Make3DGroup: group IntroKaleido was still in used when deletedMake3DGroup: group BGaway was still in used when deletedShowFlame could not find the 3D group named BGawayMake3DGroup: group Base was still in used when deletedShowFlame could not find the 3D group named BaseMake3DGroup: group SinglePulse was still in used when deletedShowFlame could not find the 3D group named SinglePulseMake3DGroup: group ConvoyCloseUp was still in used when deletedMake3DGroup: group Convoy0 was still in used when deletedShowFlame could not find the 3D group named Convoy0ShowFlame could not find the 3D group named ConvoyCloseUpShowFlame could not find the 3D group named ConvoyCloseUpMake3DGroup: group Tunnel was still in used when deletedShowFlame could not find the 3D group named TunnelMake3DGroup: group Convoy was still in used when deletedShowFlame could not find the 3D group named ConvoyMake3DGroup: group RedCube was still in used when deletedShowFlame could not find the 3D group named RedCubeMake3DGroup: group Cube was still in used when deletedShowFlame could not find the 3D group named CubeMake3DGroup: group SwarmGroup was still in used when deletedShowFlame could not find the 3D group named SwarmGroupMake3DGroup: group SingleFlower was still in used when deletedShowFlame could not find the 3D group named SingleFlowerMake3DGroup: group FlowerTwirlBig was still in used when deletedShowFlame could not find the 3D group named FlowerTwirlBigMake3DGroup: group FlowerDive was still in used when deletedMake3DGroup: group FlowerTwirl2 was still in used when deletedShowFlame could not find the 3D group named FlowerTwirl2ShowFlame could not find the 3D group named FlowerDiveMake3DGroup: group Convoy2 was still in used when deletedShowFlame could not find the 3D group named Convoy2Make3DGroup: group Greets was still in used when deleted
Iridescence by Fulcrum (party version)
--------------------------------------
on the net: fulcrum.antisoc.net
Run the demo by starting the run.bat file! The RunBigScreenGamma.bat file is for the Buenzli orgos, to run the demo with changed gamma correction for the beamer.
I suggest you change the resolution in the SDL.ini file, because it's set to 800*600 now because that's what the beamer at Buenzli uses. Sorry, fancy setup-dialog STILL not available.
Requirements:
-------------
- Windows (only tested on XP),
- your CPU should support SSE instructions, so at least a Pentium 3 or an Athlon 4 D.
- OpenGL 1.5 compatible Videocard, because I use point sprites and vertex buffer objects.
- A soundcard if you like your demos with music.
- Doesn't need much memory (128?), but a fast bus between the videocard and the rest of the system is a must. Laptop 3D chipsets may not be happy with this demo.
The demo runs almost entirely above 100 FPS on my new laptop, which has a 1.8 ghz Core2duo and a mobile 8600 GT.
Note that the demo doesn't use any shaders, just good old transparant textures, so a fast old card will work much better
than a DirectX10 budget one.
General info:
-------------
The demo is almost entirely made with 3D flame fractals. They are an extension on IFS fractals, which I used in my first demo. I haven't seen any 3D versions of them before, let alone realtime, so I'm quite proud of them (of course, the quality is a bit coarser than what you get if you let Apophysis render a few hours :)).
I got the idea to do them when I was optimising my old IFS effect, to release the final version of Heliosphere ( which still hasn't been finished yet, sorry! Especially to RBBS, who I forgot to greet in the partyversion :( ). Anyway, I got sidetracked and here's the result. Hope you like it.
Disclaimer:
-----------
This demo was coded at various demoparties in 3 sleep-deprived weekends. Anything that happens when you run it is not my fault.
Libraries:
----------
This demo uses the following libraries:
SMPeg and SDL under the LGPL (see a copy in Flame/COPYING), JpegLib under the modified BSD license, Xerces under the Apache Software License 2.0, and ZLib and LibPNG under the zlib/libpng license;