.: .____________________________. :.
._| |_.
___ | __ | ________
_/ //__|__ ____ _ _/ //_______ _____ _|_ / /
_) _ /_\\_ /___ _/ /_\\_ \_ _/ /
\ \ / _/ / \ / / / \ _/
_ /_________\ \ \____\_____\ _ /___\_____\ _
\/-diP--_ _______\_____/-----_ ______\____\-|----bM!-\/
_____|___ ______ __ ______ | _____
__\\_ /__\\_ \___\\_)_ __\\_ \| / //_
_) / / / / (_ / // _/
\ /______\ / / / \ \
_ /_______\_____________\________\___\_______\_______\ _
\/ - ------|--------------------------------|------ - \/
_ _|_ _|_ _
:/( - ---BREAKPOINT 2005--- - )\:
:/( - ------SEMINARS------- - )\:
"Compilers and Assembler"
Oldschool demo coders used to write everything in
assembler - today even 4k-intros are written in c++.
The compiler is the most important tool of the
programmer, and those who seek optimum performance in
time and space should examine carefully what the compiler
does. This seminar shows which c++-constructs generate
good code and which don't, focussing on Microsoft Visual
C++. The requirements of intro-programming and 3d
computer graphics raise their own questions. "Inline
assembly" and "intrinsics" are presented, and one should
consider the CPU: optimised assembler code looks quite
different today than back in the oldschool times.
Dierk 'chaos' Ohlerich / farbrausch
Chaos is one of the best known and highest rated coders
in the demoscene. Back in the days as a member of Sanity
he did not only do never-forgotten demos on the Amiga,
he also invented new techniques like the rotozoomer.
He continued his work on the PC and supplied important
parts for some of the best known demos and intros of the
scene and set new standards with demotools like
.werkkzeug. In his day job he works as a game developer
at 49 Games.
www.farbrausch.com
theprodukkt.com
www.xyzw.de
- - - -- -- --- -- [http://breakpoint.untergrund.net]