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File size:
521 648 bytes (509.42K)
File date:
2010-07-26 23:04:26
Download count:
all-time: 497

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  • 3D/ dir
  • 3D/cube.obj 1.99K
  • 3D/hovercraft.obj 134.42K
  • 3D/iceberg0.obj 31.25K
  • 3D/iceberg1.obj 11.81K
  • 3D/iceberg2.obj 31.38K
  • 3D/iceberg3.obj 69.92K
  • 3D/jogarsair.obj 709.40K
  • 3D/mau.obj 322.48K
  • 3D/mine.obj 113.68K
  • 3D/start exit.obj 214.97K
  • GA.exe 245.50K
  • glut32.dll 216.00K
  • readme.txt 1.26K

file_id.diz

--== Glorified Asteroids - A Glorified Asteroids Game ==--
Volume 1. Backup Plan, party coding didn't work that well.

A stupid game done by xernobyl, released at Euskal party 2010.
Excpect a not so bad game soon.
It requires a really fast CPU, and a really bad GFX card (1999 should be fine).

Controls:
    ESC is the most important key! Use it to quit the game.
    UP DOWN RIGHT LEFT move your GLORIFIED HOVERCRAFT'ISH THING
    Z fires freeking laser beams!

Credits:
    Mostly all by xernobyl.
	
This was actually a stupid school project I had to do. A few late night sundays
of coding, every two weeks for 1 month or so. I started working on a even more
GLORIFIED version last week as it seems (stupid ass fucking lame) game coding
is easier than democoding. Maybe just because I don't really care about the
final product.
Is slow because of the phisics. For some reason I had to do an o(N^N) hack...
Anyway if you play it for more than 10 seconds it's a win I guess.

Greetings:
    stg7, evil, jae, breakneck, zeroshift, ham, navis, the nocturns guys,
	and you, if you actually try to play it.

Fuckings:
    ATI GLSL compiler for not returning errors when it should. Just because I
    have one, I don't believe nVidia is any better. Now back to the not so bad
    game coding.