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<root>­/­parties­/­2008­/­breakpoint08­/­demo/fullscreen.zip

File size:
19 880 661 bytes (18.96M)
File date:
2008-03-24 21:08:29
Download count:
all-time: 91 447

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Screenshot

Preview

  • bass.dll 91.05K
  • data/ dir
  • data/bumptextura01.png 364.49K
  • data/bumptextura02.png 387.98K
  • data/endtitle.jpg 13.39K
  • data/filmfx02.png 233.26K
  • data/gombhatter.png 454.41K
  • data/hatter04.png 972.81K
  • data/hatter15.png 551.01K
  • data/hatter24.png 765.14K
  • data/hatterfin01.png 698.98K
  • data/hatterfin02.png 631.94K
  • data/hatterfin05.png 536.98K
  • data/hatterfin06.png 592.32K
  • data/hatterfin07.png 718.18K
  • data/hatterfin08.png 647.19K
  • data/hatterfin09.png 563.60K
  • data/hatterfin10.png 591.11K
  • data/hatterfin11.png 747.14K
  • data/hatterfin12.png 691.92K
  • data/hatterfin13.png 809.20K
  • data/hatterfin13c.png 798.19K
  • data/hatterfin14.png 698.94K
  • data/kavics0.png 42.57K
  • data/kavics1.png 44.83K
  • data/kavics2.png 45.94K
  • data/kavics3.png 49.15K
  • data/kavics4.png 48.48K
  • data/kavics5.png 44.12K
  • data/maintitle01.jpg 18.32K
  • data/maintitle02.jpg 43.82K
  • data/parallax_2048legjobb2.jpg 105.09K
  • data/vonalak.png 18.36K
  • default.clips 158.69K
  • drunken.nfo 534B
  • glut32.dll 232.00K
  • orgia.exe 4.65M
  • Shaders/ dir
  • Shaders/.DS_Store 6.00K
  • Shaders/blob.fsh 2.14K
  • Shaders/blob.vsh 199B
  • Shaders/blob_old.fsh 2.86K
  • Shaders/buborek.fsh 2.23K
  • Shaders/buborek.vsh 92B
  • Shaders/buborek_lyuk.fsh 1.82K
  • Shaders/buborek_lyuk.vsh 92B
  • Shaders/buborek_metal.fsh 1.22K
  • Shaders/buborek_metal.vsh 92B
  • Shaders/buborek_metal_lyuk.fsh 1.70K
  • Shaders/buborek_metal_lyuk.vsh 92B
  • Shaders/buborek_pass1.fsh 504B
  • Shaders/buborek_pass1.vsh 92B
  • Shaders/firstpass.fsh 20B
  • Shaders/firstpass.vsh 47B
  • Shaders/flatshading.fsh 640B
  • Shaders/flatshading.vsh 142B
  • Shaders/flatshading_lyuk.fsh 1.08K
  • Shaders/flatshading_lyuk.vsh 142B
  • Shaders/fraktalkocka.fsh 431B
  • Shaders/fraktalkocka.vsh 545B
  • Shaders/lyukrealiti.fsh 384B
  • Shaders/noiz256.fsh 236B
  • Shaders/noiz256.vsh 47B
  • Shaders/organ_blur.fsh 431B
  • Shaders/organ_blur.vsh 169B
  • Shaders/parallax.fsh 672B
  • Shaders/parallax.vsh 713B
  • Shaders/refmap.fsh 631B
  • Shaders/refmap.vsh 142B
  • Shaders/refmap_lyuk.fsh 1.09K
  • Shaders/refmap_lyuk.vsh 142B
  • Shaders/refraction.fsh 1.26K
  • Shaders/refraction.vsh 383B
  • Shaders/slitscan.fsh 791B
  • Shaders/slitscan.vsh 199B
  • zene.ogg 5.05M

file_id.diz

we are very sorry. we i are very lamers.
will promise not to happen next time...

eeermmm. oooo. drunken coders is not a good
combination. very sorry. 

coded in haskell, runs on gma950, needs cpu
because i'm lazy. we have creditz, i was 
told.

so. the credits, as told.

 slyspy :: music, gfx
  blala :: code, beers

eeerm. whatever. sorry. haskell ftw. check
out http://haskell.org, it's good for your
health (at least on the long shot...).

(ohh. will run on osx, when i will be over 
the hang over over hang over hang yeah ooo)