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<root>­/­parties­/­2007­/­breakpoint07­/­in4k/umbra-darklite.zip

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6 995 bytes (6.83K)
File date:
2007-04-17 23:32:34
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all-time: 737

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  • umbra-darklite.exe 3.98K

file_id.diz

    .___             __   .__  .__  __          
  __| _/____ _______|  | _|  | |__|/  |_  ____  
 / __ |\__  \\_  __ \  |/ /  | |  \   __\/ __ \ 
/ /_/ | / __ \|  | \/    <|  |_|  ||  | \  ___/ 
\____ |(____  /__|  |__|_ \____/__||__|  \___  >
     \/     \/           \/                  \/ 
________________________________________________
                                                
4kb intro win32: "Umbra" by Darklite            
Authors: Response & O.F                         
Released at: Breakpoint 2007                    
Website: www.darklite org                       
Contact: [nick] {at} darklite {dot} org         
                                                
Umbra = "is the darkest part of a shadow.       
From within the umbra, the source of light is   
completely blocked by the object causing the    
shadow"                                         
                                                
Made using Pure asm, compressed with Crinkler   
                                                
Requirements:                                   
- SSE v1 (Streaming SIMD Extensions v1)         
- OpenGL v1.1                                   
- About 1,5ghz+ with 512mb+ ram                 
- Windows XP (should also run on Vista)         
                                                
Greetings and yo-yos go to(in no logical order):
Keyboarders, Ephidrena, MFX, Haujobb, Spaceballs
Contraz, TBC, Loonies, Tufs, Shitfaced Clowns   
Excess, Metalvotze, Outracks, Ümlaüt Design     
Boozoholics, Kewlers, AiNC, Creators, Fairlight 
Matt Current, RNO, and all forgotten!           
But the biggest greeting goes to:               
LEMMUS/EFREET for fixing our big bug @ BP !!!!!!
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