==============================================================================
A B O V E
v0.9 (party version)
by
LKCC
released at Breakpoint 2007
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>> About
This is definetely the last demo with our old DirectX-7 engine "Subraum".
Originally planned for Evoke 2006, pixtur didn't find the guts to finish it.
Lately he needed a playground as distraction from personal problems,
and so we finally put it together.
>> A demonstration brought to you by
MAD^BAUKNECHT >> stDOTmaderATgmxDOTde >> coding
PIXTUR^LKCC >> thomasATpixturDOTde >> design / sync
NERO^LKCC >> neroATgreyworldDOTde >> pixels
GLOOM^PORTAL PROCESS/EXCESS >> >> music
Feel free to contact us.
Meet us at next Breakpoint, Assembly, Evoke, TUM
>> Lyrics
Above the horizon
I see birds flying home
going somewhere in cadence
each on their own
Maybe I should believe
That´s the End of the game
its for me to let go
and no one to blame
Sitting here in scent the of Vacancy
Reaching down for the sky
fingers as tentacles of appetite
my shallow mask stays here to cry
The ever spinning void
My thoughts don't care to fill
so I will fight until I am dead
for time to stay Still
>> Greetings to:
Bonzaj ^ plastic
Sire ^ Bauknecht & Lego
Stingray ^ scarab
Krill ^ Plush
Dalezy ^ Mad Wizards
Helge ^ Helgejobb
Cynic ^ Still
Pirx ^ Still
Mr.Pet ^ Einklang
Fiver2, Ryg, Gizmo, Chaos, kb, wayfinder, cp ^ Farbrausch
Sharon, Digisnap ^ Matrix
Unreal ^ Sunflower
Gargaj ^ Conspiracy
Admiral ^ Elyssis
Alien ^ bitfellas
Tim ^ bitfilmfestival
Madstop ^ Ethic
Rames ^ Remedy
Sniper & Ray ^ Scarab
Hunta, Eric ^ Brainstorm
Muhmac ^ Speckdrumm
Minas ^ Calodox
XXX ^ Haujobb
Slack ^ Necrostudios
>> Respect to:
Kewlers / MFX
The Black Lotus
Plastic
Conspiracy
Ephidrena
Moppi Productions
Sunflower
Tpolm
Stravaganza
Nesnausk
Adromeda Software Development
Cocoon
Mad Wizards
Portal Process
A.N.D.
Hellcore
Exceed
Bypass
Adapt
Traction
Matt Current
Visualice
<< Suggested hardware:
1.500GHZ+ && 512mb+ && (gforce4 || ati9600)+
no pixelshaders required
>> Tested on:
P4 / 700mb / Nvidia 4200TI 128mb -> fine
PM / 1024mb / ATI M9700 64mb -> fine
P4 / 256mb / Nvideo 4200TI -> long precompute