File download
<root>/parties/2008/breakpoint08/demo/brs_-_chillcity.zip
- File size:
- 17 626 436 bytes (16.81M)
- File date:
- 2008-03-24 21:08:29
- Download count:
- all-time: 1 944
Download:
- Automatic (recommended)
- mirror.netcologne.de (ftp)
- mirror.netcologne.de (https)
- ftp.hu.scene.org
- http.hu.scene.org
- http.hu.scene.org (https)
- ftp.scene.org
- archive.scene.org (http)
- archive.scene.org (https)
- ftp.area536.com
- ftp.no.scene.org
- http.no.scene.org
- ftp.pl.scene.org
- http.pl.scene.org
- sceneorg.retropc.se (ftp)
- sceneorg.retropc.se (http)
- http.us.scene.org
Screenshot (by pouët.net)
Preview
- bass.dll 90.55K
- chillcity.exe 280.50K
- chillcity.txt 682B
- D3DX9_37.dll 3.61M
- data/ dir
- data/city.curves 569B
- data/city.demo 4.40K
- data/city.demo_scene/ dir
- data/city.demo_scene/Bridge.isk 298.36K
- data/city.demo_scene/Bridge.isk.efx 378B
- data/city.demo_scene/Clouds.isk.efx 404B
- data/city.demo_scene/Coding.isk 312B
- data/city.demo_scene/Coding.isk.efx 282B
- data/city.demo_scene/Fog.isk.efx 233B
- data/city.demo_scene/GodRays.isk 355.45K
- data/city.demo_scene/GodRays.isk.efx 220B
- data/city.demo_scene/Graphics.isk 312B
- data/city.demo_scene/Graphics.isk.efx 282B
- data/city.demo_scene/Ground.isk.efx 437B
- data/city.demo_scene/Mesh.isk.efx 259B
- data/city.demo_scene/Music.isk 312B
- data/city.demo_scene/Music.isk.efx 282B
- data/city.demo_scene/Noise.isk 1.27M
- data/city.demo_scene/Noise.isk.efx 377B
- data/city.demo_scene/Notes.isk 1.07K
- data/city.demo_scene/Notes.isk.efx 237B
- data/city.demo_scene/Plane.001.isk 256B
- data/city.demo_scene/Plane.001.isk.efx 281B
- data/city.demo_scene/Plane.isk 256B
- data/city.demo_scene/Plane.isk.efx 281B
- data/city.demo_scene/RegionCenter.isk 2.39M
- data/city.demo_scene/RegionCenter.isk.efx 500B
- data/city.demo_scene/RegionSuburbs.isk 2.45M
- data/city.demo_scene/RegionSuburbs.isk.efx 535B
- data/city.demo_scene/River.isk 218.20K
- data/city.demo_scene/River.isk.efx 426B
- data/city.demo_scene/skybox.isk 6.65K
- data/city.demo_scene/skybox.isk.efx 220B
- data/city.demo_scene/Structure.isk 265.03K
- data/city.demo_scene/Structure.isk.efx 378B
- data/city.matrix 1.39K
- data/fx/ dir
- data/fx/ambient.fx 632B
- data/fx/ambientAlpha.fx 773B
- data/fx/ambientTextured.fx 1.18K
- data/fx/billboard.fx 1.46K
- data/fx/blur.efx 1.51K
- data/fx/buildings.fx 2.07K
- data/fx/butterfly.fx 1.13K
- data/fx/cityCurve.fx 2.24K
- data/fx/clouds.fx 4.49K
- data/fx/credits.fx 1.10K
- data/fx/diffuse.fx 2.05K
- data/fx/empty.fx 21B
- data/fx/flashes.fx 0.98K
- data/fx/fog.fx 1.67K
- data/fx/gauss4.fx 5.71K
- data/fx/gaussian.efx 1.79K
- data/fx/god.fx 4.11K
- data/fx/godRays.efx 296B
- data/fx/ground.fx 1.97K
- data/fx/incurveWalls.fx 2.62K
- data/fx/incurveWater.fx 1.49K
- data/fx/notes.fx 1.84K
- data/fx/outro.fx 3.51K
- data/fx/skybox.fx 754B
- data/fx/waterCurve.fx 2.22K
- data/fx/waterCurveGlow.fx 1.58K
- data/fx/waterplane.fx 1.49K
- data/fx/wireframe.fx 760B
- data/incurve.demo 3.94K
- data/incurve.demo_scene/ dir
- data/incurve.demo_scene/Butterfly.isk 250.71K
- data/incurve.demo_scene/Butterfly.isk.efx 262B
- data/incurve.demo_scene/Butterfly2.isk 125.41K
- data/incurve.demo_scene/Butterfly2.isk.efx 261B
- data/incurve.demo_scene/Cylinder.isk 1.13M
- data/incurve.demo_scene/Cylinder.isk.efx 417B
- data/incurve.demo_scene/Flashes.isk.efx 458B
- data/incurve.demo_scene/Overlay.isk 312B
- data/incurve.demo_scene/Overlay.isk.efx 291B
- data/incurve.demo_scene/Plane.001.isk 256B
- data/incurve.demo_scene/Plane.001.isk.efx 227B
- data/incurve.demo_scene/Plane.isk 2.05M
- data/incurve.demo_scene/Plane.isk.efx 463B
- data/mf_tunefordemo.mp3 3.56M
- data/quad.isk 160B
- data/quad.isk.efx 187B
- data/serial/ dir
- data/serial/city_Clouds.serial 1.88M
- data/serial/city_Fog.serial 136.78K
- data/serial/city_Ground.serial 424.16K
- data/serial/city_Mesh.serial 885.99K
- data/serial/city_Noise.serial 1.27M
- data/serial/city_Notes.serial 78.19K
- data/serial/city_RegionCenter.serial 2.92M
- data/serial/city_RegionSuburbs.serial 2.99M
- data/serial/incurve_Flashes.serial 1.28M
- data/serial/underwater_Grid.serial 13.35M
- data/serial/underwater_HighPitch.serial 6.92M
- data/serial/underwater_Mesh.serial 759.43K
- data/tex/ dir
- data/tex/butterfly2_colors.png 2.80K
- data/tex/butterfly_colors.png 2.80K
- data/tex/city_sh.jpg 200.07K
- data/tex/credits.jpg 97.44K
- data/tex/curve_diffuse.png 969B
- data/tex/curve_signal.png 967B
- data/tex/fog.png 106.63K
- data/tex/natos.png 19.56K
- data/tex/noise.jpg 220.76K
- data/tex/overlay.png 42.80K
- data/tex/stripes.png 2.76K
- data/tex/texturikele.jpg 422.61K
- data/tex/underwater2.png 378.02K
- data/underwater.curves 2.94K
- data/underwater.demo 2.14K
- data/underwater.demo_scene/ dir
- data/underwater.demo_scene/Grid.isk.efx 247B
- data/underwater.demo_scene/HighPitch.isk.efx 444B
- data/underwater.demo_scene/Mesh.isk.efx 440B
- data/underwater.demo_scene/Outro.isk 312B
- data/underwater.demo_scene/Outro.isk.efx 726B
- data/underwater.demo_scene/Plane.isk 21.09K
- data/underwater.demo_scene/Plane.isk.efx 201B
- data/underwater.matrix 599B
- data/wireframe.efx 240B
- engine.dll 623.00K
- file_id.diz 101B
file_id.diz
Chill City for Breakpoint'08 Coding: imbusy Graphics: Lukas Lukosevicius Music: Mikael Fyrek