..________
..__ _______\ \ ________ _____..
-- \ \_____ \ \ \ _\..___ ____ / / -
-- / / _/_ \ \ \ \ \ / --
- /____/\ \ \_______\ \__..__\ \____\ / ---
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.. .. \_______../ ++ xplsv
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Or so they say... by xplsv
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code.mrdoob
direction.trace
music.supersole
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Blah blah blah...
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Long time not doing a "proper" demo...
I have always found unfair that browser
demos had to be put in a special category or
mixed with other works that weren't even
realtime.
However, this year, Euskal was including
browser demos in the main demo competition.
So I was somehow forced to contribute :)
On top of that, I've been slowly working on
a 3d engine and a sequencer for the past few
months and they seemed advanced enough to
give it a try.
But, of course, I wasn't able to start
before it was already one day before the
deadline. Yesterday night I was struggling
about what the demo should be about. In the
end, I decided to just start coding whatever
and improvise. I started around midnight and
I'm considering it done 12 hours later :O
It's all software rendering (no WebGL),
so don't expect much performance. It's
running at 20-30fps on my Mac Mini Core 2
Duo @ 2.53Ghz with Ubuntu/Linux. If you are
running MacOS. I'm sorry to say that it
won't run faster than 1fps... For some
reason Chrome team decided to use
CoreGraphics instead of Skia.
This version doesn't have any loading stuff,
but I guess, eventually, I'll end up
implementing it... while I'm at it I'll
probably do a WebGL version too :)
Requirements:
For better results (at this point)
Google Chrome Windows/Linux.
Software used:
Ubuntu, gEdit, Chrome, Blender, Gimp
- mrdoob & trace.xplsv
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More info?
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mrdoob: http://mrdoob.com
trace: http://trace.xplsv.com
supersole: http://supersole.net
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xplsv.com 2010
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