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<root>­/­parties­/­2005­/­assembly05­/­demo/light_amplification_by_stimulated_emission_of_radiation_(final)_by_ananasmurska.zip

File size:
5 537 898 bytes (5.28M)
File date:
2005-08-11 23:46:26
Download count:
all-time: 3 613

Screenshot (by pouët.net)

Screenshot

Preview

  • Data/ dir
  • Data/block.AML 861B
  • Data/credits-code.png 18.00K
  • Data/credits-gfx.png 17.84K
  • Data/credits-models.png 17.42K
  • Data/credits-music.png 12.53K
  • Data/cubetex.png 151.21K
  • Data/envmap.png 15.62K
  • Data/envmap2.png 39.92K
  • Data/envmap3.png 31.12K
  • Data/envmap4.png 13.35K
  • Data/greenlaser.png 3.38K
  • Data/greet.AML 3.93K
  • Data/greetsit.png 50.60K
  • Data/haromalli.AML 178.85K
  • Data/huone_detail.AML 201.69K
  • Data/huone_simple.AML 7.67K
  • Data/laatikko.AML 45.40K
  • Data/loading.jpg 12.48K
  • Data/mixmyx.png 4.52K
  • Data/noise1.png 25.58K
  • Data/overlay.jpg 155.70K
  • Data/palikka.AML 85.02K
  • Data/pallero.AML 1.92K
  • Data/pallero_detail.AML 1.92K
  • Data/pallo.AML 27.37K
  • Data/redlaser.png 722B
  • Data/ring.AML 43.90K
  • Data/robo_arms.AML 283.61K
  • Data/robo_body.AML 780.71K
  • Data/robo_screen.AML 7.01K
  • Data/roboscreen.png 5.02K
  • Data/shaders/ dir
  • Data/shaders/antiariel.fs 344B
  • Data/shaders/antiariel.vs 274B
  • Data/shaders/boom.fs 479B
  • Data/shaders/boom.vs 215B
  • Data/shaders/distort.fs 434B
  • Data/shaders/distort.vs 274B
  • Data/shaders/smoke.fs 423B
  • Data/shaders/smoke.vs 211B
  • Data/shaders/smoke2.fs 423B
  • Data/shaders/smoke2.vs 274B
  • Data/ship.AML 411.67K
  • Data/shiptex.png 154.72K
  • Data/spot.png 4.54K
  • Data/star2.png 7.56K
  • Data/start.jpg 36.62K
  • Data/tex.png 2.47K
  • Data/TMT - Light Amplification By Stimulated Emission Of Radiation2.ogg 2.79M
  • Data/tunneli.AML 8.34K
  • Data/tykki.AML 299.76K
  • Data/white.png 2.81K
  • fmod.dll 157.50K
  • Laser.exe 164.00K
  • laser.nfo 1.98K

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+ Light Amplification by Stimulated Emission of Radiation +
'========================================================='

  A full bodied Windows demo, released at Assembly 2005

Blueflame:  engine code, effect code, graphics
j.pupu:     effect code, graphics, modelling, model loader
Felor:      modelling
TMT:        music

                             Oh the joys of coder design

You'll probably need a reasonably fast PC, and a OpenGL
accelerator card that supports GLSL, which I guess means
pixel shader 2.x or somesuch in the DirectX parlance.
Something like Radeon 9500 or better.

This one still sucks to a certain degree. Things always
break and people go missing when you need something done.
But we feel certain that this production represents some
improvement from previous ANS prods. Hopefully someone
somewhere will like (or even enjoy) some part of this.

[Edit: Apparently someone did, since we placed 5th in
the demo compo. Yay! Anyways, this is the final release
with some improved error handling and scenes.

If you still have problems run this, please contact
blueflame @ Ircnet or "oh3arha at student.kyamk.fi".
]

Cheers!