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File size:
54 622 bytes (53.34K)
File date:
2004-08-22 23:10:24
Download count:
all-time: 1 663

Screenshot (by pouët.net)

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  • crime.exe 62.00K
  • file_id.diz 255B
  • read_me.txt 1.83K

file_id.diz

Info for CC04 ORGs
Name: The Crime
Authors: Kraviz, Peregrinius, Nina Koknaeva
Team: -
Compo: 64K
Requirements: Cel600/128/gf2mx
Time: 5.08
Contacts: deniskravtsoff(@)mail(dot)ru
Comments: watching with PopCorn strongly prohibited!
Ranked: 1-st




NFO:



               "The Crime"
              (final v1.0)

      based on "Crime and Punishment"
            by F.M. Dostoevsky


                 Authors:
                ----------

            -- IDa, GFX, kod --
                  Kraviz

                -- Music --
                Peregrinius

              -- Scenario --
                  Kraviz
                Peregrinius

            -- Handdrawn GFX --
               Nina Koknaeva


               Requirements:
              ---------------

             OpenGL 1.1, DX 7.0


                Tools used:
               -------------

                    UPX
       (http://upx.sourceforge.net)

            DemoEditor by SquoQuo
              (www.squoquo.tk)


              Useless words:
             ----------------

  No Z-Buffer can store Dostoevsky's depth,
  it's good time to read the original book
     (and blame us, keeping in mind
       it's our first production).


                Contacts:
               -----------

   kraviz : deniskravtsoff(@)mail(dot)ru

       Peregrinius (Denis Alexanov) :
        peregrinius(@)yandex(dot)ru

        Feeling furious? Show it:
 HTTP://WWW.POUET.NET/PROD.PHP?WHICH=13164


    As we call it an intro (64K demo),
            it's time to add

               Greetings:
              ------------

     FH, CMS, AND, Throb, T-Rex,
 SquoQuo, Disaster Area, Kewlers, HUGI,
 Moppi, Conspiracy, Yodel, Popsy Team,
 FC, Fairlight, Farbrausch, Pouet.net

  HUGE thanks fly to Gargaj and BoyC.


        Final version addition:
       -------------------------

 After all the parties I had extra time
 to work on the intro quietly and bring
 it closer to what I wanted it to be.
 There's always a point, when one has to
                STOP.


         God save the Scene!