_________.
.______ ________\_ _|_______. __._ ___ __._
| __/___\__ | \_ |._/ |/_______.____\__\/__|/_______
|__ / | | || _ | \/ (_
/ / | | || \ | || /
_ /________/________| |_______||_____________| ||___________\ _
\/-diP--------------|_______|----------------------|_______|----------bM-\/
aftermath
welcome to the suck
demo by 5711 for nvscene^H^H^H^H^H main demoparty / marseilles, france
26.08.2008
code & visuals pandur tom [ at ] drastic [ dot ] net
music & noise kaneel kaneelisdead [ at ] hotmail [ dot ] com
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a demo is written in java
uses lwjgl (lwjgl.org) for opengl
tested on nvidia 8800 gts
if it crashs after loading, try selecting a smaller resolution and no multisampling :/
contact me, if you are interested in the 3ds max (maxscript) exporter and
(very-easy-to-read) file format. i plan to release it to public domain later...
there will be a mac os x version.
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this demo was originally submitted at nvscene demoparty in california.
problem was, nvscene organizers played the wrong version in the compo.
they showed a version from the "soft-deadline", which sucked big time...
which really drags you down, after working on it day & night and take off from
work to get it finished.
shit happens.
good thing is, i had the chance to finetune it a bit :)
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thanks to supah for max exporter help, warp for pointing in the right direction.
thanks to chunnie for testing
thanks to nvidia for demobox and stuff.
thanks to demoscene.tv.
<3 to maria
respect to iq for sharing his ssao knowledge on the net.
greetings to the usual suspects.
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information for the demoscene police:
various images from the interweb were used for orientation.
parts of some shaders may be inspired by orange book sources.
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more at http://tom.drastic.net