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<root>­/­parties­/­2008­/­blockparty08­/­misc/ax3-dreamofchildmolesting.zip

File size:
31 339 680 bytes (29.89M)
File date:
2008-05-07 23:09:03
Download count:
all-time: 1 312

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  • bass.dll 90.55K
  • d3dx9_30.dll 2.28M
  • data.dat 6.23M
  • DreamOfChildMolesting.exe 333.00K
  • DreamOfChildMolesting.nfo.txt 966B
  • MAIN_SCRIPT.LOL 1.76K
  • soundtrack.flac 28.81M
  • statement.txt 6.57K

file_id.diz


     //--= (  A X 3  ) =-- 


//          d r e a m  
//             o f 
//          c h i l d  
//      m o l e s t i n g



 /*credits---
SCENOGRAPHY       - Billy Van
IMAGERY           - Vinz Van Goth
MECHANICS         - Pedovan Danger
SOUNDTRACK        - Bettovan Halen
CREAM AND COOKIES - Vincann Rice */

     //thanks------
 To the sensitive souls who see through the veil of 
pixelization and know where the soul of democodeing
  lies... in the transcedent understanding of the 
 algorithmic complexity of Awareness, eXposition, and
          3-dimensional reality. A X 3

          //greetings---
/*-----------------------------------------------\
----- farbrausch - ASD - TBL - kewlers - MFX -----
--- conspiracy - equinox - fairlight - archeee ---
--- andromeda - elitegroup - titan - jumalauta ---
- speedfisters -  andromeda software development -
- synesthetics - moppi productions - kewlers&mfx - 
\-----------------------------------------------*/From the artists to the spectator...





this demo is more than itself. it is a result but more than that, it is a journey. the whole story started a couple of weeks ago. I was watching some crap from the latest demoparty, when i got struck with an idea. The idea that I could do better. The idea slowly became obsession. I could have called by therapist, but instead I called a friends of mine, who happens to be a member of the same group as me. Due to some alignments of the planets or something, that man had had a similar concept in mind. We both discussed our ideas. The seed was there but hadn't been watered yet.

some days later, while I was waiting for my plane, I grabbed by notebook and decided to flesh out the skeleton that resided inside my brain. I put it all on paper and even more. 2 weeks later, when i got back, transcribed by notebook into email form and sent it to my fellow demoer. We then fixed a meeting date, when we would start building the masterpiece that is the present demo. The hours have been long, the sacrifices have been trmedous. Hidden away from our friends, girlfriends, pets and wifes, we coded all day and all night long, in the darkest closets, in the light of the shining moon, almost without eating and sleeping. 3 years later, here it is: a finished product, made with raw passion, that should leave its mark in the soil of the demosceneland.

-Billy Van


Where do ideas come from? No mere demotool could portray the excellence of my ideas. The concepts you think you understood from watching this demo you did not actually understand. After watching it 10 or 20 more times you'll finally see that every byte of this demo HAD to be hardcoded, from scratch, in pure intel assembler, to be able to realise these concepts. The ruby on rails 
tutorials, taken together, are a superset of our demotool chain and pipeline. Truly, all of the great algorithmic artists have drawn their inspiration from the darkest place, and having the camera fly into the dark place (up my ass, which probably went over your head the first time you watched this demo) to the discovery of the purity of the gaia-mother, juxtaposed with the 
unavoidable imagery of a goth chick. The boobs are key, as they are the source of all information, biological and digital, they are how we got most of our immune system's information, and they aree where all coders get their inspiration. Hence the giant digital greyscale milk rainbows. The truest expression of the purity of inspiration. The tunnel symbolizes the thought process, individual thoughts and concepts flowing faster than light, as fast as I coded it, completely fluently entering in individual opcodes. A perfect visualisation of my personal experience.
In the end, we realised that we had created the perfect demo. So, we threw it away, as one throws all of one's babies away, watching them die in the gutter, and I coded a LOLscript interpreter from memory, referring only to icanhascheezburger.com. 
Half an hour of fluent lolcoding later, we have this: the most perfect peice of art ever created.

-Pedovan Danger (coder)


Hey reader. You've probably watched that demo and now you're scrubbing the folders to find any more pieces of it.  You probably got addicted, and that's normal. That project have been long and stressful. But out of the assembly line we've got something that is just too superior, both in essence and in meaning. When Billy Van and Pedovan Danger showed me their tidbits of ideas and sketches, I was doubtful. Doubtful they could achieve what they wanted. That is, if they were going without me. We always underestimate the importance of the artistic eye, even more in the demoscene, where coder colors are looked-at with glorificative eyes. Sometimes it was also hard in the human way. How can you tell someone her design sucks and that there is not enough room to plug in all the colors we need while still staying friends? It was hard at times and we often had to fight. Luckily for  the demo, i won most of our fights. The result is a delicate yet strong and powerful blend of the most precious image and model banks of the world. As Pedovan would say, my art is merely a subset of the internets. However, don't think I ripped those bits. I only based my creations on those. I allowed myself to engulf inspiration from the beautifulest materials and from that, I've been able to rebuild what my mind had filtered, using our own procedural tools, finding the key parameters and noting them down, ready to be fed to Pedovan, my favorite hardcoder and opcode cruncher (^_^).

-Van Goth (artist)


Here's Bettovan Halen on the keyboard. This ride is about to reach its end as I'm typing the latest words of our artistic statement. For me the thing started quite soon in the project. One day i was sitting in the group's IRC channel when i got IM'd "hey we need something kickass!" so without knowing much of what they wanted I dusted off my commodore64 and did something kickass. That wasn't quite near the quality they wanted so i rerecorded it, but this time with my guitar. I then added a couple of other tracks and comtacted some friends who could play other instruments than guitar cuz guitare rules, but it seems to rule even more when there is some sucky instrument next to it, like black is more black when it's next to white or purple. So together we indulged some drugs, we had some sex (that bit was scary tho) and then we played some shitty stuff, most of which didn't make it to the final product. After all I've mastered the track to have it sound like brick and showed it to the group who were fucking happy to have something at last, cuz all in all it took like much more time than i had expected. Anyway, that's the soundtrack. It's the best shit i've done in ages and the demo rules cuz it's built upon it. And sorry for slow-ass modem users but I HAD to encode it in flac. I know it makes the demo much bigger but i didn't work so hard to destroy the result with mp3 compression. And after some listenings, you'll probably thank me for that! oh and talking about flac.. it's not the standard flac thing, pedovan rewrote some of it to have the file not playable outside the demo, take that kazaa and napster pirates !!!

-Bettovan Halen (musician)





List of softwares used:
 notepad crimson editor editpad lite
 poser photoshop cinema4d 3dsmax 
 winamp soundforge guitare rig fruityloops asio4all band-in-a-box
 Paint.net notepad milkshape meltal mill fx composer 2 7zip visual studio 2005

List of hardware used:
 amd64fx nvidia6800xt 1gb kvr
 pencils paper minolta dimage xt
 guitar commodore 64 cello handily re-engeneered mic
 amd1800 nvid6800xt 1.5gb patriot external drives (250gb + 350gb)
 powerbook