version 1.01 - now without crash! (hopefully)
excess vs. kvasigen
music powered by sanestation
1st place, 64kb compo, the gathering 2004
titanstar code email@example.com
sesse code firstname.lastname@example.org
kusma code/design email@example.com
gloom design firstname.lastname@example.org
lug00ber music email@example.com
optimize music firstname.lastname@example.org
not-quite-final version. lots of the design should still be improved and
a lot of the parts are empty, but we'd rather get it out now and be done
- a fast machine (1ghz or so, more preferred), running windows, mac os x
(10.3 or newer) or linux.
- opengl acceleration with support for pbuffers (for decent
render-to-texture), multitexture and a few other minor things. most ati
or nvidia cards (think geforce256 or newer) will do just fine, but faster
cards = more framerate, of course. don't watch demos on crappy cards or
with crappy drivers, please.
- a sound card.
- if you're running linux, you'll need the the arial black truetype font
file in one of the following locations, or the intro will complain:
if you're running debian, install the package msttcorefonts from contrib
and you should be fine. other distributions probably have equivalent
packages, or you can get the files from corefonts.sf.net.
if you have a problem with the fact that we want the intro to look the
same on all platforms (and thus needs that file + freetype), look at it
as just a really small demo. we don't care; we're tired of hacking
binutils and tweaking code to get under 64kb in the first place. (also
remember to have 640x480 set up as a resolution in your xf86config.)
it should be quite obvious how to run the intro. remember to chmod +x the
appropriate binary on linux and mac os x, of course.
greets go out to
aardbei, acme, array, bypass, cellfish, coma, contraz, darkzone, ephidrena,
fairlight, gollum, granma, haujobb, inf, komplex, matt current, nocturnal,
purple, progress, prone, proxima, razor1911, rebels, sorrox, skulls,
spaceballs, the black lotus, the shrimp brigade, the lost souls, unique,
special thanks to leia for letting us work on nemesis at her place before
tg, to ati devrel for generally being friendly and helpful people and to
sverre holm for dsp consultancy. :-)