_._________ .______ .________ .______/\_
| ____/_| ___/____| _____/__| ___ /_
| __ /| \ /_ ___ /_ _ /
| \ .:\| \__ .:/ \_ .:/ | .:\
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-//---\_____\------------------------lm!--//-->
organix
landing.in.the.forests.of.ixaleno
executable 4k graphics by rgba [www.rgba.org] 2008
for function 2008
.the.story.
this one was a non planned production. it started and nvscene as a very
quick gfx for the "organic" fast graphics competition, without any kind
of direction. two weeks later i decided to resume the work and see if i
could get anything interesting out of it without any ambient occlusion,
global illumination or shadow casting. my new games was to procedurally
draw the lighting, on top of the shapes and textures. and i gave myself
fourty hours, after which i was not that satisfied. well, at least i've
proved myself that i cannot get the images i look for without resorting
to gi techniques. drawing the ambient occlusion by hand is just not the
same.
.the.code.
the image is again raymarching on a distance field, where this time the
function is full of perlin noises. that makes it so slow. the landscape
is infinite (as in ixaleno) - you can travel forever in the forest. the
problem is that even if every tree, stone and mushroom are different to
any other all the parameterss are homogeneously randomized so basically
it all looks the same. well, i guess so, cause actually i haven't moved
the camera yet to have a look arround. i will make a video of that.
the rendering is multithreaded so the more cores you have the faster it
will render. it's possible vista users experience a white screen during
rendering. don't worry, the image will appear as soon as it's computed,
and that's arround a minute for 1280x720 in my dual core laptop.
.greets.fly.to.
asd auld bixo calodox collapse conspiracy [d]vision farbrausch
fairlight fuzzion hornet kakiarts loonies necrostudio nocturns
northen dragons plastic rebels software failure speckdrumm
spontz tbc tbl timescratchers traction trailer park demos
xplsv zona neutra and forgoten
.credits.are.
matheshaping, formucoloring and codepainting :: iq :: [www.rgba.org/iq]
bytemagic and codecrunching :: mentor + blueberry :: [www.crinkler.net]