scene.org File Archive

File download

<root>­/­parties­/­2009­/­breakpoint09­/­misc/mfx-bp09invi.zip

File size:
15 888 176 bytes (15.15M)
File date:
2009-02-23 23:03:52
Download count:
all-time: 1 462

Screenshot (by Demozoo)

Screenshot

Preview

  • bp09invi.exe 5.64M
  • data/ dir
  • data/322.jpg 24.54K
  • data/bc.jpg 20.20K
  • data/c1.jpg 43.31K
  • data/c10.jpg 39.87K
  • data/c2.jpg 39.07K
  • data/c3.jpg 40.47K
  • data/c4.jpg 38.82K
  • data/c5.jpg 37.71K
  • data/c6.jpg 46.08K
  • data/c7.jpg 46.27K
  • data/c8.jpg 41.12K
  • data/c9.jpg 41.82K
  • data/cam1a.jpg 85.55K
  • data/cam1b.jpg 86.05K
  • data/cam1c.jpg 87.29K
  • data/cam2a.jpg 113.07K
  • data/cam2b.jpg 113.75K
  • data/cam2c.jpg 115.75K
  • data/cam3a.jpg 118.47K
  • data/cam3b.jpg 120.95K
  • data/cam3c.jpg 115.88K
  • data/cam4a.jpg 129.18K
  • data/cam4b.jpg 136.56K
  • data/cam4c.jpg 124.58K
  • data/cg.jpg 36.81K
  • data/cgr.jpg 49.03K
  • data/dollar_b.jpg 174.08K
  • data/dollar_f.jpg 168.51K
  • data/dot1.jpg 6.64K
  • data/dot2.jpg 10.75K
  • data/earthmap.jpg 421.40K
  • data/ec_a.jpg 268.28K
  • data/ec_c.jpg 430.29K
  • data/endtext.jpg 44.03K
  • data/flares.jpg 76.79K
  • data/forever.jpg 36.34K
  • data/glsl/ dir
  • data/glsl/blur.fs 842B
  • data/glsl/blur.vs 109B
  • data/glsl/blurati.fs 1.43K
  • data/glsl/cube.fs 386B
  • data/glsl/cube.vs 331B
  • data/glsl/diffspec_2_lights_bump.fs 1.21K
  • data/glsl/diffspec_2_lights_bump.vs 1.33K
  • data/glsl/diffspec_2_lights_parallax_adaptive.fs 2.46K
  • data/glsl/diffspec_2_lights_parallax_adaptive.vs 1.33K
  • data/glsl/diffspec_n_lights_parallax_adaptive.fs 2.80K
  • data/glsl/diffspec_n_lights_parallax_adaptive.vs 1.34K
  • data/glsl/diffspec_n_lights_parallax_adaptive_fn.fs 2.76K
  • data/glsl/diffspec_n_lights_parallax_adaptive_fn.vs 1.28K
  • data/glsl/distort.fs 510B
  • data/glsl/distort.vs 109B
  • data/glsl/distort1.fs 1.24K
  • data/glsl/flat.fs 394B
  • data/glsl/flat.vs 190B
  • data/glsl/linear_z.fs 91B
  • data/glsl/linear_z.vs 237B
  • data/glsl/max.fs 523B
  • data/glsl/max.vs 109B
  • data/glsl/motley.fs 963B
  • data/glsl/motley.vs 0.99K
  • data/glsl/motley2.fs 1.10K
  • data/glsl/outline.fs 968B
  • data/glsl/outline.vs 109B
  • data/glsl/ssao.fs 2.58K
  • data/glsl/ssao.vs 252B
  • data/glsl/video.fs 0.98K
  • data/grad.jpg 15.70K
  • data/grad2.jpg 17.95K
  • data/halli_a.jpg 7.52K
  • data/halli_c.jpg 56.17K
  • data/handu2_1.jpg 217.40K
  • data/if_a.jpg 45.78K
  • data/if_c.jpg 100.81K
  • data/imagine_a.jpg 44.97K
  • data/imagine_a_old.jpg 15.95K
  • data/imagine_c.jpg 78.72K
  • data/iris.jpg 58.82K
  • data/irisenvi.jpg 2.32K
  • data/liek.jpg 47.21K
  • data/metal2.jpg 9.24K
  • data/mettex.jpg 188.21K
  • data/mettex_normal.jpg 350.30K
  • data/minitrue.jpg 22.37K
  • data/random.jpg 48.68K
  • data/rp1.jpg 152.10K
  • data/rp2.jpg 52.76K
  • data/rp3.jpg 48.76K
  • data/saapas_a.jpg 23.29K
  • data/saapas_c.jpg 68.45K
  • data/silmat.jpg 360.78K
  • data/soundtrack.ogg 4.55M
  • data/sp1_a.jpg 128.77K
  • data/sp1_b.jpg 52.08K
  • data/sp1_c.jpg 11.23K
  • data/sp2_a.jpg 141.25K
  • data/sp2_b.jpg 51.43K
  • data/sp2_c.jpg 12.90K
  • data/sp3_a.jpg 120.38K
  • data/sp3_b.jpg 64.75K
  • data/sp3_c.jpg 19.86K
  • data/sp4_a.jpg 97.01K
  • data/sp4_b.jpg 49.11K
  • data/sp4_c.jpg 21.17K
  • data/stars4.jpg 358.43K
  • data/taivas1.jpg 125.82K
  • data/vc1_c.jpg 97.36K
  • data/vc2_a.jpg 61.23K
  • data/vignette.jpg 48.88K
  • data/zoomer/ dir
  • data/zoomer/mask.jpg 14.66K
  • data/zoomer/zoom01.jpg 63.24K
  • data/zoomer/zoom02.jpg 89.37K
  • data/zoomer/zoom03.jpg 124.33K
  • data/zoomer/zoom04.jpg 154.88K
  • data/zoomer/zoom05.jpg 163.40K
  • data/zoomer/zoom06.jpg 153.78K
  • data/zoomer/zoom07.jpg 142.41K
  • data/zoomer/zoom08.jpg 141.93K
  • data/zoomer/zoom09.jpg 146.38K
  • data/zoomer/zoom10.jpg 146.38K
  • data/zoomer/zoom11.jpg 140.27K
  • data/zoomer/zoom12.jpg 135.69K
  • data/zoomer/zoom13.jpg 136.23K
  • data/zoomer/zoom14.jpg 124.29K
  • data/zoomer/zoom15.jpg 100.50K
  • data/zoomer/zoom16.jpg 88.04K
  • data/zoomer/zoom17.jpg 88.76K
  • data/zoomer/zoom18.jpg 83.19K
  • fmod.dll 157.50K
  • infofile.txt 3.96K
  • libjpeg.6.dll 132.81K
  • screenshot_200_150.jpg 10.11K
  • screenshot_400_300.jpg 32.46K

file_id.diz

                    mfx - Everything is Under Control

                     The Breakpoint 2009 Invitation
                                  
                        10.04.2009 - 13.04.2009
                            Bingen, Germany
                    http://breakpoint.untergrund.net
 
                          * MAXIMUM WARNING *

              This production causes diabetes and epilepsy.
           Please make sure you have VSYNC enabled everywhere.

                          * MAXIMUM WARNING * 
  
                          soundtrack:  glxblt
                     code & design: kurli & unclex 
                   graphics: internet, kurli, unclex
                          3d: don, h2o, kurli

                   additional code: pommak, hth/flo
                 random assistance: raimo, legend/cncd
   
                 This demonstration uses pixel shaders
                 A relatively modern 3d accelerator is
                 preferred. Works ok on an ATI X1600. 
   
                 This demonstration has been designed
                 for a relatively low resolution. You
                 will not get any extra benefit from
                       running this in full HD. 


****************** BEGIN OFFICIAL PARTY INFO TEXTS ********************

It's the year 2009. While the global economy is celebrating its overly 
dramatic suicide, governments around the world build up a wall of fear 
to protect against an uprising of their own people. The thunder of the 
collapsing credit economy drowns out the sound of the hectic attempts 
to dismantle the values and freedoms once gained at great cost - 
creating a safe distance to those who have yet to realize their losses.

This makes it also hard times for the demoscene, an international group 
of young technology-focused artists.

Breakpoint, world's biggest family meeting for programmers, musicians and 
artists, always tried to be a bridge between the committed demosceners 
and the outside world, the IT industry and the electronic art scene. 
A bridge that now seems to lead into a dark abyss.

As you may have read, Breakpoint has lost its former main sponsors. In 
January 2009, when sponsoring deals got dropped and suddenly more than 
half of the party budget was missing, it seemed like Breakpoint would be 
doomed.

But never underestimate the scene - thanks to a gigantic wave of support 
from the scene, tons of donations, and due to the hard work of the 
voluntary Breakpoint organizing team, we've made the impossible a reality: 
Breakpoint 2009 is going to take place. May the commercial world around 
is go down in flames, the demoscene sure won't. 

And what first looked like the end of Breakpoint may well turn out to be 
its finest hour. So yes, we'll have less budget, we had to cut on various 
costs - but we're still here, and we will kick some serious butt. We'll 
make sure that everything a scener could wish for will be present at the 
party - our gigantic FullHD projector that made its debut in 2008 will 
return, there will be tons of competitions, great outside fun, lots of 
cheap drinks and food, and you'll share your party with up to 1000 
creative participants from over 30 countries. So once again every scener 
in the world should know one thing for sure: This is the demoparty event 
of the year, and you just can not afford to miss it.

******************* END OFFICIAL PARTY INFO TEXTS *********************

                  Greetings and respect fly out to:

               The true elite, the makers and creators. 
                The innovators, directors and artists. 
                The coders, graphicians and musicians.
             All organizers, writers and revolutionistas.

                     Fuckings and disrespect to:

                    Hedge funds, IMF, speculators. 
                         NSA, GRU, Interpol. 
               Oppressors, dictators and shareholders.

                        http://mfx.scene.org