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                                                                  DEMOLISHING
                                                                  THE   SCENE
                                                                  SINCE  1991
                             ÛÛÛÛ              ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
ÛÛÛÛÛÛ     ÛÛÛÛÛÛÛÛÛÛ       Û   ÛÛ    ÛÛÛÛÛÛ     Û      ÛÛÛÛ   ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ
  ÛÛÛÛÛ    Û   ÛÛÛÛ            ÛÛÛ      ÛÛÛÛÛ    Û     ÛÛÛ       Û   ÛÛÛ    ÛÛ
  Û ÛÛÛÛÛÛ Û   ÛÛÛÛ          ÛÛ ÛÛ      Û ÛÛÛÛ   Û    ÛÛÛ            ÛÛÛÛÛÛ  Û
  Û  ÛÛÛ ÛÛÛ   ÛÛÛÛ  ÛÛÛ    ÛÛ  ÛÛ      Û  ÛÛÛÛÛÛÛ   ÛÛÛÛ  ÛÛÛÛ      ÛÛ   ÛÛ
  Û   ÛÛ  ÛÛ   ÛÛÛÛ    Û    ÛÛÛÛÛÛÛ     Û   ÛÛ  ÛÛ   ÛÛÛÛ ÛÛ  ÛÛ     ÛÛÛÛÛÛ
  Û    Û  ÛÛ   ÛÛÛÛ    Û   ÛÛ   ÛÛÛÛ    Û    Û  ÛÛ    ÛÛÛÛÛ    Û     ÛÛ
 ÛÛÛ      ÛÛ   ÛÛÛÛ    Û   Û     ÛÛÛÛ   Û       ÛÛ    ÛÛÛÛÛ      Û   ÛÛÛ  n8y Û
          ÛÛ    ÛÛÛ   ÛÛ ÛÛÛÛ     ÛÛÛÛ  Û       ÛÛÛ     ÛÛÛÛ   ÛÛ    ÛÛÛÛ    ÛÛ
         ÛÛÛÛ     ÛÛÛÛ ÛÛ        ÛÛÛÛÛÛÛÛÛ                ÛÛÛÛÛ        ÛÛÛÛÛÛÛÛ

								       presents

                                                C O D E  I S  M Y  P R O N (4k)
      released @ reViSi0N 22. - 25. april, 2011 (E)werk : saarbrcken : germany

C R E D I T S
code......................................................................CHOCK
music..............................................................RAUSGRUTSCHT

								                                      A B O U T
         turns out that ray marching through a transparent noise field is quite
                        computationally expensive - at least the way I do it...
      The speech samples are encoded using a (yet?) unfinished speech codec for
          4k intros. It's VBR with about 500 bits per second. This is not quite
                                     state of the art, but we're getting there.

R E Q U I R E S
we have tested this intro successfully on ATI and NVIDIA systems, but in order
to run fluently (at 60 Hz) you need a top-notch graphics card (as of 2011).
The intro runs fine on windows 7 64bit but might also run on other windows
systems.
The intro uses the same resolution as the desktop, but because the ray marching
is done on a fixed resolution off-screen surface which is then up-sampled, the
desktop resolution has hardly any effect on the overall performance.
We use crinkler for compression - thank you guys for this truly awesome tool.

                                                              G R E E T I N G S
      abyss - abyss connection - alcatraz - andromeda - atlantis - black maiden
         black monks - brainstorm - clrsrc - conspiracy - crest - division zero
     fairlight - fake - farbrausch - ganglion - haujobb - higher lyrics - holon
	 keyboarders - kewlers - limp ninja - marshals - metalvotze - mercury - mfx
	   neuro.concept - outracks - padua - plastic - plush - razor 1911 - rebels
	      rgba - scarab - scoopex - smash designs - speckdrumm - sqny - squoquo
	  still - stravaganza - synesthetics - tbl - tggc - titan - traction - trsi
	                                                             unik - vantage
	  
R E S P E C T S
revision - breakpoint - buenzli - the ultimate meeting - evoke - x

                                                                  C O N T A C T
                                                    mail: info@nuance-family.de
                                                   web: http://nuance-family.de
					      facebook: nuance demoscene family