blunderbuss by fairlight/direct to video 2009
music by henrik jose aka bliss (http://www.henrikjose.com)
visuals by matt swoboda aka smash (http://directtovideo.wordpress.com)
windows xp or better, directx9.0c or better, geforce 8800 or better.
doesn't require antialiasing and you might as well run it in a low (640x480) resolution.
the large number (~1million) particles and the rendering fidelity (light+shadows, fluid dynamics) causes some
strain on unsuper gpus. in that case, please choose a lower "performance quality" to get less particles -
it looks worse but it'll run.
this was done totally for the fun of it in a couple of days.
we do not make this kind of demo. please move along.