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<root>­/­parties­/­2008­/­breakpoint08­/­demo/nce-lwm_party.zip

File size:
19 580 074 bytes (18.67M)
File date:
2008-03-24 21:08:29
Download count:
all-time: 2 102

Screenshot (by Demozoo)

Screenshot

Preview

  • data/ dir
  • data/01-nuance_logo.png 223.58K
  • data/02-credits_back.png 128.31K
  • data/03-credits_pro.png 58.12K
  • data/04-credits_animador.png 42.56K
  • data/05-credits_raven.png 35.02K
  • data/06-credits_noisefever.png 42.60K
  • data/07-local_warming.png 208.11K
  • data/07-local_warming_2.png 387.84K
  • data/bar.jpg 1.33K
  • data/bomb.esy 32.78K
  • data/bomb.tga 768.04K
  • data/bombpoints.esy 73.66K
  • data/cattail.tga 3.02K
  • data/clump.esy 232.84K
  • data/cnn_ground.jpg 1.05M
  • data/dome.esy 12.53K
  • data/dome2.esy 12.53K
  • data/dome3.esy 12.53K
  • data/end-skybox.jpg 13.49K
  • data/endscreen.png 69.90K
  • data/explosion_01.jpg 2.17K
  • data/explosion_01.png 91.95K
  • data/explosion_02.jpg 16.14K
  • data/explosion_02.png 271.27K
  • data/fire/ dir
  • data/fire/fire.fp 1.24K
  • data/fire/fire.png 3.22K
  • data/fire/fire.vp 573B
  • data/fire/fire2.png 1.74K
  • data/fire/FireBase.png 85.22K
  • data/fire/FireDistortion.png 116.79K
  • data/fire2/ dir
  • data/fire2/FireOpacity2.png 103.72K
  • data/fire2/FireOpacity3.png 119.74K
  • data/flash-round.jpg 7.87K
  • data/flash.jpg 28.79K
  • data/fp_gras.fp 303B
  • data/fp_hblur.fp 824B
  • data/fp_star.fp 385B
  • data/fp_vblur-nosaturation.fp 846B
  • data/fp_vblur.fp 1.01K
  • data/fp_vblurfull.fp 1.06K
  • data/fp_vblurn.fp 821B
  • data/gras.jpg 413.14K
  • data/grassClump.tga 786B
  • data/greetings_1.png 67.31K
  • data/greetings_2.png 75.16K
  • data/greetings_3.png 80.69K
  • data/greetings_4.png 78.83K
  • data/greetings_5.png 77.36K
  • data/greetings_6.png 82.94K
  • data/greetings_7.png 73.69K
  • data/greetings_8.png 75.48K
  • data/greetings_9.png 68.53K
  • data/group-halme.png 75.91K
  • data/hill.esy 8.49M
  • data/Kopie von partikel_2.jpg 17.55K
  • data/landscape.jpg 51.49K
  • data/lava0.jpg 3.39K
  • data/leaf-texture.jpg 22.64K
  • data/loading.jpg 13.11K
  • data/local-warming_picture.jpg 176.02K
  • data/moombaya_vision.mp3 4.17M
  • data/nucleardome.jpg 3.54K
  • data/oakLeaf.tga 32.04K
  • data/oakWhiteBark.tga 46.92K
  • data/overlay-nuclear.jpg 10.37K
  • data/overlay-nuclear.png 621.82K
  • data/overlay-nuclear2.png 112.33K
  • data/paralayer1.png 77.02K
  • data/paralayer2.png 96.36K
  • data/paralayer3.png 105.66K
  • data/paralayer4.png 106.28K
  • data/particle1.png 2.67K
  • data/particle2.png 754B
  • data/particle3.png 3.17K
  • data/partikel_2.jpg 2.72K
  • data/penisring.jpg 20.16K
  • data/pointsprite.png 17.79K
  • data/script.txt 1.41K
  • data/singlebird_step_1.png 9.64K
  • data/singlebird_step_2.png 8.12K
  • data/singlebird_step_3.png 6.87K
  • data/singlebird_step_4.png 8.78K
  • data/singlebird_step_5.png 11.18K
  • data/singlebird_step_6.png 8.90K
  • data/singlebird_step_7.png 6.87K
  • data/singlebird_step_8.png 8.11K
  • data/skybox.jpg 12.93K
  • data/skybox.tga 192.02K
  • data/skybox2.jpg 13.49K
  • data/skybox3.jpg 9.36K
  • data/smoke.png 127.26K
  • data/smoke7.jpg 20.38K
  • data/star.esy 31.28K
  • data/star.jpg 6.84K
  • data/target-lock.png 15.61K
  • data/tree.tga 744.18K
  • data/treebomb.esy 311.77K
  • data/vp_blur.vp 117B
  • data/vp_gras.vp 549B
  • data/vp_star.vp 928B
  • data/wood.esy 16.96M
  • data/woods-camera.dae/ dir
  • data/woods-camera.dae/Camera_001-Camera.txt 55B
  • data/woods-camera.dae/Camera_001Transform.txt 159B
  • data/woods-camera.dae/scene.txt 223B
  • data/woods-camera.dae/SceneTransform.txt 81B
  • DevIL.dll 844.00K
  • fmod.dll 159.00K
  • ILU.dll 80.00K
  • ILUT.dll 36.00K
  • nce-local_warming.nfo 2.74K
  • nce-lwm.exe 1.07M

file_id.diz


                 /\                                        _______
       __       /  \_   http://www.nuance-family.de    _/¯¯¯¯¯¯¯¯/
      /\\\__   / \\_/             ___                 /¯\\ _____/______
      \   ¯/  /    /__          _/¯¯¯¯\   ___        /    /¯¯¯   \¯¯¯¯¯¯¯¯\\
     _/    \_/    /¯¯¯\   _    /\\     \  \¯¯¯\_    /    /     __/    ______\
    /       ¯    /    /  /¯\  /    /\   \_/    /   /_    \    /      /___
   /_//  /\     / //¯/  /   \/    /_/ \\_/     \__/ //    \__/¯\\    ___/
  /_____/  \         \_/    /      ___           ¯          ¯       /¯¯ 
  ¯¯¯¯       \____     ¯         __/¯\\\      /\      /\             ¯\__
               ¯¯¯\\\    \\_    /¯      \ //¯/  \ \\_/  \_____/\_     \\_\
                     \    _/\__/         \__/    \  /    ¯¯¯ nm//_________\
                      \__/¯  ¯            ¯       \/               ¯¯¯¯¯¯¯¯
 	               ¯
                              ________________________
                       /¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯        \\
                      /   L O C A L    W A R M I N G   \
                      \   released @ breakpoint 2008   /
                       \\____       __________________/
                        ¯¯¯¯//¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯\\
                      _/¯¯¯¯                     \_
                     /¯         C R E D i T S     ¯|_____
                    /                               ¯¯¯¯ \
                   /    code..... pro, naitandu, rayzn    \
                  /     2d gfx... raven             ______/
                  \     3d gfx... animador        /¯¯¯¯\
                   \    music.... noisefever      \     \
                 __/    syncs.... nightmare     __/      \
                 \¯                       ____/¯¯        /___
	         \\______________________//¯¯             ¯¯/
                  /¯¯¯¯¯¯¯¯¯¯¯¯¯¯                          /
                 /                                        /
                /                      R E Q U I R E S    \
             __/                                           \_
	    /¯¯    some decent CPU and GFX board required.  ¯\
            \      at least: GeForce7900GTS, 256MB VRAM.      \
             \     not tested on ATI, but as ATI sucks,       /
              \    we don't care :) (well, there will be      ¯\___
              /    a test after the party).                     ¯¯/
             /                                                   /
            /      98% produced at BP08                         /
           /_      02% produced in the bavarian alps. PHUN     /
           ¯/                                               __/
          //_______________________________________________\\¯
                           ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯