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           :/( - ---BREAKPOINT 2005--- - )\:
           :/( - ------SEMINARS------- - )\:


"Normalmapping - problems and solutions"

There are a lots of demos in the net using normalmaps and
it should be easy to use this technology in theory. But 
it is not - there are a lot of problems if you do not 
take care of several things. Starting with a short 
overview about normalmapping and how it works i will 
discuss the differences about object and tangent space 
normalmaps. The main topic will be the possible problems
with tangent space normalmaps and what can be done to fix
these or at least work around them. I will describe some
methods how to create the normalmaps and give some hlsl 
shader code examples how to use them. This talk is 
targeted to artists creating models with normalmaps and 
for programmers developing the shader.

Clemens 'Peci' Pecinovsky / Scoopex

Peci started his demo-scene career on c64 and amiga 
although he first joined the scene in 1993 on pc. He 
studied computer science on the technical university 
of vienna and since 2003 in the computer games industrie
as a programmer in 2003. Nowadays he is specialised in 
shader programming and sized optimized programming for 
4k intros.

www.scoopex.at


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