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<root>­/­parties­/­2006­/­demozone06­/­demo/guideline_bluem.zip

File size:
16 145 751 bytes (15.40M)
File date:
2006-08-01 00:37:50
Download count:
all-time: 1 109

Screenshot (by pouët.net)

Screenshot

Preview

  • guideline_bluem/ dir
  • guideline_bluem/data/ dir
  • guideline_bluem/data/3ds/ dir
  • guideline_bluem/data/3ds/credits/ dir
  • guideline_bluem/data/3ds/credits/alusiLightingMap.jpg 117.09K
  • guideline_bluem/data/3ds/credits/Box1402LightingMap.jpg 123.01K
  • guideline_bluem/data/3ds/credits/credits_alusi_stil.max.xml.gz 239.42K
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  • guideline_bluem/data/3ds/credits/credits_deadcircuit_stil.max.xml.gz 551.42K
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  • guideline_bluem/data/3ds/credits/outside_beta00LightingMap.jpg 105.82K
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  • guideline_bluem/data/3ds/cubes/ dir
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  • guideline_bluem/data/3ds/greebletunnel/ dir
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  • guideline_bluem/data/3ds/greebletunnel/greebletunnel.max.xml.gz 1.91M
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  • guideline_bluem/data/3ds/greets/ dir
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  • guideline_bluem/data/3ds/greets/bomengreets.max.xml.gz 1.54M
  • guideline_bluem/data/3ds/greets/bomenLightingMap.jpg 82.10K
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  • guideline_bluem/data/3ds/scene6/ dir
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  • guideline_bluem/data/3ds/scene6/tunnel1DiffuseMap.png 5.94K
  • guideline_bluem/data/3ds/scene6/tunnel1LightingMap.jpg 133.28K
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  • guideline_bluem/data/3ds/torus/ dir
  • guideline_bluem/data/3ds/torus/Gengon01LightingMap.png 8.85K
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  • guideline_bluem/data/3ds/torus/Torus Knot01LightingMap.jpg 18.76K
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  • guideline_bluem/data/3ds/torus/torus06.max.xml.gz 20.52K
  • guideline_bluem/data/3ds/torustunnel/ dir
  • guideline_bluem/data/3ds/torustunnel/Torus01LightingMap.png 135.51K
  • guideline_bluem/data/3ds/torustunnel/Torus02LightingMap.png 146.00K
  • guideline_bluem/data/3ds/torustunnel/Torus03LightingMap.png 146.61K
  • guideline_bluem/data/3ds/torustunnel/Torus04LightingMap.png 146.38K
  • guideline_bluem/data/3ds/torustunnel/torustunnel.max.xml.gz 1.88M
  • guideline_bluem/data/3ds/torustunnel/tunnel1DiffuseMap.png 5.94K
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  • guideline_bluem/data/3ds/tunnel01/ dir
  • guideline_bluem/data/3ds/tunnel01/background.jpg 29.84K
  • guideline_bluem/data/3ds/tunnel01/clouds.jpg 60.79K
  • guideline_bluem/data/3ds/tunnel01/Cylinder01LightingMap.png 32.73K
  • guideline_bluem/data/3ds/tunnel01/lightmap_tunnel.jpg 10.38K
  • guideline_bluem/data/3ds/tunnel01/object.jpg 15.47K
  • guideline_bluem/data/3ds/tunnel01/star.xml.gz 123.44K
  • guideline_bluem/data/3ds/tunnel01/starLightingMap.jpg 11.08K
  • guideline_bluem/data/3ds/tunnel01/texture.png 3.35K
  • guideline_bluem/data/3ds/tunnel01/tunnel01.max.xml.gz 37.13K
  • guideline_bluem/data/configuration.xml 359B
  • guideline_bluem/data/demo.ogg 2.81M
  • guideline_bluem/data/effects/ dir
  • guideline_bluem/data/effects/blend.dll 6.00K
  • guideline_bluem/data/effects/blob.dll 8.50K
  • guideline_bluem/data/effects/blob_pixelshaded.dll 10.00K
  • guideline_bluem/data/effects/blokjes.dll 6.00K
  • guideline_bluem/data/effects/blur.dll 5.00K
  • guideline_bluem/data/effects/blurPixelshaded.dll 7.50K
  • guideline_bluem/data/effects/bump.dll 6.00K
  • guideline_bluem/data/effects/distort.dll 7.00K
  • guideline_bluem/data/effects/Effect.dll 5.00K
  • guideline_bluem/data/effects/grid.dll 5.50K
  • guideline_bluem/data/effects/julia.dll 5.00K
  • guideline_bluem/data/effects/kaleido.dll 5.00K
  • guideline_bluem/data/effects/layer.dll 6.00K
  • guideline_bluem/data/effects/layerBlur.dll 5.00K
  • guideline_bluem/data/effects/timer.dll 3.50K
  • guideline_bluem/data/effects/tunnelRayTrace.dll 3.00K
  • guideline_bluem/data/effects/xml.dll 14.50K
  • guideline_bluem/data/layers/ dir
  • guideline_bluem/data/layers/7thcube.png 8.86K
  • guideline_bluem/data/layers/addcode.png 10.52K
  • guideline_bluem/data/layers/black.png 4.56K
  • guideline_bluem/data/layers/blauw_zon_alpha.png 12.88K
  • guideline_bluem/data/layers/blokjes_blauw.png 5.71K
  • guideline_bluem/data/layers/blue_overlay.jpg 84.82K
  • guideline_bluem/data/layers/bluem.png 238.78K
  • guideline_bluem/data/layers/bluem_end_screen.jpg 111.07K
  • guideline_bluem/data/layers/bluem_txt.png 14.02K
  • guideline_bluem/data/layers/cirkel_design.png 24.38K
  • guideline_bluem/data/layers/cirkel_design_alpha.png 18.90K
  • guideline_bluem/data/layers/cirkels_blokjes.png 22.28K
  • guideline_bluem/data/layers/code.png 7.37K
  • guideline_bluem/data/layers/code_alusi.png 8.51K
  • guideline_bluem/data/layers/codecode.png 8.34K
  • guideline_bluem/data/layers/demozone.png 10.41K
  • guideline_bluem/data/layers/demozone_groot.png 6.91K
  • guideline_bluem/data/layers/design.png 8.54K
  • guideline_bluem/data/layers/design_thebat.png 9.74K
  • guideline_bluem/data/layers/farbrausch.png 9.80K
  • guideline_bluem/data/layers/glow_blokjes.png 16.28K
  • guideline_bluem/data/layers/grid.png 553.73K
  • guideline_bluem/data/layers/grid_horizontaal.png 4.87K
  • guideline_bluem/data/layers/guideline.png 8.52K
  • guideline_bluem/data/layers/guideline_groot.png 7.23K
  • guideline_bluem/data/layers/haujobb.png 8.99K
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  • guideline_bluem/data/layers/limpninja.png 9.82K
  • guideline_bluem/data/layers/losse_cirkel.png 9.90K
  • guideline_bluem/data/layers/mainloop.png 9.66K
  • guideline_bluem/data/layers/moppi.png 8.61K
  • guideline_bluem/data/layers/music.png 7.69K
  • guideline_bluem/data/layers/music_deadcircuit.png 10.41K
  • guideline_bluem/data/layers/pijlen.png 7.08K
  • guideline_bluem/data/layers/presents.png 6.29K
  • guideline_bluem/data/layers/TLOTB.png 7.26K
  • guideline_bluem/data/layers/wit.png 4.13K
  • guideline_bluem/data/layers/you.png 6.87K
  • guideline_bluem/data/layers/zwart.png 3.50K
  • guideline_bluem/data/loading_screen.jpg 74.23K
  • guideline_bluem/data/pixelshaders/ dir
  • guideline_bluem/data/pixelshaders/blend.fragment 3.15K
  • guideline_bluem/data/pixelshaders/blend.vertex 221B
  • guideline_bluem/data/pixelshaders/blur.fragment 629B
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  • guideline_bluem/data/pixelshaders/bolmp.fragment 269B
  • guideline_bluem/data/pixelshaders/bolmp.vertex 915B
  • guideline_bluem/data/pixelshaders/bump.fragment 640B
  • guideline_bluem/data/pixelshaders/bump.vertex 625B
  • guideline_bluem/data/scene1.xml 9.36K
  • guideline_bluem/data/scene2.xml 6.48K
  • guideline_bluem/data/scene3.xml 10.16K
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  • guideline_bluem/data/scene5.xml 7.11K
  • guideline_bluem/data/script.dtd 1.01K
  • guideline_bluem/data/script.xml 379B
  • guideline_bluem/data/synchronizer.xml 35.68K
  • guideline_bluem/data/textures.xml 3.77K
  • guideline_bluem/demo.exe 32.00K
  • guideline_bluem/general.dll 9.00K
  • guideline_bluem/glue.dll 56.00K
  • guideline_bluem/guideline_bluem.nfo 2.84K
  • guideline_bluem/jpeg.dll 165.47K
  • guideline_bluem/libpng13.dll 124.00K
  • guideline_bluem/pixelshaders/ dir
  • guideline_bluem/pixelshaders/blur.fragment 629B
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  • guideline_bluem/readme.txt 2.84K
  • guideline_bluem/screenshot.png 482.04K
  • guideline_bluem/sdk.dll 26.00K
  • guideline_bluem/SDL.dll 232.00K
  • guideline_bluem/SDL_image.dll 40.00K
  • guideline_bluem/SDL_mixer.dll 264.00K
  • guideline_bluem/Tao.OpenGl.dll 2.33M
  • guideline_bluem/Tao.OpenGl.ExtensionLoader.dll 20.00K
  • guideline_bluem/Tao.OpenGl.Glu.dll 56.00K
  • guideline_bluem/Tao.Sdl.dll 68.00K
  • guideline_bluem/video.dll 6.50K
  • guideline_bluem/zlib1.dll 54.50K

file_id.diz

                                          ::!!              
                                        !!MMMMUU            
                                      !!MMMMMMMMMM!!        
                                    ""MMMMMMMMMMMMMMDD      
                                    MMMMMM;;    nnMMMMMM!!  
                                  MMMMMM!!        MMMM      
                                BBMMMMMM!!        ##zz      
                              nnMMMMMMMMDD        ##        
                            ;;MMMMMMMMMMMMnn    BB          
                            ffMMMMMMMMMMMMMMMMMM;;          
                              BBMMMMMMMMMMMMMM!!            
                                ""UUMMMMMMMM""              
                                      ffMM!!                
                                      DDMM                  
                                    DDMMMMff                
                                  BBMMMMMMMM                
                        "";;    ##MMMMMMMMMM##              
                    wwDDee;;    ##MMMMMMMMMMMMDD            
                nnBB!!            ##MMMMMMMMMMMMUU          
            ;;##nn                  DDMMMMMMMMMMMMww        
          zzMM""                      UUMMMMMMMMMMMMee      
        wwMM;;                          UUMMMMMMMMMMMMff    
      UUMMzz                              DDMMMMMMMMMMMM::  
    UUMMMM                                  MMMMMMMMMMMMDD  
  zzMMMMBB                                  ;;MMMMMMMMMMMM  
  MMMMMMMM                                    BBMMMMMMMMMM  
nnMMMMMMMM;;                                  ffMMMMMMMMww  
wwMMMMMMMM##                                  !!MMMMMMMM    
nnMMMMMMMMMMDD                                !!MMMMMMee    
""MMMMMMMMMMMM##                              ffMMMM##      
  MMMMMMMMMMMMMMMMnn                          eeMMMM        
  ;;MMMMMMMMMMMMMMMMMMnn                      MMMM;;        
    ffMMMMMMMMMMMMMMMMMMMMDDff              wwMM!!          
      ffMMMMMMMMMMMMMMMMMMMMMMMM##wwffffeeMMMM""            
        ;;MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM;;              
            eeMMMMMMMMMMMMMMMMMMMMMMMMMMMM                  
                eeMMMMMMMMMMMMMMMMMMMMee                    
                    ffBBMMMMMMMMMMMM;;                      
                          ;;zzzz::    Guideline      
                                     `Bluem'
 
                                      
                             released at DemoZone 2006

Coding: 			    							Alusi
Max Exporter, Shaders, Additional code: 		    BetA
Modelling & Design:     							The Bat
Music: 				    							Dead.Circuit

                            www.richtlijn.be

Finally, a demo finished before the deadline. This is the third
demo made using our own system, coded entirely in c#. 

See you at BCN!