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<root>­/­parties­/­2004­/­slach04­/­game/invadr_by_kadath_and_fool.zip

File size:
17 964 826 bytes (17.13M)
File date:
2006-07-12 00:59:57
Download count:
all-time: 331

Preview

  • bass.dll 101.11K
  • data/ dir
  • data/arme.ms3d 17.49K
  • data/arme.png 150.06K
  • data/arme.txt 165B
  • data/arme1.png 8.23K
  • data/arme2.png 8.66K
  • data/box.ms3d 1.38K
  • data/box.png 37.89K
  • data/box.txt 72B
  • data/dead.png 38.16K
  • data/detail.png 283.02K
  • data/feu.png 41.03K
  • data/font.png 29.54K
  • data/land2.raw 256.00K
  • data/level1.txt 187B
  • data/level1/ dir
  • data/level1/caliban.mp3 5.33M
  • data/level1/land.raw 256.00K
  • data/level1/logo.png 19.71K
  • data/level1/terrain.png 164.18K
  • data/level2.txt 191B
  • data/level2/ dir
  • data/level2/amonamarth.mp3 5.68M
  • data/level2/land.raw 256.00K
  • data/level2/logo.png 20.45K
  • data/level2/terrain.png 84.76K
  • data/level3.txt 189B
  • data/level3/ dir
  • data/level3/deadlock.mp3 4.09M
  • data/level3/land.raw 256.00K
  • data/level3/logo.png 21.07K
  • data/level3/terrain.png 182.25K
  • data/mouton.ms3d 16.93K
  • data/mouton.txt 68B
  • data/radar.png 5.38K
  • data/sky/ dir
  • data/sky/SkyBack.png 80.39K
  • data/sky/SkyFront.png 76.48K
  • data/sky/SkyLeft.png 56.25K
  • data/sky/SkyRight.png 70.90K
  • data/sky/SkyTop.png 53.26K
  • data/sound/ dir
  • data/sound/fire.wav 1.41K
  • data/temp/ dir
  • data/temp/Copy of land.raw 256.00K
  • data/temp/cube.ms3d 2.53K
  • data/temp/logo3.png 21.07K
  • data/temp/tete.png 4.68K
  • data/temp/tete1.png 5.90K
  • data/temp/tete2.png 5.72K
  • data/temp/tete3.png 5.80K
  • data/temp/tete4.png 5.77K
  • data/temp/tete5.png 6.95K
  • data/tete1.png 6.57K
  • data/tete2.png 6.41K
  • data/tete3.png 6.48K
  • data/tete4.png 6.46K
  • data/tete5.png 7.48K
  • invadR.exe 132.00K
  • log.txt 324B
  • readme.txt 539B

file_id.diz

MATERIAL Material #1
  data/arme.png
  FLAT
  ENVMAP OFF
  data/arme2.png
  ADD
  ENVMAP ON
MATERIAL tube
  data/arme2.png
  FLAT
  ENVMAP ON
  NULL
  
MATERIAL Material #1
  data/box.png
  FLAT
  ENVMAP OFF
  NULL
  
NB_SHEEP 5
SHEEP_SPEED 25
LOGO data/level1/logo.png
WIDTH 512
HEIGHT 512
RAW data/level1/land.raw
BASE data/level1/terrain.png
DETAIL data/detail.png
MUSIC data/level1/caliban.mp3NB_SHEEP 10
SHEEP_SPEED 30
LOGO data/level2/logo.png
WIDTH 512
HEIGHT 512
RAW data/level2/land.raw
BASE data/level2/terrain.png
DETAIL data/detail.png
MUSIC data/level2/amonamarth.mp3NB_SHEEP 15
SHEEP_SPEED 40
LOGO data/level3/logo.png
WIDTH 512
HEIGHT 512
RAW data/level3/land.raw
BASE data/level3/terrain.png
DETAIL data/detail.png
MUSIC data/level3/deadlock.mp3MATERIAL Material01
  data/arme1.png
  FLAT
  ENVMAP ON
  NULL
[System initialized]
type ? for help
texture found
data/arme2.png
Loading level 0/3: data/level1.txt
NB_SHEEP 5

SHEEP_SPEED 25

data/level1/caliban.mp3
Reloading textures...
Ya win
Loading level 1/3: data/level2.txt
NB_SHEEP 10

SHEEP_SPEED 30

data/level2/amonamarth.mp3
Reloading textures...
Ya loose


	     -[InvadR]-

     a action game by Kadath/Fool
	



    [Instructions]

	Kill the flying pigs before they hit
  the ground.
       If more than 5 five pigs hits the ground,
  you're dead.
	Use your radar - HUD to detect them


    [Controls]

	Arrows to move
	Mouse to shoot
	

    [GREETS]
	
	Hello to many friends, demogroups, etc
  Kel Solaar (check 'kel solaar' on google now!),
  xGornerx,Zorglups,Conishiwa,...


	See ya!
	Benoit Jacquier


comments,suggestions,question b_jacquier@yahoo.com