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2 293 909 bytes (2.19M)
File date:
2006-04-19 00:53:07
Download count:
all-time: 2 953

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  • andromeda_software_development_-_captive_the_game/ dir
  • andromeda_software_development_-_captive_the_game/ASD-Captive the game.exe 424.00K
  • andromeda_software_development_-_captive_the_game/cg.dll 920.00K
  • andromeda_software_development_-_captive_the_game/Cgeffects/ dir
  • andromeda_software_development_-_captive_the_game/Cgeffects/fragment_Blur256.cpp 2.85K
  • andromeda_software_development_-_captive_the_game/Cgeffects/fragment_Blur_circular.cpp 3.16K
  • andromeda_software_development_-_captive_the_game/Cgeffects/Fragment_enhance2.cpp 3.79K
  • andromeda_software_development_-_captive_the_game/Cgeffects/Fragment_enhance5200.cpp 4.29K
  • andromeda_software_development_-_captive_the_game/cgGL.dll 172.00K
  • andromeda_software_development_-_captive_the_game/file_id.diz 1.56K
  • andromeda_software_development_-_captive_the_game/fmod.dll 156.50K
  • andromeda_software_development_-_captive_the_game/meshes/ dir
  • andromeda_software_development_-_captive_the_game/meshes/Acknowledge_TT_BRK.ttf 35.27K
  • andromeda_software_development_-_captive_the_game/music/ dir
  • andromeda_software_development_-_captive_the_game/music/[aMUSIC] The cork was fragile.ogg 1.22M
  • andromeda_software_development_-_captive_the_game/readme.txt 779B
  • andromeda_software_development_-_captive_the_game/Screenshot - pouet.jpg 75.94K
  • andromeda_software_development_-_captive_the_game/textures/ dir
  • andromeda_software_development_-_captive_the_game/textures/1-1.jpg 9.99K
  • andromeda_software_development_-_captive_the_game/textures/1-2.jpg 3.76K
  • andromeda_software_development_-_captive_the_game/textures/1-3.jpg 5.93K
  • andromeda_software_development_-_captive_the_game/textures/2-1.jpg 11.02K
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  • andromeda_software_development_-_captive_the_game/textures/5-1.jpg 9.99K
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  • andromeda_software_development_-_captive_the_game/textures/5-3.jpg 7.21K
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  • andromeda_software_development_-_captive_the_game/textures/6-2.jpg 7.22K
  • andromeda_software_development_-_captive_the_game/textures/6-3.jpg 8.12K
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  • andromeda_software_development_-_captive_the_game/textures/7-2.jpg 5.47K
  • andromeda_software_development_-_captive_the_game/textures/7-3.jpg 5.91K
  • andromeda_software_development_-_captive_the_game/textures/blob41b.jpg 833B
  • andromeda_software_development_-_captive_the_game/textures/superfilm3.jpg 38.66K
  • andromeda_software_development_-_captive_the_game/textures/Thumbs.db 51.00K

file_id.diz

                      - C a p t i v e -
                        t h e  g a m e
  
                              by
    
                       a n d r o m e d a
                        s o f t w a r e
                     d e v e l o p m e n t

                 Presented at Breakpoint 2006



                      Code    :   Navis
                      Music   :   aMUSIC
                    Graphics  :  Amoivikos

           Captive the game runs  on  machines  with 
            fast CPU and  GPUs  with  ps2.0 shaders 
            (Geforce FX and 6+ series,  ATI Radeon 
                       95++, X series).



           Sound  Playback  by FMOD.   Copyright (C) 
           2001-2004   FireLight Technologies Pty, Ltd. 

           GPU   shader   programming  tools  by   Cg. 
           Copyright  (C)  NVidia Corp.
            
           Public domain  Acknowledge true  type  font 
           provided by  www.dafont.com

         We sent  our  greetings  to our  fellow  groups:
         stravaganza, orion,  conspiracy, threestate, inf 
         madwizards,  the black lotus, farbrausch, exceed
         moppi productions,  kewlers,  mfx, nah-kolor,odd
         marshals, cocoon,three pixels, fairlight,dope pc
         numedia cyclops,  melon design,  rgba,  outracks
         portal process,alien prophets, TaaT, satori,deus 
         traction, vall@day,  reversed engineers, the lab
         pneuma,psyxes, nasty bugs, sense amok, mindlapse  


                         + release + 
      
                   http://asd.demoscene.gr