scene.org File Archive

File download

<root>­/­parties­/­2009­/­evoke09­/­in4k/st06d_salvation.zip

File size:
8 476 687 bytes (8.08M)
File date:
2009-08-02 23:11:57
Download count:
all-time: 2 546

Screenshot (by pouët.net)

Screenshot

Preview

  • compo_entry.exe 3.99K
  • compopiccy.jpg 684.56K
  • D3DX9_41.dll 3.98M
  • gimmiks/ dir
  • gimmiks/flyer/ dir
  • gimmiks/flyer/02_salvation_main.cpp 25.03K
  • gimmiks/flyer/st06d_salvation_flyer.exe 4.00K
  • gimmiks/flyer/st06d_salvation_flyer_uncomp.exe 24.00K
  • gimmiks/pic_jpg_1680x1050/ dir
  • gimmiks/pic_jpg_1680x1050/01_transitions.jpg 851.59K
  • gimmiks/pic_jpg_1680x1050/02_salvation.jpg 684.56K
  • gimmiks/pic_jpg_1680x1050/03_skysle.jpg 774.32K
  • gimmiks/pic_jpg_1680x1050/04_futurists.jpg 976.27K
  • gimmiks/pic_jpg_1680x1050/05_seoul.jpg 641.63K
  • gimmiks/pic_jpg_1680x1050/06_instition.jpg 643.70K
  • gimmiks/pic_jpg_1680x1050/07_physar.jpg 192.56K
  • gimmiks/prg_exe_1680x1050/ dir
  • gimmiks/prg_exe_1680x1050/01_transitions.exe 3.92K
  • gimmiks/prg_exe_1680x1050/02_salvation.exe 3.96K
  • gimmiks/prg_exe_1680x1050/03_skysle.exe 3.73K
  • gimmiks/prg_exe_1680x1050/04_futurists.exe 3.81K
  • gimmiks/prg_exe_1680x1050/05_seoul.exe 3.97K
  • gimmiks/prg_exe_1680x1050/06_instition.exe 3.82K
  • gimmiks/prg_exe_1680x1050/07_physar.exe 3.89K
  • gimmiks/prg_exe_1920x1080_windowed/ dir
  • gimmiks/prg_exe_1920x1080_windowed/01_transitions_1920x1080.exe 3.94K
  • gimmiks/prg_exe_1920x1080_windowed/02_salvation_1920x1080.exe 3.97K
  • gimmiks/prg_exe_1920x1080_windowed/03_skysle_1920x1080.exe 3.74K
  • gimmiks/prg_exe_1920x1080_windowed/04_futurists_1920x1080.exe 3.80K
  • gimmiks/prg_exe_1920x1080_windowed/05_seoul_1920x1080.exe 3.98K
  • gimmiks/prg_exe_1920x1080_windowed/06_instition_1920x1080.exe 3.82K
  • gimmiks/src_main/ dir
  • gimmiks/src_main/01_transitions_main.cpp 25.36K
  • gimmiks/src_main/02_salvation_main.cpp 25.36K
  • gimmiks/src_main/02_salvation_main_old.cpp 25.55K
  • gimmiks/src_main/03_skysle_main.cpp 24.11K
  • gimmiks/src_main/04_futurists_main.cpp 25.04K
  • gimmiks/src_main/05_seoul_main.cpp 24.30K
  • gimmiks/src_main/06_instition_main.cpp 22.43K
  • gimmiks/src_main/07_physar_zip.zip 13.08K
  • gimmiks/src_main/prj/ dir
  • gimmiks/src_main/prj/k4.sln 1.06K
  • gimmiks/src_main/prj/k4.vcproj 7.29K
  • gimmiks/src_main/prj/voxel_bukkake_w32.sln 1.07K
  • gimmiks/src_main/prj/voxel_bukkake_w32.vcproj 5.41K
  • gimmiks/still_salvation_1680x1050.exe 3.96K
  • gimmiks/still_salvation_1680x1050.jpg 684.56K
  • gimmiks/still_salvation_1920x1080.exe 3.97K
  • pouet.jpg 113.75K
  • readme.txt 5.59K
  • st06d_salvation_1280x720.exe 4.00K

file_id.diz

                       __ __________________________ __
                     :_)__ _                      _ __(_:
                     |._)                            (_.|
                     <>\              ()              /<>
                     ||            T  ||  L            ||
                     ||         S     ::     L         ||
                     |·              _____             ·|
                     :              /    /\             :
               _______    ___.     /____/  \   ___       ___
      ___    _/   _   \ _/   |__   \    \  / _/   \    _/   \        ___
     /\  \  \\    |____\\_  ___/___\\____\/-\\    |   \\    |       /  /\
    /  \__\  |______   |     |     |        |     /____|    /____  /__/  \
    \  /  /  :    |/   _     |     _        _          _       _// \  \  /
     \/__/  _|    /    \_          \_       \_         \_       |_  \__\/
            \\_________//__________//       |/_________//_______//
           - ----------------------/        |-©d----------------- -
                     :            /         |           :
                     |.          /          :          .|
                     ||                                ||
                     ||                                ||
                     || ._ .__ __  __ __ .__ _._    __ ||
                     || |_)| ((_/__) (_/_|  ) |__)__)  ||
                     || |                              ||
                     ||                                ||
                     <>                                <>

                             S A L V A T I O N S

>> Animated
        Some camera flights where added and the "performance" increased 
        about 20times. Its still not at todays standards.. and if you 
        have a monster gfx card, sorry for the non existing speed. But.
        After rethinking that one as animated entry, i made a few 
        optimizations and added 16 different camera"paths".
        It fits very well to all kind of ambient music, aswell as dubstep 
        and techmospheric, i suppose. now why did I say that. 
        just because there is no music at all :)..

        putted the d3dx41.dll into the archive you can delete it if you 
        have that one already installed.. the compiled version only runs 
        on 1280x720 resolution so if your gfx card doesn't provide this 
        resolution (720p) try to emulate it in the settings, or it 
        wouldn't start, anyhow.. ;)

        perhaps it should be recrinklered for vista and above..

>> About
        These pictures where made around five months before evoke..
        I thought there will be a 4k grafix competition at evoke..
        Sadly there is none :(= . About two weaks ago "patter" was released
        by doom.. till that moment i thought these ones are somewhat well,
        but now i only want to throw them out at some party.. 
        
        mad^still

        the 1920x1080 versions didn't run in fullscreen at my desk,
        so i implented them as windowed versions, though they have
        a little delay if you press "esc".
        be aware not to start the 4ks if you have a grafix card with
        less performance than a geforce8 especially the big versions will
        consume major gfx performance and will not be quit that well.
        would be fun to see if someone increases performance/filesize
        by the sources. +please use your own d3dx dlls the ones provided my
        be infected (but very likely aren't)..

>> A demonstration brought to you by

        MAD^BAUKNECHT   >> stDOTmaderATgmxDOTde >> coding stuff
        Blueberry^Loonies,Mentor^TBC >> compression technologicians
        gIZMo^Farbrausch >> help for salvation.exe

        Feel free to contact us.

        Meet us at next Breakpoint, Assembly, Evoke, TUM


>> Greetings to:

        Bonzaj ^ plastic
        Sire ^ Bauknecht & Lego & Still
        Stingray ^ scarab
        Krill ^ Plush
        Dalezy ^ Mad Wizards
        Helge ^ Helgejobb
        Cynic ^ Still
        Pirx ^ Still
        Mr.Pet ^ Einklang
        Fiver2, Ryg, Gizmo, Chaos, kb, wayfinder, cp ^ Farbrausch
        Sharon, Digisnap ^ Matrix
        Unreal ^ Sunflower
        Gargaj ^ Conspiracy
        Admiral ^ Elyssis
        Alien ^ bitfellas
        Tim ^ bitfilmfestival
        Madstop ^ Ethic
        Rames ^ Remedy
        Sniper & Ray ^ Scarab
        Hunta, Eric ^ Brainstorm
        Muhmac ^ Speckdrumm
        Minas ^ Calodox
        XXX ^ Haujobb
        Slack ^ Necrostudios
        Gopher ^ Alctraz
        Degauss ^ TEK
        Sudio,Rackler,Jester,Eliptic ^ Ideology
        Graham,Yazoo,Axis,Dante ^ Oxyron
        Decca ^ Bauknecht & Lego
        IQ ^ RGBA
        Mentor ^ TBC
        Blueberry ^ Loonies
        Navis ^ ASD
        Nero,Pixtur ^ Still
        2crazy ^ VCF
	
>> Respect to:

        Kewlers / MFX
        The Black Lotus
        Plastic
        Conspiracy
        Ephidrena
        Moppi Productions
        Sunflower
        Tpolm
        Stravaganza
        Nesnausk
        Adromeda Software Development
        Cocoon
        Mad Wizards
        Portal Process
        A.N.D.
        Hellcore
        Exceed
        Bypass
        Adapt
        Traction
        Matt Current
        Visualice
        The Electronic Knights
        Oxyron
        Resource
        Camelot
        Ideology
        Andromeda
        RGBA
        Loonies
        TBC
        Quite
        


<< Suggested hardware:

        hardware

>> Tested on:

       no humans where harmed during the developement