoo/data/gfx/dusthAni.bmp 3.80K
  • dingoo/data/gfx/dustvAni.bmp 1.93K
  • dingoo/data/gfx/editoritems.bmp 14.40K
  • dingoo/data/gfx/fishAni.bmp 21.15K
  • dingoo/data/gfx/font02.bmp 60.05K
  • dingoo/data/gfx/frogAni.bmp 25.55K
  • dingoo/data/gfx/gamelogo.bmp 20.07K
  • dingoo/data/gfx/gibsAni.bmp 12.05K
  • dingoo/data/gfx/heartAni.bmp 19.99K
  • dingoo/data/gfx/keyAni.bmp 6.96K
  • dingoo/data/gfx/lifebar.bmp 502B
  • dingoo/data/gfx/monkeyAni.bmp 27.15K
  • dingoo/data/gfx/plantAni.bmp 20.77K
  • dingoo/data/gfx/shellAni.bmp 20.77K
  • dingoo/data/gfx/squidAni.bmp 21.83K
  • dingoo/data/gfx/testcard.bmp 225.05K
  • dingoo/data/gfx/tileset01.bmp 225.30K
  • dingoo/data/gfx/tileset01col.bmp 225.30K
  • dingoo/data/gfx/tileset02.bmp 225.30K
  • dingoo/data/lang/ dir
  • dingoo/data/lang/en 2.89K
  • dingoo/data/lang/pl 3.06K
  • dingoo/data/lang/se 2.91K
  • dingoo/data/maps/ dir
  • dingoo/data/maps/default.col 134.25K
  • dingoo/data/maps/default.map 4.69K
  • dingoo/data/maps/demo01.map 2.11K
  • dingoo/data/maps/e1m1.map 8.25K
  • dingoo/data/maps/e1m2.map 8.42K
  • dingoo/data/maps/e1m3.map 8.46K
  • dingoo/data/maps/e1m4.map 8.59K
  • dingoo/data/mobs/ dir
  • dingoo/data/mobs/bee.dat 433B
  • dingoo/data/mobs/fish.dat 450B
  • dingoo/data/mobs/frog.dat 443B
  • dingoo/data/mobs/heart.dat 923B
  • dingoo/data/mobs/key.dat 406B
  • dingoo/data/mobs/monkey.dat 536B
  • dingoo/data/mobs/part/ dir
  • dingoo/data/mobs/part/bubble.dat 389B
  • dingoo/data/mobs/part/dusth.dat 568B
  • dingoo/data/mobs/part/dustv.dat 484B
  • dingoo/data/mobs/part/gibs.dat 427B
  • dingoo/data/mobs/plant.dat 446B
  • dingoo/data/mobs/shell.dat 480B
  • dingoo/data/mobs/squid.dat 473B
  • dingoo/data/music/ dir
  • dingoo/data/music/ingame01.ogg 1.21M
  • dingoo/data/music/menu01.ogg 1.00M
  • dingoo/data/sfx/ dir
  • dingoo/data/sfx/bump01.wav 13.28K
  • dingoo/data/sfx/damage01.wav 25.54K
  • dingoo/data/sfx/damage02.wav 21.05K
  • dingoo/data/sfx/frog01.wav 45.64K
  • dingoo/data/sfx/jump01.wav 18.33K
  • dingoo/data/sfx/jump02.wav 18.50K
  • dingoo/data/sfx/key01.wav 125.20K
  • dingoo/data/sfx/lose01.wav 452.10K
  • dingoo/data/sfx/pickup01.wav 17.80K
  • dingoo/data/sfx/stomp01.wav 35.94K
  • dingoo/data/sfx/throw01.wav 16.22K
  • dingoo/data/sfx/win01.wav 40.94K
  • dingoo/umg.dge 141.57K
  • dingoo/umg.nfo 2.24K
  • dingoo/umg.png 364B
  • linux-x86/ dir
  • linux-x86/data/ dir
  • linux-x86/data/config.cfg 1.07K
  • linux-x86/data/gfx/ dir
  • linux-x86/data/gfx/beeAni.bmp 29.74K
  • linux-x86/data/gfx/borders01.bmp 16.99K
  • linux-x86/data/gfx/bubbleAni.bmp 2.68K
  • linux-x86/data/gfx/creature01.bmp 88.32K
  • linux-x86/data/gfx/dusthAni.bmp 3.80K
  • linux-x86/data/gfx/dustvAni.bmp 1.93K
  • linux-x86/data/gfx/editoritems.bmp 14.40K
  • linux-x86/data/gfx/fishAni.bmp 21.15K
  • linux-x86/data/gfx/font02.bmp 60.05K
  • linux-x86/data/gfx/frogAni.bmp 25.55K
  • linux-x86/data/gfx/gamelogo.bmp 20.07K
  • linux-x86/data/gfx/gibsAni.bmp 12.05K
  • linux-x86/data/gfx/heartAni.bmp 19.99K
  • linux-x86/data/gfx/keyAni.bmp 6.96K
  • linux-x86/data/gfx/lifebar.bmp 502B
  • linux-x86/data/gfx/monkeyAni.bmp 27.15K
  • linux-x86/data/gfx/plantAni.bmp 20.77K
  • linux-x86/data/gfx/shellAni.bmp 20.77K
  • linux-x86/data/gfx/squidAni.bmp 21.83K
  • linux-x86/data/gfx/testcard.bmp 225.05K
  • linux-x86/data/gfx/tileset01.bmp 225.30K
  • linux-x86/data/gfx/tileset01col.bmp 225.30K
  • linux-x86/data/gfx/tileset02.bmp 225.30K
  • linux-x86/data/lang/ dir
  • linux-x86/data/lang/en 2.89K
  • linux-x86/data/lang/pl 3.06K
  • linux-x86/data/lang/se 2.91K
  • linux-x86/data/maps/ dir
  • linux-x86/data/maps/default.col 134.25K
  • linux-x86/data/maps/default.map 4.69K
  • linux-x86/data/maps/demo01.map 2.11K
  • linux-x86/data/maps/e1m1.map 8.25K
  • linux-x86/data/maps/e1m2.map 8.42K
  • linux-x86/data/maps/e1m3.map 8.46K
  • linux-x86/data/maps/e1m4.map 8.59K
  • linux-x86/data/mobs/ dir
  • linux-x86/data/mobs/bee.dat 433B
  • linux-x86/data/mobs/fish.dat 450B
  • linux-x86/data/mobs/frog.dat 443B
  • linux-x86/data/mobs/heart.dat 923B
  • linux-x86/data/mobs/key.dat 406B
  • linux-x86/data/mobs/monkey.dat 536B
  • linux-x86/data/mobs/part/ dir
  • linux-x86/data/mobs/part/bubble.dat 389B
  • linux-x86/data/mobs/part/dusth.dat 568B
  • linux-x86/data/mobs/part/dustv.dat 484B
  • linux-x86/data/mobs/part/gibs.dat 427B
  • linux-x86/data/mobs/plant.dat 446B
  • linux-x86/data/mobs/shell.dat 480B
  • linux-x86/data/mobs/squid.dat 473B
  • linux-x86/data/music/ dir
  • linux-x86/data/music/ingame01.ogg 1.21M
  • linux-x86/data/music/menu01.ogg 1.00M
  • linux-x86/data/sfx/ dir
  • linux-x86/data/sfx/bump01.wav 13.28K
  • linux-x86/data/sfx/damage01.wav 25.54K
  • linux-x86/data/sfx/damage02.wav 21.05K
  • linux-x86/data/sfx/frog01.wav 45.64K
  • linux-x86/data/sfx/jump01.wav 18.33K
  • linux-x86/data/sfx/jump02.wav 18.50K
  • linux-x86/data/sfx/key01.wav 125.20K
  • linux-x86/data/sfx/lose01.wav 452.10K
  • linux-x86/data/sfx/pickup01.wav 17.80K
  • linux-x86/data/sfx/stomp01.wav 35.94K
  • linux-x86/data/sfx/throw01.wav 16.22K
  • linux-x86/data/sfx/win01.wav 40.94K
  • linux-x86/umg.bin 107.28K
  • linux-x86/umg.nfo 2.24K
  • umg.nfo 2.24K
  • windows-x86/ dir
  • windows-x86/data/ dir
  • windows-x86/data/config.cfg 1.07K
  • windows-x86/data/gfx/ dir
  • windows-x86/data/gfx/beeAni.bmp 29.74K
  • windows-x86/data/gfx/borders01.bmp 16.99K
  • windows-x86/data/gfx/bubbleAni.bmp 2.68K
  • windows-x86/data/gfx/creature01.bmp 88.32K
  • windows-x86/data/gfx/dusthAni.bmp 3.80K
  • windows-x86/data/gfx/dustvAni.bmp 1.93K
  • windows-x86/data/gfx/editoritems.bmp 14.40K
  • windows-x86/data/gfx/fishAni.bmp 21.15K
  • windows-x86/data/gfx/font02.bmp 60.05K
  • windows-x86/data/gfx/frogAni.bmp 25.55K
  • windows-x86/data/gfx/gamelogo.bmp 20.07K
  • windows-x86/data/gfx/gibsAni.bmp 12.05K
  • windows-x86/data/gfx/heartAni.bmp 19.99K
  • windows-x86/data/gfx/keyAni.bmp 6.96K
  • windows-x86/data/gfx/lifebar.bmp 502B
  • windows-x86/data/gfx/monkeyAni.bmp 27.15K
  • windows-x86/data/gfx/plantAni.bmp 20.77K
  • windows-x86/data/gfx/shellAni.bmp 20.77K
  • windows-x86/data/gfx/squidAni.bmp 21.83K
  • windows-x86/data/gfx/testcard.bmp 225.05K
  • windows-x86/data/gfx/tileset01.bmp 225.30K
  • windows-x86/data/gfx/tileset01col.bmp 225.30K
  • windows-x86/data/gfx/tileset02.bmp 225.30K
  • windows-x86/data/lang/ dir
  • windows-x86/data/lang/en 2.89K
  • windows-x86/data/lang/pl 3.06K
  • windows-x86/data/lang/se 2.91K
  • windows-x86/data/maps/ dir
  • windows-x86/data/maps/default.col 134.25K
  • windows-x86/data/maps/default.map 4.69K
  • windows-x86/data/maps/demo01.map 2.11K
  • windows-x86/data/maps/e1m1.map 8.25K
  • windows-x86/data/maps/e1m2.map 8.42K
  • windows-x86/data/maps/e1m3.map 8.46K
  • windows-x86/data/maps/e1m4.map 8.59K
  • windows-x86/data/mobs/ dir
  • windows-x86/data/mobs/bee.dat 433B
  • windows-x86/data/mobs/fish.dat 450B
  • windows-x86/data/mobs/frog.dat 443B
  • windows-x86/data/mobs/heart.dat 923B
  • windows-x86/data/mobs/key.dat 406B
  • windows-x86/data/mobs/monkey.dat 536B
  • windows-x86/data/mobs/part/ dir
  • windows-x86/data/mobs/part/bubble.dat 389B
  • windows-x86/data/mobs/part/dusth.dat 568B
  • windows-x86/data/mobs/part/dustv.dat 484B
  • windows-x86/data/mobs/part/gibs.dat 427B
  • windows-x86/data/mobs/plant.dat 446B
  • windows-x86/data/mobs/shell.dat 480B
  • windows-x86/data/mobs/squid.dat 473B
  • windows-x86/data/music/ dir
  • windows-x86/data/music/ingame01.ogg 1.21M
  • windows-x86/data/music/menu01.ogg 1.00M
  • windows-x86/data/sfx/ dir
  • windows-x86/data/sfx/bump01.wav 13.28K
  • windows-x86/data/sfx/damage01.wav 25.54K
  • windows-x86/data/sfx/damage02.wav 21.05K
  • windows-x86/data/sfx/frog01.wav 45.64K
  • windows-x86/data/sfx/jump01.wav 18.33K
  • windows-x86/data/sfx/jump02.wav 18.50K
  • windows-x86/data/sfx/key01.wav 125.20K
  • windows-x86/data/sfx/lose01.wav 452.10K
  • windows-x86/data/sfx/pickup01.wav 17.80K
  • windows-x86/data/sfx/stomp01.wav 35.94K
  • windows-x86/data/sfx/throw01.wav 16.22K
  • windows-x86/data/sfx/win01.wav 40.94K
  • windows-x86/FULLSCREEN WARNING - READ ME!.txt 800B
  • windows-x86/libogg-0.dll 16.50K
  • windows-x86/libvorbis-0.dll 153.50K
  • windows-x86/libvorbisfile-3.dll 29.50K
  • windows-x86/SDL.dll 316.50K
  • windows-x86/SDL_mixer.dll 140.50K
  • windows-x86/stderr.txt 28B
  • windows-x86/stdout.txt 100B
  • windows-x86/umg.exe 94.50K
  • windows-x86/umg.nfo 2.24K

file_id.diz

           *          /\                * 
   *     //----------/**\---------\\       
        // ##  ##  ##   ##   ####  \\ *    
       /|  ##  ##  ### ###  ##      |\     
       ||  ##  ##  ## # ##  ## ###  ||   * 
     * ||  ##  ##  ##   ##  ##  ##  ||     
      /||   ####   ##   ##   ####   ||\   
  //---++---------------------------++---\\
  ||       * Unnamed Monkey Game *       ||
  |+-------------------------------------+|
  || is a 2d platformer - and just that. ||
  ||   - - - - - - - - - - - - - - - -   ||
  || Instead of stunning graphics and    ||
  || "innovative" gameplay, we decided   ||
  || to go for the tried and tested.     ||
  || Ultra-low-end graphics, but with    ||
  || lovingly drawn sprites and well     ||
  || designed levels. Gameplay           ||
  || mechanics that are hardcoded into   ||
  || the brain of every child of the     ||
  || 80s. Focusing on the detail         ||
  || instead of trying to                ||
  || revolutionize the world of video    ||
  || games.                              ||
  ||                                     ||
  || This is an early preview version,   ||
  || later versions will include many    ||
  || more levels, a full fledged         ||
  || editor, an old-school soundtrack,   ||
  || and much more...                    ||
  ||                                     ||
  || The game is fully portable, and     ||
  || already runs on:                    ||
  || PC Linux/Mac/Windows, Dingoo A320,  ||
  || GP2X, Wiz, Caanoo, OpenPandora      ||
  || and SEGA Dreamcast.                 ||
  || Other platforms will follow!        ||
  ||                                     ||
  || UMG is written in C and using SDL.  ||
  |+-------------------------------------+|
  || Released at TUM 2011 in Karlsruhe   ||
  |+-------------------------------------+|
  || Credits:                            ||
  || Zear .................. Code & GFX  ||
  || Harteex ..................... Code  ||
  || Topy44 ..................... Music  ||
  |+-------------------------------------+|
  || http://umg.t44.org/                 ||
  |+-------------------------------------+|
  \_________________\**/__________________/
                     \/                    
           *          /\                * 
   *     //----------/**\---------\\       
        // ##  ##  ##   ##   ####  \\ *    
       /|  ##  ##  ### ###  ##      |\     
       ||  ##  ##  ## # ##  ## ###  ||   * 
     * ||  ##  ##  ##   ##  ##  ##  ||     
      /||   ####   ##   ##   ####   ||\   
  //---++---------------------------++---\\
  ||       * Unnamed Monkey Game *       ||
  |+-------------------------------------+|
  || is a 2d platformer - and just that. ||
  ||   - - - - - - - - - - - - - - - -   ||
  || Instead of stunning graphics and    ||
  || "innovative" gameplay, we decided   ||
  || to go for the tried and tested.     ||
  || Ultra-low-end graphics, but with    ||
  || lovingly drawn sprites and well     ||
  || designed levels. Gameplay           ||
  || mechanics that are hardcoded into   ||
  || the brain of every child of the     ||
  || 80s. Focusing on the detail         ||
  || instead of trying to                ||
  || revolutionize the world of video    ||
  || games.                              ||
  ||                                     ||
  || This is an early preview version,   ||
  || later versions will include many    ||
  || more levels, a full fledged         ||
  || editor, an old-school soundtrack,   ||
  || and much more...                    ||
  ||                                     ||
  || The game is fully portable, and     ||
  || already runs on:                    ||
  || PC Linux/Mac/Windows, Dingoo A320,  ||
  || GP2X, Wiz, Caanoo, OpenPandora      ||
  || and SEGA Dreamcast.                 ||
  || Other platforms will follow!        ||
  ||                                     ||
  || UMG is written in C and using SDL.  ||
  |+-------------------------------------+|
  || Released at TUM 2011 in Karlsruhe   ||
  |+-------------------------------------+|
  || Credits:                            ||
  || Zear .................. Code & GFX  ||
  || Harteex ..................... Code  ||
  || Topy44 ..................... Music  ||
  |+-------------------------------------+|
  || http://umg.t44.org/                 ||
  |+-------------------------------------+|
  \_________________\**/__________________/
                     \/                    
           *          /\                * 
   *     //----------/**\---------\\       
        // ##  ##  ##   ##   ####  \\ *    
       /|  ##  ##  ### ###  ##      |\     
       ||  ##  ##  ## # ##  ## ###  ||   * 
     * ||  ##  ##  ##   ##  ##  ##  ||     
      /||   ####   ##   ##   ####   ||\   
  //---++---------------------------++---\\
  ||       * Unnamed Monkey Game *       ||
  |+-------------------------------------+|
  || is a 2d platformer - and just that. ||
  ||   - - - - - - - - - - - - - - - -   ||
  || Instead of stunning graphics and    ||
  || "innovative" gameplay, we decided   ||
  || to go for the tried and tested.     ||
  || Ultra-low-end graphics, but with    ||
  || lovingly drawn sprites and well     ||
  || designed levels. Gameplay           ||
  || mechanics that are hardcoded into   ||
  || the brain of every child of the     ||
  || 80s. Focusing on the detail         ||
  || instead of trying to                ||
  || revolutionize the world of video    ||
  || games.                              ||
  ||                                     ||
  || This is an early preview version,   ||
  || later versions will include many    ||
  || more levels, a full fledged         ||
  || editor, an old-school soundtrack,   ||
  || and much more...                    ||
  ||                                     ||
  || The game is fully portable, and     ||
  || already runs on:                    ||
  || PC Linux/Mac/Windows, Dingoo A320,  ||
  || GP2X, Wiz, Caanoo, OpenPandora      ||
  || and SEGA Dreamcast.                 ||
  || Other platforms will follow!        ||
  ||                                     ||
  || UMG is written in C and using SDL.  ||
  |+-------------------------------------+|
  || Released at TUM 2011 in Karlsruhe   ||
  |+-------------------------------------+|
  || Credits:                            ||
  || Zear .................. Code & GFX  ||
  || Harteex ..................... Code  ||
  || Topy44 ..................... Music  ||
  |+-------------------------------------+|
  || http://umg.t44.org/                 ||
  |+-------------------------------------+|
  \_________________\**/__________________/
                     \/                    
           *          /\                * 
   *     //----------/**\---------\\       
        // ##  ##  ##   ##   ####  \\ *    
       /|  ##  ##  ### ###  ##      |\     
       ||  ##  ##  ## # ##  ## ###  ||   * 
     * ||  ##  ##  ##   ##  ##  ##  ||     
      /||   ####   ##   ##   ####   ||\   
  //---++---------------------------++---\\
  ||       * Unnamed Monkey Game *       ||
  |+-------------------------------------+|
  || is a 2d platformer - and just that. ||
  ||   - - - - - - - - - - - - - - - -   ||
  || Instead of stunning graphics and    ||
  || "innovative" gameplay, we decided   ||
  || to go for the tried and tested.     ||
  || Ultra-low-end graphics, but with    ||
  || lovingly drawn sprites and well     ||
  || designed levels. Gameplay           ||
  || mechanics that are hardcoded into   ||
  || the brain of every child of the     ||
  || 80s. Focusing on the detail         ||
  || instead of trying to                ||
  || revolutionize the world of video    ||
  || games.                              ||
  ||                                     ||
  || This is an early preview version,   ||
  || later versions will include many    ||
  || more levels, a full fledged         ||
  || editor, an old-school soundtrack,   ||
  || and much more...                    ||
  ||                                     ||
  || The game is fully portable, and     ||
  || already runs on:                    ||
  || PC Linux/Mac/Windows, Dingoo A320,  ||
  || GP2X, Wiz, Caanoo, OpenPandora      ||
  || and SEGA Dreamcast.                 ||
  || Other platforms will follow!        ||
  ||                                     ||
  || UMG is written in C and using SDL.  ||
  |+-------------------------------------+|
  || Released at TUM 2011 in Karlsruhe   ||
  |+-------------------------------------+|
  || Credits:                            ||
  || Zear .................. Code & GFX  ||
  || Harteex ..................... Code  ||
  || Topy44 ..................... Music  ||
  |+-------------------------------------+|
  || http://umg.t44.org/                 ||
  |+-------------------------------------+|
  \_________________\**/__________________/
                     \/