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::::::::::::::::::::::::::::::::::::::::::::::::::::::
::::::::::::::[ Dead Hackers Society ]::::::::::::::::
::::::::::::::::::::::::::::::::::::::::::::::::::::::
: :
: Derealization :
: :
: July 30, 2006 :
: :
: (Released at the Big Floppy People party) :
: :
:....................................................:
: :
: Machine: Falcon060 / 66MHz or more :
: :
: Any TOS compatible OS :
: :
:....................................................:
: :
: Credits: Music Crazy Q :
: :
: 3D-texturing Gizmo :
: :
: 3D-editing Gizmo & Evil :
: :
: 2D-graphics Crazy Q & Evil :
: :
: Photography Crazy Q, Gizmo & Evil :
: :
: Design Evil :
: :
: Code Gizmo & Evil :
: :
:....................................................:
: :
: Thanks: Deez of Evolution for finally releasing :
: the first Falcon060 demo. Which without :
: we'd never be motivated to make this :
: one. :
: :
: Zweckform of Paradox for the Falcon :
: 3D-model. :
: :
: Kalms of TBL for the fast c2p routine. :
: :
: NoRing and NoBrain of NoCrew for the :
: superfast Mpeg Audio player. :
: :
: To various websites for ideas, material :
: and information. :
: :
: The mental care museum in Ster for :
: providing ideas and information. :
: :
: The organisers of the Big Floppy People :
: who ruined our summer holidays by :
: throwing a party at this time of the :
: year.. :
: :
: The Amigascene for doing some truly :
: amazing 060-demos and setting the bar :
: really high, some day, we'll catch up ;):
: :
: Personal thanks from Evil and Gizmo to :
: Crazy Q for the awesome music, which he :
: composed after our wishes and delivered :
: in nearly no time at all. :
: :
:....................................................:
: :
: Notes: So here is our first Falcon demo for :
: over five years. Yes, it's been far far :
: too long. Hopefully the next one will :
: not take that long. The demo was mainly :
: made during July 2006, after resting a :
: bit from the Outline releases (invit :
: and 96k). :
: :
: We had many more ideas which has been :
: put aside due to deadline reasons, yes :
: isn't that the thing every damn time? :
: Some of the screens have material photo-:
: graphed from a deserted mental asylum :
: for criminals that was in use from 1912 :
: to 1989, it's been falling apart bit by :
: bit since then. Although a bit scary :
: to enter, it had a great impact and :
: helped doing a few of the screens. :
: :
: The idea, which might be hard to spot, :
: is a beginning with an uplifting and :
: clean feeling. Where the second part :
: has mentally gone right to hell. It was :
: harder to illustrate than expected. :
: :
: :
: On a technical note, this demo is using :
: our new 3D-routines we call "Real 3D" :
: which features certain things we havn't :
: had support for in earlier demos. :
: All but one screen are using 8 bit depth:
: with 24 bit palette and a resolution :
: of 320x180 pixels. The demo and 3D :
: engine should be easy to port to other :
: platforms and an Amiga port is planned :
: in the near future. :
: A full tutorial and sourcecode release :
: of Real 3D will likely be made in the :
: coming months (or years..). :
: :
: Some of it's features are; :
: :
: - Cubic splines for camera motion :
: - Full 3D-clip including near and far :
: Z-clip :
: - High resolution floating point :
: geometry calculations :
: - Subpixel and subtexel accuracy :
: - Polygon rasterizers for flat, :
: gourad, texturemapped and envmapped :
: polygons :
: - Additional drawing primitves; :
: anti-alias linedrawing, anti-alias :
: dots. :
: - Full UV-mapping of objects :
: :
:....................................................:
: :
: :
: That's it, we hope to see many new Falcon releases :
: from YOU in the future, the Falcon deserves more :
: stuff. :
: :
: :
: :
: :
: :
: Never give up - stay Atari! :
: :
: :
: :
:....................................................: