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<root>­/­parties­/­2005­/­compusphere05­/­demo/vvd_osmosis_final.zip

File size:
7 118 253 bytes (6.79M)
File date:
2005-09-16 23:38:43
Download count:
all-time: 679

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  • osmosis_final/ dir
  • osmosis_final/_gfx/ dir
  • osmosis_final/_gfx/vsxu_logo.jpg 12.91K
  • osmosis_final/_gfx/vsxu_logo_bkg.jpg 6.93K
  • osmosis_final/_plugins/ dir
  • osmosis_final/_plugins/maths.misc-lib.dll 66.50K
  • osmosis_final/_plugins/maths.parameters.oscillators.oscillator.dll 30.50K
  • osmosis_final/_plugins/mesh.generators.metaballs.dll 45.00K
  • osmosis_final/_plugins/mesh.generators.simple-lib.dll 53.50K
  • osmosis_final/_plugins/mesh.importers.obj.dll 85.00K
  • osmosis_final/_plugins/particlesystems.generators.basic_spray.dll 42.00K
  • osmosis_final/_plugins/particlesystems.generators.from_mesh.dll 37.50K
  • osmosis_final/_plugins/renderers.examples.simple.dll 36.50K
  • osmosis_final/_plugins/renderers.jaw-lib.dll 140.00K
  • osmosis_final/_plugins/renderers.mesh.dll 87.00K
  • osmosis_final/_plugins/renderers.opengl_modifiers-lib.dll 59.00K
  • osmosis_final/_plugins/renderers.particlesystems.simple.dll 57.50K
  • osmosis_final/_plugins/renderers.swt.dll 68.50K
  • osmosis_final/_plugins/renderers.vovoid.skybox.dll 41.50K
  • osmosis_final/_plugins/texture.bitmaps.generators.particles-lib1.dll 51.00K
  • osmosis_final/_states/ dir
  • osmosis_final/_states/visuals/ dir
  • osmosis_final/_states/visuals/_default 99.30K
  • osmosis_final/_states/visuals/foliba2000 1.38K
  • osmosis_final/file_id.diz 1.10K
  • osmosis_final/fmod.dll 157.50K
  • osmosis_final/glew_shared.dll 247.50K
  • osmosis_final/glut32.dll 85.00K
  • osmosis_final/jpeg.dll 165.47K
  • osmosis_final/mingwm10.dll 15.59K
  • osmosis_final/pthreadGCE.dll 103.21K
  • osmosis_final/resources/ dir
  • osmosis_final/resources/meshes/ dir
  • osmosis_final/resources/meshes/wings.obj 5.76M
  • osmosis_final/resources/osmosis/ dir
  • osmosis_final/resources/osmosis/backdrop.jpg 351.09K
  • osmosis_final/resources/osmosis/mecha.jpg 181.13K
  • osmosis_final/resources/osmosis/mecha_dodge.jpg 67.89K
  • osmosis_final/resources/osmosis/mecha_hires.jpg 1.05M
  • osmosis_final/resources/osmosis/metaball_texture.jpg 10.99K
  • osmosis_final/resources/osmosis/names.jpg 136.99K
  • osmosis_final/resources/osmosis/osmosis.mp3 2.73M
  • osmosis_final/resources/osmosis/ring.jpg 81.56K
  • osmosis_final/resources/osmosis/ring2.jpg 81.56K
  • osmosis_final/resources/vsa/ dir
  • osmosis_final/resources/vsa/center.png 25.21K
  • osmosis_final/resources/vsa/disc_texture.jpg 1.47K
  • osmosis_final/vsxu.exe 372.00K

file_id.diz

------------------------------
   \ . < ] \ . < ]  .  .\\
    /  [ >  /  [ >  /  '//
    v   o   v   o   i   d
            - = -
    O s m o s i s << . 5 f
        final version?

 Improved stuff in final version:
  + should hopefully not stall during
    loading on Nvidia cards
    (please tell us if it still does)
  + less Coder Colors(tm)
  + more and better sequencing
  + an improved ending (was there even one before?)
  + a few more effects added
  + reduced texture resolutions in some
    cases to increase speed on lowend cards

system requirements:
graphics card with GLSL support.
found on newer ATI cards
(9700+ at least, with latest drivers)
and Nvidia FX series
(although nvidia cards still suck at GLSL
performance so expect low framerate)

     first presented at
    Compusphere XIV - 2005

code and design:  j
code:  cor
music:  ptcy
2d gfx:  yume
3d modelling:  pcored
additional vsxu code:  ion

    O< kwakaraff >o

greetinks:
#trax, the order of K, speckdrumm

visit us at
  http://vovoid.com
vsxu project at
  http://vsxu.com

------------------------------