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<root>­/­parties­/­2009­/­7d09­/­gamedev/hell's_deep_by_onat_turkcuoglu.zip

File size:
8 305 820 bytes (7.92M)
File date:
2020-06-11 05:45:02
Download count:
all-time: 45

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  • books/ dir
  • books/answers.txt 3.51K
  • books/secret.txt 615B
  • Copy of mp_textures/ dir
  • Copy of mp_textures/001.png 5.28K
  • Copy of mp_textures/002.png 11.78K
  • Copy of mp_textures/003.png 11.89K
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  • Copy of mp_textures/059.png 10.78K
  • Copy of mp_textures/Thumbs.db 62.50K
  • d3dx9_36.dll 3.56M
  • fmodex.dll 366.00K
  • fonts/ dir
  • fonts/alert_font.fnt 2.58K
  • fonts/alert_font.png 8.77K
  • fonts/book.fnt 2.60K
  • fonts/book.png 24.24K
  • fonts/book2.fnt 2.59K
  • fonts/book2.png 13.02K
  • fonts/book3.fnt 2.58K
  • fonts/book3.png 13.69K
  • fonts/dial_fnt.fnt 2.53K
  • fonts/dial_fnt.png 10.24K
  • fonts/font.fnt 2.49K
  • fonts/font.png 7.01K
  • fonts/font3.fnt 2.33K
  • fonts/font3.png 5.22K
  • fonts/Thumbs.db 12.00K
  • fx/ dir
  • fx/aggrevator.psi 128B
  • fx/effects.ptc 205.48K
  • fx/effects2.ptc 14.55K
  • fx/effo.ptc 25.64K
  • fx/enemy.psi 128B
  • fx/mage.psi 128B
  • fx/mainmenu.ptc 13.77K
  • fx/projectile1.psi 128B
  • fx/projectile2.psi 128B
  • fx/projectile3.psi 128B
  • fx/projectile4.psi 128B
  • fx/projectile5.psi 128B
  • fx/spell_effects2.ptc 220.30K
  • fx/testpar.psi 128B
  • gui/ dir
  • gui/menugui.png 15.01K
  • gui/slider.png 2.75K
  • gui/Thumbs.db 9.50K
  • Hell's Deep Map Editor.exe 245.00K
  • Hell's Deep.exe 323.50K
  • hge.dll 75.00K
  • lava.png 36.32K
  • log.txt 733B
  • magic.dll 329.00K
  • maps/ dir
  • maps/map1.xml 2.51K
  • mp_textures/ dir
  • mp_textures/001.png 5.28K
  • mp_textures/002.png 11.78K
  • mp_textures/003.png 11.89K
  • mp_textures/004.png 12.27K
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  • mp_textures/Thumbs.db 62.50K
  • mp_textures2/ dir
  • mp_textures2/001.png 5.28K
  • mp_textures2/002.png 11.78K
  • mp_textures2/003.png 11.89K
  • mp_textures2/004.png 12.27K
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  • mp_textures2/006.png 6.72K
  • mp_textures2/007.png 10.58K
  • mp_textures2/008.png 11.34K
  • mp_textures2/009.png 13.84K
  • mp_textures2/010.png 8.40K
  • mp_textures2/011.png 11.85K
  • mp_textures2/012.png 11.83K
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  • mp_textures2/018.png 11.89K
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  • mp_textures2/049.png 16.28K
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  • mp_textures2/052.png 16.67K
  • mp_textures2/053.png 16.18K
  • mp_textures2/054.png 14.42K
  • mp_textures2/055.png 5.43K
  • mp_textures2/056.png 18.10K
  • mp_textures2/057.png 4.97K
  • mp_textures2/058.png 4.51K
  • mp_textures2/059.png 10.78K
  • mp_textures2/Thumbs.db 62.50K
  • resources/ dir
  • resources/d_sound.xml 267B
  • resources/dialogues.xml 858B
  • resources/effects.xml 229B
  • resources/entity.xml 625B
  • resources/game.res 1.53K
  • resources/items.xml 606B
  • resources/mapsprites.res 1.18K
  • resources/misc.res 1.01K
  • resources/spells.xml 2.18K
  • resources/textures.res 1.43K
  • settings.ini 100B
  • shaders/ dir
  • shaders/shader1.psh 1.03K
  • sounds/ dir
  • sounds/int.ogg 120.28K
  • sounds/loop1x.ogg 137.59K
  • sounds/loop4x.ogg 255.71K
  • sounds/loopsolo.ogg 1.12M
  • sounds/outrolose.ogg 63.79K
  • sounds/outrowin.ogg 59.01K
  • sounds/rl01.ogg 38.73K
  • sounds/rl02.ogg 25.94K
  • sounds/rl03.ogg 38.95K
  • sounds/rl04.ogg 54.98K
  • sounds/rl05.ogg 19.93K
  • sounds/stop.ogg 57.91K
  • tex/ dir
  • tex/book_arrow.png 1.86K
  • tex/book_bg.png 664.26K
  • tex/char.png 9.54K
  • tex/Copy of underline.png 303B
  • tex/cursor.png 2.38K
  • tex/fireball.png 3.59K
  • tex/health_potion.png 2.73K
  • tex/health_potion_inv.png 5.46K
  • tex/health_pwu.png 4.62K
  • tex/ice.png 32.66K
  • tex/iceball.png 4.54K
  • tex/inv_icon.png 2.96K
  • tex/key.png 2.11K
  • tex/key_inv.png 5.33K
  • tex/main_menu.jpg 321.96K
  • tex/particles.png 12.31K
  • tex/pentagram.png 169.15K
  • tex/powerup.png 3.85K
  • tex/robot.png 29.29K
  • tex/secret_book.png 2.22K
  • tex/secret_book_inv.png 6.31K
  • tex/spellorb.png 3.69K
  • tex/Thumbs.db 105.50K
  • tex/underline.png 224B

file_id.diz

[HGESTRINGTABLE]
font= "book3_fnt"
page0="Oyun uzerine sorular ve cevaplar\nYazan: Onat\nSoran: Onat"
page1="Evet efendim, bu kitapta oyunla ilgili kafanizda olusabilecek, belki olusmus, belki
henuz olusmamis ama olusma ihtimali olan, lan valla soracaktim helal olsun adama diyebileceginiz
degisik konulara dalip cikacagiz."
page2="Soru: Bre adam, senin isin gucun yok mu niye bunlari yaziyorsun?
\nCevap: Tabii ki var arkadasim, surda oyunun kitap okumada 
hatalarini test etmek icin yaziyorum su kitabi. Ironik oldu gerci, hata tespit etmek icin
yazmak, zira once yazip sonra hatalari tespit edersin? Tamam, sacmaladim."
page3="Soru: Abi oyun cidden baya zor olmus, kim oynayacak bunu ohoo..
\nCevap: Oyle diyorsan dogrudur, oyun biraz zor ama oynayinca alisiyorsun, biraz daha oyna, daha iyi nisan al,
taktiksel dusun, mesela buyuk dusmanlari once yavaslat sonra indir, sonraa.. Cok dusmanlarin oldugu yerlerde alan buyusu kullan. \nHa bir de ayni elemente ayni elementle saldirma."
page4="Soru: Bu ne sacmalik ya, anahtara tikliyorum kitap aciliyor.
\nCevap: Dogru soyluyorsun, baya sacma olmus bu da. Ama kitabin sprite ini henuz bulamadigimiz icin boyle henuz. Yoksa is cok kolay."
page5="Soru: Bu oyun niye bu kadar uzun surdu ya, bi 3 ay olmus anca bunlari mi yaptin?..
\nCevap: Valla onu da dogru soyluyorsun, bazen tembeldim, bazen gunde 4-5 saat programladigim oldu. Baska nedenler de oyunu hardcoded(yani onceden kodlanmis)
degil de dis kaynaklari(XML dosyalari gibi) kullanmasini saglamakti ki, daha zor oldu ama oyunun cok daha buyuk olcekli olmasina ve sonradan bol bol content eklememe izin verdi
, mesela oyunda su anda tek bir onceden programlanmis buyu, harita, esya ya da diyalog yok, hepsi disardan yukleniyor, editleniyor. Super degil mi, hehe.."
page6="Soru: Yani ben de oyuna birseyler ekleyebilirim o zaman?\nCevap: Tabii, cok sevinirim, eger guzel bir esya/buyu/harita tasarlarsaniz 
bunu bana da haber verin, beraber guzelleselim, guzellestirelim"
page7="Soru: Off abi bu oyun cidden super gozukuyor, ne zaman cikacak ya bu?
\nCevap: Valla tam bi tarih veremem ama hala kodlayip yeni seyler ekliyorum ama geriye cok az sey kaldi aslinda bakarsan.
Daha degisik turde dusmanlar ve AI leri kaldi sanirim sadece, sonra grafikleri halletmek var, haritalar ayarlancak, yeni buyuler
, diyaloglar yazilcak, kaydedilecek, senaryo yapilacak, kitaplar yazilacak, ama iyi haberse, butun hersey kodlanmis oldugu icin is baya kolaylasacak.
Yani 1 ay diyebiliriz sanirim, ama belli olmaz, hehe.."
page8="Soru: Ya ben buyuleri unuttum bi daha soylesene\nCevap:\nBostayken : Enerji topu\n1: Single Fireball\n2: Ice Shot - Yavaslatir\n1 ve 4: Explosion\n2 ve 4: 
Buz Alan buyusu - Yavaslatir\n3: Bunu da kuzene hava atmak icin koydum, bak nasil basitce koyuyorsun diye, dandik bir buyu oyle"
page9="Ya benim kafam karisti, kitap Turkce, oyun Ingilizce, oyun hangi dilde olacak simdi?\nCevap: Oyun Ingilizce olacak, ben de Turkce yazdigimi simdi farkettim,
hehehe."
page10="Soru: Az kalsin unutuyordum, nasil yaptin sen bunlari yahu?\nCevap: Oyun CPlusPlus ile programlandi(arti cikmiyor :), grafik kutuphanesi olarak HGE
ve ozel efektlere yardimci olarak Magic Particles kullanildi. XML parser olarak TinyXML kullanildi, ayrica FMOD da sesleri halletti cillop gibi masallah!"
page11:"Soru: Ya bize bi sir versene ya!\nCevap: Saat 6-7-8 yonunde bi sir gibi bi kitap oldugunu duydum."
page11="Cok sagolun sorulari cevaplandirdiginiz icin.. Bu arada, hic deli oldugunuzu dusundunuz mu?
\nCevap: Su kitabi yazarken aklimin ucundan gecti gibi oldu, hehe."[HGESTRINGTABLE]
font= "book3_fnt"
page0="Hey man, you found the secret book, described in the other book, opened by a
weird key, hehe. That was just a try, to find out how fast, I can add a new item to the game with all photoshop, and guess what! It's just 3-4 minutes :) Yay!
\nThanks for being interested in my game. By the way, if you ever have a
suggestion, or critism don't be afraid to tell me! \nHere's my email address: onattoglu-et-gmail.com
\nThanks for playing!\nOnat Turkcuoglu"
page1="What's the secret, you may ask yourself.. Here it is:\nThere is going to be an online scoring system! Yummy!"HGE Started..

HGE version: 1.80
Date: 20.12.2009, 09:44:57

Application: Welcome to the - Hell's Deep!
OS: Windows 5.1.2600
Memory: 1039532K total, 172040K free

D3D Driver: igxprd32.dll
Description: Mobile Intel(R) 965 Express Chipset Family
Version: 6.14.10.5029
Mode: 1280 x 800 x X8R8G8B8

Init done.

resources/mapsprites.res, line 1: Script 'resources/textures.res' already has been parsed.
resources/misc.res, line 1: Script 'resources/textures.res' already has been parsed.
resources/misc.res, line 53: Base resource 'particles' is not defined.
resources/misc.res, line 62: Base resource 'particles' is not defined.
Best FPS:272
Worst FPS:24
Avarage FPS:39
Score:3000.000000

Finishing..
The End.