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<root>­/­parties­/­2006­/­assembly06­/­oldskool­/­music/power_crunch_by_ctrix_from_australia.zip

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3 835 690 bytes (3.66M)
File date:
2006-08-06 01:06:14
Download count:
all-time: 887

Preview

  • PowerCrunch_chiptune_cTrix(2006)/PowerCrunch_cTrix(2006).mp3 4.36M
  • PowerCrunch_chiptune_cTrix(2006)/readme.nfo 1.73K
  • PowerCrunch_chiptune_cTrix(2006)/SOURCE/ dir
  • PowerCrunch_chiptune_cTrix(2006)/SOURCE/6ct_triangle_loop_at_31_T0.wav 428B
  • PowerCrunch_chiptune_cTrix(2006)/SOURCE/7ct_square_L86_T-14.wav 428B
  • PowerCrunch_chiptune_cTrix(2006)/SOURCE/8ct_square2_L118_T0.wav 428B
  • PowerCrunch_chiptune_cTrix(2006)/SOURCE/9ct_square3_L101_T61.wav 428B
  • PowerCrunch_chiptune_cTrix(2006)/SOURCE/PowerCrunch_Source_forRebuild.mod 42.13K

file_id.diz

Track: Power Crunch
   by: cTrix, 2006 (Australia)
email: grooveland@hotmail.com


Thankyou for listening to the MP3 File of my Chip Tune!

The MP3 version of this tune sounds exactly as MODPlug plays it
from the original source MOD file as it is supposed to be interpreted.



Rebuilding Source MOD
---------------------

I have provided the source MOD, in case you want to rebuild the file. 

If you wish to rebuild the source, you can do so by opening the MOD file in ModPlug
tracker.  This file contains the DRUMS only.  To load the samples, import each sample where:

6ct_triangle_loop_at_31_T0.wav
= Sample allocation 6,  Loop end at 31, Tuning +61, Vol 64

7ct_square_L86_T-14.wav
= Sample allocation 7,  Loop end at 86, Tuning -14, Vol 54

8ct_square2_L118_T0.wav
= Sample allocation 8,  Loop end at 118, Tuning 0, Vol 50

So 9ct_square3_L101_T61.wav
= Sample allocation 9,  Loop end at 101, Tuning +61, Vol 58

Please accept my apologies for this work around! 


Why do we have to do this?
--------------------------

Upon saving a MOD, ModPlug actually changes the sound of the samples by moving their loop points to an "even" number (?). This is a critical issue when a sample is only 31 samples long!  Modplug also forces the last sample to be a value of 128 on any defined loop point hence making solid crunchy chip sound, sound totally horrible.

By rebuilding the file as above, you will hear the tune exactly as
it is supposed to play in ModPlug.

I'm sure there is a way to fix it by using a HEX editor by manually changing the loop points and sample information within the MOD.  Unfortunately, I'm not a coder! If anyone can show me how to do this, I would be very grateful!

Cheers!

:-) cTrix, 2006