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<root>­/­parties­/­2011­/­evoke11­/­demo/when.zip

File size:
16 593 939 bytes (15.83M)
File date:
2011-08-14 23:03:04
Download count:
all-time: 484

Preview

  • bass.dll 96.55K
  • beCore.dll 428.00K
  • beEntitySystem.dll 212.00K
  • beMath.dll 72.00K
  • beRenderDX.dll 776.00K
  • beScene.dll 784.00K
  • cam/cambackup_8_8_8_45_23.txt 8.78K
  • cam/cambackup_8_8_8_45_47.txt 8.78K
  • cam/camera.txt 8.78K
  • gfx/cubemap/machine_ambient.dds 24.12K
  • gfx/cubemap/machine_spec.dds 3.00M
  • gfx/cubemap/metro_ambient.dds 24.12K
  • gfx/cubemap/metro_spec.dds 3.00M
  • gfx/cubemap/museum_ambient.dds 24.12K
  • gfx/cubemap/museum_spec.dds 3.00M
  • gfx/cubemap/tunnel_ambient.dds 24.12K
  • gfx/cubemap/tunnel_spec.dds 3.00M
  • gfx/help/testcube.dds 24.12K
  • gfx/help/TestGrid.png 17.34K
  • gfx/model/gear1.obb 1.02M
  • gfx/model/gear2.obb 2.25M
  • gfx/model/hexplob.obb 50.77K
  • gfx/panel/color/alphablack.png 273B
  • gfx/panel/color/alphablend.png 273B
  • gfx/panel/color/art_red.png 138B
  • gfx/panel/color/art_red2.png 138B
  • gfx/panel/color/black.png 184B
  • gfx/panel/color/bluefade.png 294B
  • gfx/panel/color/blues.png 284B
  • gfx/panel/color/chess.png 784B
  • gfx/panel/color/chessblend.png 252B
  • gfx/panel/color/gold_purple.png 207B
  • gfx/panel/color/green.png 253B
  • gfx/panel/color/greenblue.png 138B
  • gfx/panel/color/orange.png 210B
  • gfx/panel/color/orangetest.png 375B
  • gfx/panel/color/pink.png 151B
  • gfx/panel/color/rosa.png 138B
  • gfx/panel/color/Sav16EB.tmp 0B
  • gfx/panel/color/sky.png 209B
  • gfx/panel/color/stripes.png 358B
  • gfx/panel/color/sunset.png 547B
  • gfx/panel/color/white.png 193B
  • gfx/panel/text/credits.png 135.00K
  • gfx/panel/text/enjoy-life.png 17.50K
  • gfx/panel/text/everything-fits.png 23.56K
  • gfx/panel/text/greets.png 94.98K
  • gfx/panel/text/it-is-evoke.png 34.81K
  • gfx/panel/text/peaceful-day.png 20.28K
  • gfx/panel/text/sunny-morning.png 19.74K
  • gfx/panel/text/when-you-wake.png 19.81K
  • gfx/panel/text/you-meet.png 15.64K
  • gfx/panel/text/your-friends.png 16.32K
  • gfx/ssao/rotationalMatrix32.png 3.83K
  • libpng13.dll 224.00K
  • readme.txt 1.21K
  • script/credits.txt 249B
  • script/greets.txt 320B
  • script/jumpsphere.txt 236B
  • script/meta.txt 246B
  • script/old/artwork_credits_back.txt 580B
  • script/old/artwork_credits_front.txt 587B
  • script/old/beat.txt 271B
  • script/old/blueten.txt 248B
  • script/old/blueten2meta.txt 1.09K
  • script/old/code_credits_back.txt 305B
  • script/old/code_credits_flow.txt 473B
  • script/old/code_credits_front.txt 668B
  • script/old/code_credits_rot.txt 940B
  • script/old/goldscroll_back.txt 265B
  • script/old/goldscroll_front.txt 488B
  • script/old/greets_flow.txt 418B
  • script/old/heb_flow.txt 226B
  • script/old/meta.txt 517B
  • script/old/model_credits_back.txt 925B
  • script/old/model_credits_front.txt 732B
  • script/old/music_credits_back.txt 304B
  • script/old/music_credits_flow.txt 489B
  • script/old/music_credits_front.txt 670B
  • script/old/outro.txt 660B
  • script/old/park.txt 490B
  • script/old/radial.txt 558B
  • script/old/radial2twist.txt 513B
  • script/old/radial_front.txt 502B
  • script/old/raymarch.txt 511B
  • script/old/schachrot.txt 583B
  • script/old/schachrot_blend.txt 291B
  • script/old/sunset.txt 538B
  • script/old/twist2chess.txt 378B
  • script/old/twister1.txt 522B
  • script/old/twister2.txt 493B
  • script/old/umbrella.txt 749B
  • script/old/wiese2blueten.txt 830B
  • script/raymarch.txt 239B
  • script/t1.txt 292B
  • script/t2.txt 292B
  • script/t3.txt 290B
  • script/t4.txt 294B
  • script/t5.txt 291B
  • script/t6.txt 295B
  • script/t7.txt 310B
  • script/t8.txt 320B
  • sfx/soundtrack.mp3 5.22M
  • shader/Helper/ClearHelper.fxc 4.66K
  • shader/Helper/NormalHelper.fxc 3.89K
  • shader/Light/PSSM(-ANGLEBIAS).fxc 36.14K
  • shader/Light/PSSM(-PRECISE).fxc 36.14K
  • shader/Light/PSSM.fxc 36.14K
  • shader/Processing/Bloom.fxc 21.02K
  • shader/Processing/chessrot.fxc 10.04K
  • shader/Processing/flow.fxc 11.94K
  • shader/Processing/flow2.fxc 11.93K
  • shader/Processing/GodRays.fxc 20.74K
  • shader/Processing/jumpsphere.fxc 41.37K
  • shader/Processing/LoaderBar.fxc 5.42K
  • shader/Processing/meta.fxc 21.03K
  • shader/Processing/Overlay(-ALPHACOORD).fxc 6.39K
  • shader/Processing/Overlay(-ALPHAFROMRED).fxc 6.30K
  • shader/Processing/Overlay(-ALPHAONE).fxc 6.29K
  • shader/Processing/Overlay(-HDRTEXT).fxc 6.23K
  • shader/Processing/Overlay.fxc 6.26K
  • shader/Processing/plasma.fxc 9.13K
  • shader/Processing/plasma2.fxc 12.09K
  • shader/Processing/raymarch1.fxc 36.76K
  • shader/Processing/SceneToScreen.fxc 4.02K
  • shader/Processing/SSAO(-GLOBAL).fxc 16.35K
  • shader/Processing/SSAO(-INVGLOBAL).fxc 15.67K
  • shader/Processing/SSAO.fxc 15.65K
  • shader/Processing/Tonemapping.fxc 31.70K
  • shader/Processing/twister1.fxc 8.43K
  • shader/Processing/twister2.fxc 8.43K
  • shader/Processing/umbrella.fxc 16.26K
  • shader/Renderable/Phong(!Renderable&Default.fxc).fxc 107.57K
  • shader/Renderable/Phong(-COLORMAP).fxc 109.89K
  • shader/Renderable/Phong(-INSTANCECOLOR-INSTANCED).fxc 107.79K
  • shader/Renderable/Phong(-INSTANCED).fxc 109.10K
  • shader/Renderable/Phong(-SPECULARITY).fxc 115.20K
  • shader/Renderable/Phong.fxc 107.57K
  • shader/Renderable/PhotoMap(-ALPHAADD).fxc 7.41K
  • shader/Renderable/PhotoMap(-ALPHAADD-DIRECTIONALSHADOW).fxc 9.39K
  • shader/Renderable/PhotoMap(-DIRECTIONALSHADOW).fxc 10.03K
  • shader/Renderable/PhotoMap(-DIRECTIONALSHADOW-FLIPNORMALS-INSTANCED-INSTANCEDEPENDENT-INSTANCESIMPLE).fxc 10.19K
  • shader/Renderable/PhotoMap(-DIRECTIONALSHADOW-INSTANCED-INSTANCEDEPENDENT-INSTANCESIMPLE).fxc 10.21K
  • shader/Renderable/PhotoMap(-FLIPNORMALS).fxc 7.90K
  • shader/Renderable/PhotoMap(-FLIPNORMALS-INSTANCED-INSTANCEDEPENDENT-INSTANCESIMPLE).fxc 8.08K
  • shader/Renderable/PhotoMap(-INSTANCED-INSTANCEDEPENDENT).fxc 8.36K
  • shader/Renderable/PhotoMap(-INSTANCED-INSTANCEDEPENDENT-INSTANCESIMPLE).fxc 8.10K
  • shader/Renderable/PhotoMap(-SKYBOX).fxc 7.22K
  • shader/Renderable/PhotoMap.fxc 7.92K
  • shader/Renderable/Sky.fxc 6.33K
  • shader/Renderable/Water(-REFLECTION).fxc 11.16K
  • when.exe 396.00K
  • zlib1.dll 136.00K

file_id.diz

making great games since 1992   http://www.games-net.de/hosted/tggc
always out of date                          http://www.alphanew.net
___________________________________________________________________


  When


  Code        :-: CodingCat
                  TGGC

  Music       :-: "sunny morning" composed and performed by Quasi 
                  visit http://www.youtube.com/user/TheQuasi9

  GFX         :-: TGGC
                  GRAPHICNOISE


  HDR-Fotos   :-: Bernhard Vogl (www.dativ.at)
                  "cc-by-nc" license applies
                  http://creativecommons.org/licenses/by-nc/3.0/deed.de

  personal    :-: Apollon, atla, BlueCobold, dv, Machomat, MasterK, 
  greets          matt, mcdeck, neowarp, none, ntroPi, pro,
                  rip, Sgt. Nukem, TomasRiker, Volkard
                  anyone else from #gamedev.ger, #sppro and #c++

                  and my friends at bluflame


  Shader Model 3 required.

  command line:
  heb 1280x 720y -w +l -a
  
  1680x screen width
  1050y screen height
  -w    deactivate window mode
  +w    activate window mode
  +l	enable low detail mode
  -a    deactivate antialiasing
  +a    activate antialiasing


  uses BASS