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<root>­/­parties­/­2005­/­assembly05­/­game/kumoon4assembly.zip

File size:
6 419 544 bytes (6.12M)
File date:
2005-07-26 23:42:47
Download count:
all-time: 5 839

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  • fmodex.dll 222.50K
  • Kumoon.exe 176.00K
  • Models/ dir
  • Models/bazooka.obj 79.04K
  • Models/foot2.obj 23.41K
  • Models/GameOver.obj 86.24K
  • Models/granu2.obj 158.68K
  • Models/Revolver2.obj 85.85K
  • Models/Shotgun.obj 91.80K
  • MOPE.dll 188.00K
  • README_Kumoon.txt 1.11K
  • Rooms/ dir
  • Rooms/KumoonRoomSyntax.doc 26.00K
  • Rooms/Room1.dat 277B
  • Rooms/Room10.dat 473B
  • Rooms/Room11.dat 155B
  • Rooms/Room12.dat 206B
  • Rooms/Room13.dat 233B
  • Rooms/Room14.dat 169B
  • Rooms/Room15.dat 205B
  • Rooms/Room16.dat 304B
  • Rooms/Room17.dat 470B
  • Rooms/Room18.dat 332B
  • Rooms/Room19.dat 163B
  • Rooms/Room2.dat 129B
  • Rooms/Room20.dat 571B
  • Rooms/Room21.dat 341B
  • Rooms/Room22.dat 522B
  • Rooms/Room23.dat 336B
  • Rooms/Room24.dat 420B
  • Rooms/Room25.dat 602B
  • Rooms/Room26.dat 774B
  • Rooms/Room27.dat 543B
  • Rooms/Room28.dat 415B
  • Rooms/Room29.dat 832B
  • Rooms/Room3.dat 186B
  • Rooms/Room30.dat 335B
  • Rooms/Room31.dat 552B
  • Rooms/Room32.dat 191B
  • Rooms/Room33.dat 583B
  • Rooms/Room34.dat 420B
  • Rooms/Room35.dat 235B
  • Rooms/Room36.dat 179B
  • Rooms/Room37.dat 796B
  • Rooms/Room38.dat 462B
  • Rooms/Room39.dat 286B
  • Rooms/Room4.dat 107B
  • Rooms/Room5.dat 66B
  • Rooms/Room6.dat 229B
  • Rooms/Room7.dat 242B
  • Rooms/Room8.dat 156B
  • Rooms/Room9.dat 198B
  • ScreenShot_Kumoon.png 27.73K
  • Sounds/ dir
  • Sounds/box/ dir
  • Sounds/box/box1cut1.wav 35.54K
  • Sounds/box/box1cut2.wav 82.79K
  • Sounds/box/box1cut3.wav 24.17K
  • Sounds/chick/ dir
  • Sounds/chick/tweet2.wav 317.56K
  • Sounds/grenade/ dir
  • Sounds/grenade/gren-explo1.wav 527.44K
  • Sounds/grenade/gren-shoot1.wav 303.04K
  • Sounds/jingle-lose.wav 348.62K
  • Sounds/jingle-victory.wav 313.94K
  • Sounds/jingleneg1rev.wav 1.32M
  • Sounds/kumoon-menu.mp3 754.00K
  • Sounds/menu/ dir
  • Sounds/menu/menu1.WAV 11.16K
  • Sounds/menu/menu2.WAV 12.25K
  • Sounds/revolver/ dir
  • Sounds/revolver/revo-shoot2.wav 118.37K
  • Sounds/shotgun/ dir
  • Sounds/shotgun/shotgun-shoot1.wav 374.04K
  • Sounds/tr-kumoontest1.mp3 1.13M
  • Textures/ dir
  • Textures/BasicChrome.tga 192.04K
  • Textures/ConcreteFloor2.tga 256.04K
  • Textures/CREDITS.tga 768.04K
  • Textures/FurBall2.tga 256.04K
  • Textures/Graphics2D.tga 2.00M
  • Textures/Help1.tga 768.04K
  • Textures/Intro.tga 384.04K
  • Textures/Letters5.tga 1.00M

file_id.diz

Kumoon 1.0
==========

Kumoon is a third-chick-shooter game where the goal is to knock down red boxes. The chick carries three weapons: revolver, shotgun and a bazooka. Each weapon has its own characteristics. 

In order to successfully complete a room, the player must have positive points when all the red boxes have been knocked down. See the game's help for details on the scoring.

By default the game runs in fullscreen mode. If you want to run the game in a window, edit the "Settings_<computername>.txt" file, line 2 (write WINDOW instead of FULLSCREEN). This file is created when you run the game for the first time. You can also set the resolution on the first line of the file.

Visit www.pakoon.com for future updates.

	Created by 
		Mayoneez and the Boyz 
		(see credits for a full list of authors)



Thanks to:

  www.fmod.org
  nehe.gamedev.net

Acknowledgements:

  The MOPED physics engine uses simple multi-body package 
  by Eugene Laptev, Oxford Dynamics 
  <eugene_laptev@oxforddynamics.co.uk>
  http://www.oxforddynamics.co.uk. 

  (Part of the box-box intersection test code)