- hurry -------------------------------
the invitation to the great Outline
party in the year 2007!
released just 1 day before the party!
- requirements ------------------------
Atari Falcon030 with
- 4MB RAM
- RGB (recommended)
- VGA (find the hidden key, haha!)
movep alert, no handshaking for dsp:
switch off accelerators!!
- credits -----------------------------
3d models: earx/lineout
suzie cube/limp ninja
code: earx/lineout
footage: damo/reservoir gods
graphics: havoc/lineout
shifter/limp ninja
suzie cube/limp ninja
ideas: damo/reservoir gods
earx/lineout
music: 505/paradox
- screens -----------------------------
1.
dithered bitmap scaler and vector layer
20-25 fps, 130 kbit/sec
320x200, 5 bitplanes
no dsp
2.
textured jeep
25 fps
~400 triangles
320x200, highcolor
dsp
3.
text displayer + 3d
50 fps
150 n-polys
320x200, 8 bitplanes
dsp
- info --------------------------------
it's a bit of a technology demonstrator
and a first step towards the next
falcon demo.
it started with damo's ideas about
using some oldschool footage of rc
cars. also the vector layer was his
idea. the interpolation layer is like
that old 242 demo on a500. except this
one is much more accurate. it would
have probably been a more coherent
prod with damo's design. but wtf, you
gotta hurry and feed the atarians =)
the truly fun part to code was the
raster-to-vector algorithm which is
not even in this intro but it's a tool
in ansi c, hehehehe =) an idea sprang
to life and with already the first
revision of the code it gave nice
results! =]]
the textured 3d parts are actually a
poly stream. it shouldn't have been
with the amount of textures.. but hell,
i wanted to use the routs some day..
the last part is a poor attempt to
match nocrew's incredible stocasto
screen. eventually we will kick their
ass (i hope).
anyway, you'll see all that in the
source code eventually.
- hurry hurry hurry hurry hurry hurry -
.. and run it.