= Krool Joolz =
An entry for the Nullarbor 2006 game programming competition.
It was developed from 13th to the 19th of Feburary, 2006.
== System Requirements ==
Minimum System Requirements are not know, however, the below requirements
should be suitable.
* 15MB Hard Disk Space
* OpenGL Accelerated 3D Video Card (64MB RAM)
* Windows XP
* 256 MB RAM
* 1.5 GHZ CPU or equivalent
== Command Line Options ==
fullscreen : run game in fullscreen
--res 800,600 : run game in 800x600 mode. Replace 800,600 with any desired
== Description ==
Krool Joolz is a color matching game, in a 3D space. Click the joolz which
are touching at least two other joolz of the same color.
== Controls ==
W : Zoom In
S : Zoom Out
A : Rotate 60 degrees counter clockwise
D : Rotate 60 degrees clockwise
Space : Rotate 180 degrees
Enter : Reset view (if you get lost in space)
Left mouse button : Select a Jool.
Right mouse button: Hold the mouse button down, then drag left, right, up
or down, then release the mouse button. This will rotate the view, and zoom
in and out.
Scroll wheel : Zoom in and out.
== Game Modes ==
Therapy : This mode runs forever, and is suitable for putting one's
self to sleep.
Arcade : Race agains the clock, collecting as many joolz as you can.
Powerups extend the clock.
Consternation: Attempt to lock the jool grid, so that no more moves can be
made. The less joolz you click, the higher your score.
== The Team ==
Simon Wittber : Concept, Programming, Audio, Modeling
Christel-lee Wittber : Quality Assurance, Modeling
Steven Donald : Illustration, Art Direction
Trevor Kenney : Gameplay Testing
== Contact Details ==
Email : email@example.com