file_id.diz
|
| n a g a t a b i
|
|
| About
|
| Nagatabi means "long trip" in Japanese :)
| Designed and coded in really hurry (more than usual)
| Let's introduce you to japanese experience, by
| guiding you through our feelings and thoughts.
|
|
| Credits
|
| yero : code and graphics
|
| JosSs : music
|
|
| Requirements
s e c t o r
| 1GHz+ processor with 128MB
o m e g a
| 3D card with RTT capabilities.
| (tested on GF4mx with 64mb and ATI 5600)
|
|
| Contact
|
| yero@yero.org : demo issues, bugs, etc.
|
| josss@mixmail.com : music issues :)
|
|
| Thanks
|
| Ithaqua, r3d, Utopian, pk, shash,
| and all d00ds from #demoscene
|
| Utopia fonts ("Made in China" font)
|
|
|
| w w w · s e c t o r o m e g a · o r g
|
# sector omega - nagatabi
# -----------------------
#
# code and gfx : yero (yero@yero.org)
# music : josss (josss@mixmail.com)
#
# www.sectoromega.org
settings {
title = "Sector Omega - Nagatabi"
music = "data/JosSs - Nagatabi.mp3"
length = 189000
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}
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angleX = 0.0
angleY = 0.0
angleZ = 0.0
# alpha = 1.0
alpha = curve("linear") { time = 0 value = 1.0
time = 3000 value = 1.0
time = 3001 value = 0.0
time = 3999 value = 0.0
time = 4000 value = 1.0
time = 5000 value = 1.0
time = 5001 value = 0.0
time = 5999 value = 0.0
time = 6000 value = 1.0
time = 7000 value = 1.0
time = 7001 value = 0.0
time = 7999 value = 0.0
time = 8000 value = 1.0
time = 9000 value = 1.0
time = 9001 value = 0.0
time = 9999 value = 0.0
time = 10000 value = 1.0
time = 11000 value = 1.0
time = 11001 value = 0.0
time = 11999 value = 0.0
time = 12000 value = 1.0
time = 13000 value = 1.0
time = 13001 value = 0.0
time = 13999 value = 0.0
time = 14000 value = 1.0
time = 15000 value = 1.0
time = 15001 value = 0.0
time = 15999 value = 0.0
time = 16000 value = 1.0
time = 17000 value = 1.0
time = 17001 value = 0.0
time = 17999 value = 0.0
time = 18000 value = 1.0
time = 19000 value = 1.0
time = 19001 value = 0.0
time = 19999 value = 0.0
time = 20000 value = 1.0
time = 21000 value = 1.0
time = 21001 value = 0.0
time = 21999 value = 0.0
time = 22000 value = 1.0
time = 23000 value = 1.0
time = 23001 value = 0.0
time = 23999 value = 0.0
time = 24000 value = 1.0
time = 25000 value = 1.0
time = 25001 value = 0.0
time = 25999 value = 0.0
time = 26000 value = 1.0
time = 27000 value = 1.0
time = 27001 value = 0.0
time = 27999 value = 0.0
time = 28000 value = 1.0
time = 29000 value = 1.0
time = 29001 value = 0.0
time = 29999 value = 0.0
time = 30000 value = 1.0
time = 31000 value = 1.0
time = 31001 value = 0.0
time = 31999 value = 0.0
time = 32000 value = 1.0
time = 33000 value = 1.0
time = 33001 value = 0.0
time = 33999 value = 0.0
time = 34000 value = 1.0
time = 35000 value = 1.0
time = 35001 value = 0.0
time = 35999 value = 0.0
time = 36000 value = 1.0
}
}
effect("bitmap_standard") {
name = "train tunnel"
begin = 0
end = 35000
layer = 10
texture = "blackdot"
x = curve("linear") { time = 0 value = 5
time = 12000 value = 4
time = 16000 value = -4
time = 19749 value = -4
time = 19750 value = 4
time = 22750 value = -3
}
y = 0.0
z = -1
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.0
}
effect("bitmap_blur") {
name = "sectoromega_jp"
begin = 7000
end = 11000
layer = 4
texture = "sekutaomega_jp"
x = curve("linear"){ time = 7000 value = 4
time = 11000 value = 3
}
y = -5
z = -16
height = 1.0
width = 8.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 7000 value = 0
time = 7500 value = 1
time = 10500 value = 1
time = 11000 value = 0
}
times = 10
displacementX = curve("linear") { time = 7000 value = 0.1
time = 9000 value = 0.0
}
displacementY = -1
}
effect("bitmap_blur") {
name = "presents_jp"
begin = 14000
end = 18000
layer = 4
texture = "presents_jp"
x = curve("linear"){ time = 14000 value = 6
time = 18000 value = 5
}
y = -5
z = -16
height = 1.0
width = 4.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 14000 value = 0
time = 14500 value = 1
time = 17500 value = 1
time = 18000 value = 0
}
times = 10
displacementX = curve("linear") { time = 14000 value = 0.1
time = 16000 value = 0.0
}
displacementY = -1
}
effect("bitmap_blur") {
name = "nagatabi_jp"
begin = 21000
end = 25000
layer = 4
texture = "nagatabi_jp"
x = curve("linear"){ time = 21000 value = 5
time = 25000 value = 4
}
y = -5
z = -16
height = 1.0
width = 4.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 21000 value = 0
time = 21500 value = 1
time = 24500 value = 1
time = 25000 value = 0
}
times = 10
displacementX = curve("linear") { time = 21000 value = 0.1
time = 23000 value = 0.0
}
displacementY = -1
}
effect("fade_standard") {
name = "fade #1"
begin = 0
end = 35000
layer = 10
fadeColor = (0,0,0)
alpha = curve("linear") { time = 0 value = 1.0
time = 5000 value = 0.0
time = 34000 value = 0.0
time = 35000 value = 1.0
}
}
############################################################################################################################
#### SECOND SCENE
############################################################################################################################
effect("bitmap_standard") {
name = "sec_background"
begin = 35500
end = 50000
layer = 1
texture = "sec_background"
x = curve("linear") { time = 35500 value = -0.2
time = 50000 value = -0.3
}
y = 0
z = -2.5
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.0
}
effect("scene_standard") {
name = "barra"
begin = 35500
end = 50000
layer = 2
wireColor = (1.0, 1.0, 1.0)
lighting = false
wireframe = true
model = "barra"
}
effect("bitmap_standard") {
name = "sec_omegalanguage01"
begin = 35500
end = 50000
layer = 3
texture = "omegalanguage01"
x = -15
y = curve("linear") { time = 35500 value = -3
time = 50000 value = 3
}
z = -32
height = 16.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.0
}
effect("bitmap_standard") {
name = "sec_omegalanguage02"
begin = 35500
end = 50000
layer = 3
texture = "omegalanguage02"
x = -13
y = curve("linear") { time = 35500 value = -3
time = 50000 value = 2
}
z = -32
height = 16.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.0
}
effect("bitmap_standard") {
name = "sec_omegalanguage03"
begin = 35500
end = 50000
layer = 3
texture = "omegalanguage03"
x = -11
y = curve("linear") { time = 35500 value = -3
time = 50000 value = 0
}
z = -32
height = 16.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.0
}
effect("bitmap_standard") {
name = "sec_circle01_01"
begin = 35500
end = 50000
layer = 3
texture = "circle01_01"
x = 1
y = 0
z = -2
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = curve("linear") { time = 35500 value = 0
time = 41500 value = 360
time = 47500 value = 720
time = 50500 value = 900
}
alpha = 1.0
}
effect("bitmap_standard") {
name = "sec_circle01_02"
begin = 35500
end = 50000
layer = 3
texture = "circle01_02"
x = 1
y = 0
z = -2
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = curve("linear") { time = 35500 value = 0
time = 41500 value = -360
time = 47500 value = -720
time = 50500 value = -900
}
alpha = 1.0
}
effect("bitmap_standard") {
name = "sec_circle01_03"
begin = 39000
end = 50000
layer = 3
texture = "circle01_03"
x = 1
y = 0
z = -2
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = curve("linear") { time = 39000 value = 0
time = 42000 value = 360
time = 44000 value = 720
time = 46000 value = 900
time = 48000 value = 1260
time = 50000 value = 1620
}
alpha = 1.0
}
effect("bitmap_standard") {
name = "sec_circle01_04"
begin = 35500
end = 50000
layer = 3
texture = "circle01_04"
x = 1
y = 0
z = -2
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = curve("linear") { time = 35500 value = 0
time = 41500 value = -180
time = 47500 value = -360
time = 50500 value = -540
}
alpha = 1.0
}
effect("bitmap_standard") {
name = "sec_circle01_05"
begin = 42500
end = 50000
layer = 3
texture = "circle01_05"
x = 1
y = 0
z = -2
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = curve("linear") { time = 42500 value = 0
time = 45500 value = 360
time = 48500 value = 720
time = 51500 value = 900
}
alpha = 1.0
}
effect("bitmap_standard") {
name = "sec_circle01_06"
begin = 47000
end = 50000
layer = 3
texture = "circle01_06"
x = 1
y = 0
z = -2
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = curve("linear") { time = 47000 value = 0
time = 48000 value = -90
time = 49000 value = -180
time = 50000 value = -360
}
alpha = 1.0
}
effect("bitmap_standard") {
name = "sec_circle01_07"
begin = 35500
end = 50000
layer = 3
texture = "circle01_07"
x = 1
y = 0
z = -2
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = curve("linear") { time = 35500 value = 0
time = 41500 value = -360
time = 47500 value = -720
time = 50500 value = -900
}
alpha = 1.0
}
effect("blur_radial") {
name = "blur #1"
begin = 46000
end = 50000
layer = 5
textureSizeX = 1024
textureSizeY = 512
times = curve("linear") { time = 46000 value = 2
time = 50000 value = 10
}
}.
effect("fade_standard") {
name = "sec_fade"
begin = 35500
end = 50000
layer = 10
fadeColor = (1,1,1)
alpha = curve("linear") { time = 35500 value = 1.0
time = 36500 value = 0.0
time = 38999 value = 0.0
time = 39000 value = 1.0
time = 40000 value = 0.0
time = 42499 value = 0.0
time = 42500 value = 1.0
time = 43500 value = 0.0
time = 45999 value = 0.0
time = 46000 value = 1.0
time = 47000 value = 0.0
time = 49000 value = 0.0
time = 50000 value = 1.0
}
}
############################################################################################################################
#### THIRD SCENE
############################################################################################################################
effect("bitmap_standard") {
name = "sec2_background"
begin = 50000
end = 63750
layer = 1
texture = "sec2_background"
x = curve("linear") { time = 50000 value = 0.2
time = 63750 value = 0.3
}
y = 0
z = -2.5
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.0
}
effect("scene_standard") {
name = "disk"
begin = 50000
end = 63750
layer = 2
wireColor = (1.0, 1.0, 1.0)
lighting = true
wireframe = true
model = "disk"
}
effect("bitmap_standard") {
name = "sec_circle02_01"
begin = 50000
end = 70000
layer = 3
texture = "circle02_01"
x = -0.5
y = 0
z = -3
height = 1.0
width = 1.0
angleX = curve("linear") { time = 50000 value = 0
time = 62000 value = 0
time = 70000 value = 360
}
angleY = 0.0
angleZ = curve("linear") { time = 50000 value = 0
time = 63750 value = 720
}
alpha = curve("linear") { time = 50000 value = 1
time = 63750 value = 1
time = 65000 value = 0
}
}
effect("bitmap_standard") {
name = "sec_circle02_02"
begin = 50000
end = 70000
layer = 3
texture = "circle02_02"
x = -0.5
y = 0
z = -3
height = 1.0
width = 1.0
angleX = 0.0
angleY = curve("linear") { time = 50000 value = 0
time = 62000 value = 0
time = 70000 value = 360
}
angleZ = curve("linear") { time = 50000 value = 0
time = 63750 value = -900
}
alpha = curve("linear") { time = 50000 value = 1
time = 63750 value = 1
time = 65000 value = 0
}
}
effect("bitmap_standard") {
name = "sec_circle02_03"
begin = 50000
end = 70000
layer = 3
texture = "circle02_03"
x = -0.5
y = 0
z = -3
height = 1.0
width = 1.0
angleX = 0.0
angleY = curve("linear") { time = 50000 value = 0
time = 62000 value = 0
time = 70000 value = -180
}
angleZ = curve("linear") { time = 50000 value = 0
time = 63750 value = 900
}
alpha = curve("linear") { time = 50000 value = 1
time = 63750 value = 1
time = 65000 value = 0
}
}
effect("bitmap_standard") {
name = "sec_circle02_04"
begin = 50000
end = 70000
layer = 3
texture = "circle02_04"
x = -0.5
y = 0
z = -3
height = 1.0
width = 1.0
angleX = curve("linear") { time = 50000 value = 0
time = 62000 value = 0
time = 70000 value = -360
}
angleY = 0.0
angleZ = curve("linear") { time = 50000 value = 0
time = 63750 value = -1800
}
alpha = curve("linear") { time = 50000 value = 1
time = 63750 value = 1
time = 65000 value = 0
}
}
effect("bitmap_standard") {
name = "sec_circle02_05"
begin = 50000
end = 70000
layer = 3
texture = "circle02_05"
x = -0.5
y = 0
z = -3
height = 1.0
width = 1.0
angleX = curve("linear") { time = 50000 value = 0
time = 62000 value = 0
time = 70000 value = 360
}
angleY = curve("linear") { time = 50000 value = 0
time = 62000 value = 0
time = 70000 value = -360
}
angleZ = curve("linear") { time = 50000 value = 0
time = 63750 value = 1800
}
alpha = curve("linear") { time = 50000 value = 1
time = 63750 value = 1
time = 65000 value = 0
}
}
effect("bitmap_standard") {
name = "sec_circle02_06"
begin = 50000
end = 70000
layer = 3
texture = "circle02_06"
x = -0.5
y = 0
z = -3
height = 1.0
width = 1.0
angleX = 0.0
angleY = curve("linear") { time = 50000 value = 0
time = 62000 value = 0
time = 70000 value = -180
}
angleZ = curve("linear") { time = 50000 value = 0
time = 63750 value = -900
}
alpha = curve("linear") { time = 50000 value = 1
time = 63750 value = 1
time = 65000 value = 0
}
}
effect("fade_standard") {
name = "sec2_fade"
begin = 50000
end = 63750
layer = 10
fadeColor = (1,1,1)
alpha = curve("linear") { time = 50000 value = 1.0
time = 51000 value = 0.0
time = 56499 value = 0.0
time = 56500 value = 1.0
time = 57500 value = 0.0
time = 62750 value = 0.0
time = 63750 value = 1.0
}
}
############################################################################################################################
#### FUJI
############################################################################################################################
effect("bitmap_standard") {
name = "fuji_lake"
begin = 63750
end = 78000
layer = 1
texture = "fuji_lake"
x = 0
y = -1
z = -6
height = 1.0
width = 4
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.0
}
effect("distortion_water") {
name = "fuji lake"
begin = 63750
end = 78000
layer = 2
textureSizeX = 512
textureSizeY = 256
numQuadsX = 16
numQuadsY = 32
numGenerators = 2
generatorsHeight = 0.1
damping = 0.1
interval = 100 # speed :)
aspectRatio = 1.333333
}
effect("bitmap_standard") {
name = "fuji"
begin = 63750
end = 78000
layer = 3
texture = "fuji"
x = 0
y = 1
z = -6
height = 1.0
width = 4
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.0
}
effect("bitmap_standard") {
name = "fuji_sun01"
begin = 63750
end = 78000
layer = 4
texture = "sun01"
x = curve("linear") { time = 63750 value = 0
time = 70000 value = 2
}
y = 0
z = -5
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 63750 value = 1
time = 70000 value = 0
}
}.
effect("bitmap_standard") {
name = "fuji_sun02"
begin = 71000
end = 76000
layer = 4
texture = "sun02"
x = curve("linear") { time = 71000 value = 2
time = 76000 value = -2
}
y = 0
z = -5
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 71000 value = 0
time = 72000 value = 1
time = 76000 value = 0
}
}.
effect("bitmap_blur") {
name = "fuji_sector"
begin = 64000
end = 69200
layer = 4
texture = "sector"
x = 0
y = 0
z = curve("linear") { time = 64000 value = -3
time = 69200 value = -2.8
}
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 64000 value = 0.0
time = 65000 value = 1.0
time = 67200 value = 1.0
time = 69200 value = 0.0
}
times = 10
displacementX = curve("linear") { time = 64000 value = 0.1
time = 65000 value = 0.0
time = 69200 value = 0.0
}
displacementY = -1
}
effect("bitmap_blur") {
name = "fuji_omega"
begin = 64000
end = 69200
layer = 4
texture = "omega"
x = 0
y = 0
z = curve("linear") { time = 64000 value = -3
time = 69200 value = -2.8
}
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 64000 value = 0.0
time = 65000 value = 1.0
time = 67200 value = 1.0
time = 69200 value = 0.0
}
times = 10
displacementX = curve("linear") { time = 64000 value = 0.1
time = 65000 value = 0.0
time = 69200 value = 0.0
}
displacementY = -1
}
effect("bitmap_blur") {
name = "fuji_presents"
begin = 67200
end = 72800
layer = 4
texture = "presents"
x = 0
y = 0
z = curve("linear") { time = 67200 value = -3
time = 72800 value = -2.8
}
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 67200 value = 0.0
time = 68200 value = 1.0
time = 70800 value = 1.0
time = 72800 value = 0.0
}
times = 10
displacementX = curve("linear") { time = 67200 value = 0.1
time = 68200 value = 0.0
time = 72800 value = 0.0
}
displacementY = -1
}
effect("bitmap_blur") {
name = "fuji_nagatabi"
begin = 70800
end = 78000
layer = 4
texture = "nagatabi"
x = 0
y = 0
z = curve("linear") { time = 70800 value = -3
time = 78000 value = -2.8
}
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 70800 value = 0.0
time = 72800 value = 1.0
time = 77000 value = 1.0
time = 78000 value = 0.0
}
times = 10
displacementX = curve("linear") { time = 70800 value = 0.1
time = 71800 value = 0.0
time = 77000 value = 0.0
time = 78000 value = 1.0
}
displacementY = -1
}
effect("fade_standard") {
name = "fuji_fader"
begin = 63750
end = 78000
layer = 10
fadeColor = (1,1,1)
alpha = curve("linear") { time = 63750 value = 1.0
time = 64750 value = 0.0
time = 77499 value = 0.0
time = 77500 value = 1.0
time = 77600 value = 0.0
time = 77699 value = 0.0
time = 77700 value = 1.0
time = 77800 value = 0.0
time = 77899 value = 0.0
time = 77900 value = 1.0
time = 78000 value = 1.0
}
}
############################################################################################################################
#### KARATE
############################################################################################################################
effect("bitmap_standard") {
name = "karate_background"
begin = 78000
end = 85000
layer = 1
texture = "fight_background"
x = 0.0
y = 0.0
z = -1.0
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.0
}
effect("scene_standard") {
name = "karate"
begin = 78000
end = 85000
layer = 2
wireColor = (1.0, 1.0, 1.0)
lighting = true
wireframe = false
model = "fight"
}
effect("distortion_pixelize") {
name = "disortion pixelize"
begin = 78000
end = 85000
layer = 3
textureSizeX = 1024
textureSizeY = 512
meshSizeX = 32
meshSizeY = 32
}.
effect("sequence") {
name = "karate shadow"
begin = 78000
end = 85000
layer = 4
x = 0.0
y = -0.8
z = -2.0
height = 0.7
width = 1.5
angleX = -180
angleY = 0.0
angleZ = 0.0
alpha = 0.5
interval = 250
frame = "karate01"
frame = "karate02"
frame = "karate03"
frame = "karate04"
frame = "karate05"
frame = "karate06"
frame = "karate07"
frame = "karate08"
frame = "karate09"
frame = "karate10"
frame = "karate11"
frame = "karate12"
frame = "karate13"
frame = "karate14"
frame = "karate15"
frame = "karate16"
frame = "karate17"
frame = "karate18"
frame = "karate19"
frame = "karate20"
frame = "karate21"
frame = "karate22"
frame = "karate23"
frame = "karate24"
frame = "karate25"
frame = "karate26"
frame = "karate27"
frame = "karate27"
frame = "karate27"
frame = "karate27"
}
effect("sequence") {
name = "karate sequence"
begin = 78000
end = 85000
layer = 5
x = 0.0
y = 0.2
z = -1.5
height = 1.5
width = 1.5
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.0
interval = 250
frame = "karate01"
frame = "karate02"
frame = "karate03"
frame = "karate04"
frame = "karate05"
frame = "karate06"
frame = "karate07"
frame = "karate08"
frame = "karate09"
frame = "karate10"
frame = "karate11"
frame = "karate12"
frame = "karate13"
frame = "karate14"
frame = "karate15"
frame = "karate16"
frame = "karate17"
frame = "karate18"
frame = "karate19"
frame = "karate20"
frame = "karate21"
frame = "karate22"
frame = "karate23"
frame = "karate24"
frame = "karate25"
frame = "karate26"
frame = "karate27"
frame = "karate27"
frame = "karate27"
frame = "karate27"
}
effect("blur_motion") {
name = "motion blur"
begin = 78000
end = 85000
layer = 6
textureSizeX = 1024
textureSizeY = 512
interval = 100
newAlpha = 0.55
}
effect("bitmap_standard") {
name = "fight_scrolltext01"
begin = 78000
end = 85000
layer = 10
texture = "fight_scrolltext"
x = -52.0
y = curve("linear") { time = 78000 value = 80
time = 85000 value = 0
}
z = -100
height = 128.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.5
}
effect("bitmap_standard") {
name = "fight_scrolltext02"
begin = 78000
end = 85000
layer = 11
texture = "fight_scrolltext"
x = -48.0
y = curve("linear") { time = 78000 value = 0
time = 85000 value = 80
}
z = -100
height = 128.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.5
}
effect("bitmap_standard") {
name = "fight_scrolltext03"
begin = 78000
end = 85000
layer = 12
texture = "fight_scrolltext"
x = -44.0
y = curve("linear") { time = 78000 value = 40
time = 85000 value = 0
}
z = -100
height = 128.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.5
}
effect("bitmap_standard") {
name = "fight_scrolltext04"
begin = 78000
end = 85000
layer = 13
texture = "fight_scrolltext"
x = -40.0
y = curve("linear") { time = 78000 value = 0
time = 85000 value = 60
}
z = -100
height = 128.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.5
}
effect("bitmap_standard") {
name = "fight_karatedo"
begin = 78000
end = 85000
layer = 14
texture = "fight_karatedo"
x = 2.25
y = -2.25
z = -8.0
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 78000 value = 0.0
time = 78999 value = 0.0
time = 79000 value = 1.0
time = 79100 value = 0.0
time = 79199 value = 0.0
time = 79200 value = 1.0
time = 79500 value = 0.0
time = 80799 value = 0.0
time = 80800 value = 1.0
time = 80900 value = 0.0
time = 80999 value = 0.0
time = 81000 value = 1.0
time = 81300 value = 0.0
time = 82799 value = 0.0
time = 82800 value = 1.0
time = 82900 value = 0.0
time = 82999 value = 0.0
time = 83000 value = 1.0
time = 83300 value = 0.0
time = 84299 value = 0.0
time = 84300 value = 1.0
time = 84400 value = 0.0
time = 84499 value = 0.0
time = 84500 value = 1.0
time = 85000 value = 0.0
}
}
effect("fade_standard") {
name = "fuji_fade"
begin = 78000
end = 85000
layer = 15
fadeColor = (1,1,1)
alpha = curve("linear") { time = 78000 value = 1.0
time = 79000 value = 0.0
time = 85000 value = 0.0
}
}
effect("bitmap_standard") {
name = "fight_frame"
begin = 78000
end = 85000
layer = 16
texture = "fight_frame"
x = 0.0
y = 0.0
z = -2
height = 1.0
width = 1.3333
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.0
}
############################################################################################################################
#### TUNNEL03
############################################################################################################################
effect("particle_expansion") {
name = "expansion"
begin = 84000
end = 92000
layer = 1
texture = "particle"
interval = 50
}
effect("scene_standard") {
name = "tunnel03"
begin = 85000
end = 92000
layer = 2
wireColor = (1.0, 1.0, 1.0)
lighting = true
wireframe = false
model = "fan"
}
effect("bitmap_standard") {
name = "kanji_dream"
begin = 85000
end = 88000
layer = 3
texture = "kanji_dream"
x = 0.0
y = 0.0
z = curve("linear") { time = 85000 value = -8
time = 88000 value = -14
}
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 85000 value = 0
time = 85500 value = 1
time = 87500 value = 1
time = 88000 value = 0
}
}
effect("bitmap_standard") {
name = "kanji_wind"
begin = 86000
end = 89000
layer = 4
texture = "kanji_wind"
x = 3.0
y = 0.0
z = curve("linear") { time = 86000 value = -8
time = 89000 value = -14
}
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 86000 value = 0
time = 86500 value = 1
time = 88500 value = 1
time = 89000 value = 0
}
}
effect("bitmap_standard") {
name = "kanji_night"
begin = 87000
end = 90000
layer = 5
texture = "kanji_night"
x = -3.0
y = 0.0
z = curve("linear") { time = 87000 value = -8
time = 90000 value = -14
}
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 87000 value = 0
time = 87500 value = 1
time = 89500 value = 1
time = 90000 value = 0
}
}
effect("bitmap_standard") {
name = "kanji_star"
begin = 88000
end = 91000
layer = 6
texture = "kanji_star"
x = 0.0
y = 0.0
z = curve("linear") { time = 88000 value = -8
time = 91000 value = -14
}
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 88000 value = 0
time = 88500 value = 1
time = 90500 value = 1
time = 91000 value = 0
}
}
effect("fade_standard") {
name = "tunnel03_fade"
begin = 85000
end = 92000
layer = 10
fadeColor = (1,1,1)
alpha = curve("linear") { time = 85000 value = 1.0
time = 87000 value = 0.0
time = 91000 value = 0.0
time = 92000 value = 1.0
}
}
############################################################################################################################
#### ALIENCIRCLE
############################################################################################################################
effect("bitmap_standard") {
name = "aliencircle_background"
begin = 92000
end = 106000
layer = 1
texture = "aliencircle_background"
x = 0.0
y = 0.0
z = -2.3
height = 1.0
width = 1.3333
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.0
}
effect("scene_standard") {
name = "aliencircle"
begin = 92000
end = 106000
layer = 2
wireColor = (0.0, 0.0, 0.0)
lighting = true
wireframe = false
model = "aliencircle"
}
effect("bitmap_standard") {
name = "alien_so_logo"
begin = 92000
end = 106000
layer = 4
texture = "so_logo"
x = 20.0
y = 14.5
z = -40
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.0
}
effect("television") {
name = "television"
begin = 92000
end = 106000
layer = 5
# alpha = curve("linear") { time = 0 value = 1.0
# time = 20000 value = 0.0 }
alpha = 0.5
}
effect("bitmap_standard") {
name = "donsi_news"
begin = 92000
end = 106000
layer = 6
texture = "donsi_news"
x = curve("linear") { time = 92000 value = 9.0
time = 106000 value = -3.5
}
y = -15.0
z = -40
height = 1.0
width = 32.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.0
}
effect("bitmap_standard") {
name = "tv_crash01"
begin = 95750
end = 97750
layer = 7
texture = "tv_crash01"
x = 0.0
y = 0.0
z = -2.3
height = 1.0
width = 1.3333
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 95750 value = 1.0
time = 97750 value = 0.0
}
}
effect("bitmap_standard") {
name = "tv_crash02"
begin = 99250
end = 101250
layer = 7
texture = "tv_crash02"
x = 0.0
y = 0.0
z = -2.3
height = 1.0
width = 1.3333
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 99250 value = 1.0
time = 101250 value = 0.0
}
}
effect("bitmap_standard") {
name = "tv_crash03"
begin = 102750
end = 104750
layer = 7
texture = "tv_crash03"
x = 0.0
y = 0.0
z = -2.3
height = 1.0
width = 1.3333
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 102750 value = 1.0
time = 104750 value = 0.0
}
}
effect("bitmap_standard") {
name = "tv_frame"
begin = 92000
end = 106000
layer = 10
texture = "tv_frame"
x = 0.0
y = 0.0
z = -2.3
height = 1.0
width = 1.3333
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.0
}
effect("fade_standard") {
name = "tv_fade"
begin = 92000
end = 106000
layer = 11
fadeColor = (1,1,1)
alpha = curve("linear") { time = 92000 value = 1.0
time = 93000 value = 0.0
time = 105000 value = 0.0
time = 106000 value = 1.0
}
}
############################################################################################################################
#### EYES
############################################################################################################################
effect("scene_standard") {
name = "eyes3d"
begin = 106000
end = 121000
layer = 3
wireColor = (1.0, 1.0, 1.0)
lighting = true
wireframe = false
model = "eyes"
}
effect("bitmap_blur") {
name = "credits_yero"
begin = 106000
end = 113000
layer = 4
texture = "credits_yero"
x = 2.3
y = 0
z = curve("linear") { time = 106000 value = -7.5
time = 115000 value = -7
}
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 106000 value = 0
time = 106500 value = 1
time = 112500 value = 1
time = 113000 value = 0
}
times = 10
displacementX = curve("linear") { time = 106000 value = 0.1
time = 108000 value = 0.0
}
displacementY = -1
}
effect("bitmap_blur") {
name = "credits_josss"
begin = 113000
end = 120000
layer = 4
texture = "credits_josss"
x = 2.3
y = 0
z = curve("linear") { time = 113000 value = -7.5
time = 120000 value = -7
}
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 113000 value = 0
time = 113500 value = 1
time = 119000 value = 1
time = 120000 value = 0
}
times = 10
displacementX = curve("linear") { time = 113000 value = 0.1
time = 115000 value = 0.0
}
displacementY = -1
}
effect("fade_standard") {
name = "eyes_fade1"
begin = 106000
end = 107000
layer = 10
fadeColor = (1,1,1)
alpha = curve("linear") { time = 106000 value = 1.0
time = 107000 value = 0.0
}
}
effect("fade_standard") {
name = "eyes_fade2"
begin = 120000
end = 121000
layer = 10
fadeColor = (0,0,0)
alpha = curve("linear") { time = 120000 value = 0.0
time = 121000 value = 1.0
}
}
############################################################################################################################
#### JUNGLE
############################################################################################################################
effect("bitmap_standard") {
name = "bamboo_jungle"
begin = 121000
end = 135000
layer = 1
texture = "jungle"
x = curve("linear") { time = 121000 value = 0.05
time = 135000 value = -0.05
}
y = 0.0
z = -2.1
height = 1.0
width = 1.3333
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.0
}
effect("scene_standard") {
name = "bamboo"
begin = 121000
end = 135000
layer = 2
wireColor = (1.0, 1.0, 1.0)
lighting = true
wireframe = false
model = "bamboo"
}
effect("bitmap_standard") {
name = "bamboo_frame"
begin = 121000
end = 135000
layer = 5
texture = "bamboo_frame"
x = 0.0
y = 0.0
z = -2.4
height = 1.0
width = 1.3333
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.0
}
effect("fade_standard") {
name = "bamboo_fade"
begin = 121000
end = 135000
layer = 6
fadeColor = (0,0,0)
alpha = curve("spline") { time = 121000 value = 1.0
time = 122000 value = 0.0
time = 134000 value = 0.0
time = 135000 value = 1.0
}
}
effect("bitmap_standard") {
name = "b_courage"
begin = 121000
end = 125000
layer = 7
texture = "kanji_courage"
x = -3.0
y = -2.0
z = curve("linear") { time = 121000 value = -10
time = 125000 value = -9.5
}
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("spline") { time = 121000 value = 0.0
time = 122000 value = 1.0
time = 124000 value = 1.0
time = 125000 value = 0.0
}
}
effect("bitmap_standard") {
name = "b_strength"
begin = 124000
end = 128000
layer = 7
texture = "kanji_strength"
x = 3.0
y = 2.0
z = curve("linear") { time = 124000 value = -10
time = 128000 value = -9.5
}
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("spline") { time = 124000 value = 0.0
time = 125000 value = 1.0
time = 127000 value = 1.0
time = 128000 value = 0.0
}
}
effect("bitmap_standard") {
name = "b_soul"
begin = 127000
end = 131000
layer = 7
texture = "kanji_soul"
x = 3.0
y = -2.0
z = curve("linear") { time = 127000 value = -10
time = 131000 value = -9.5
}
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("spline") { time = 127000 value = 0.0
time = 128000 value = 1.0
time = 130000 value = 1.0
time = 131000 value = 0.0
}
}
effect("bitmap_standard") {
name = "b_pray"
begin = 130000
end = 134000
layer = 7
texture = "kanji_pray"
x = -3.0
y = 2.0
z = curve("linear") { time = 130000 value = -10
time = 134000 value = -9.5
}
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("spline") { time = 130000 value = 0.0
time = 131000 value = 1.0
time = 133000 value = 1.0
time = 134000 value = 0.0
}
}
effect("bitmap_standard") {
name = "b_life"
begin = 133000
end = 138000
layer = 7
texture = "kanji_life"
x = 0.0
y = 0.0
z = curve("linear") { time = 133000 value = -10
time = 138000 value = -9
}
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("spline") { time = 133000 value = 0.0
time = 134000 value = 1.0
time = 137000 value = 1.0
time = 138000 value = 0.0
}
}
############################################################################################################################
#### OSAKA SUBWAY
############################################################################################################################
effect("bitmap_standard") {
name = "osaka_subway"
begin = 138000
end = 145000
layer = 1
texture = "osaka_subway"
x = curve("linear") { time = 138000 value = 0
time = 138300 value = 0.2
time = 138600 value = -0.2
time = 138900 value = 0.2
time = 139300 value = -0.2
time = 139900 value = -0.2
time = 140200 value = 0.2
time = 140500 value = -0.2
time = 140800 value = 0.2
time = 141100 value = -0.2
time = 141500 value = -0.2
time = 141800 value = 0.2
time = 142100 value = -0.2
time = 142400 value = 0.2
time = 142700 value = -0.2
time = 143000 value = 0.2
time = 143500 value = 0.2
time = 143800 value = -0.2
time = 144100 value = 0.2
time = 144400 value = -0.2
time = 144700 value = 0.2
time = 145000 value = -0.2
}
y = curve("linear") { time = 138000 value = 0
time = 138300 value = 0
time = 138600 value = -0.2
time = 138900 value = -0.2
time = 139300 value = 0
time = 139900 value = 0
time = 140200 value = 0.2
time = 140500 value = -0.2
time = 140800 value = 0
time = 141100 value = -0
time = 141500 value = -0.2
time = 141800 value = 0.2
time = 142100 value = -0
time = 142400 value = 0
time = 142700 value = -0.2
time = 143000 value = 0.2
time = 143500 value = 0.2
time = 143800 value = 0
time = 144100 value = 0
time = 144400 value = -0.2
time = 144700 value = 0
time = 145000 value = 0
}
z = -1.
height = 2.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.0
}
effect("bitmap_standard") {
name = "osaka_mask"
begin = 138000
end = 145000
layer = 2
texture = "osaka_mask"
x = 0.0
y = 0.0
z = -2.4
height = 1.0
width = 1.3333
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.0
}
effect("sequence") {
name = "osaka countdown"
begin = 138000
end = 145000
layer = 3
x = -1.5
y = 1.2
z = -2.0
height = 1
width = 1
angleX = 0
angleY = 0.0
angleZ = 0.0
alpha = 1.0
interval = 775
frame = "kanji_1"
frame = "kanji_2"
frame = "kanji_3"
frame = "kanji_4"
frame = "kanji_5"
frame = "kanji_6"
frame = "kanji_7"
frame = "kanji_8"
frame = "kanji_9"
frame = "kanji_9"
}
effect("bitmap_standard") {
name = "osaka_text01"
begin = 138000
end = 145000
layer = 4
texture = "osaka_text01"
x = -1.2
y = -1.2
z = -6
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.0
}
effect("scene_standard") {
name = "portal"
begin = 138000
end = 145000
layer = 5
wireColor = (1.0, 1.0, 1.0)
lighting = true
wireframe = false
model = "portal"
}
effect("sequence") {
name = "osaka words"
begin = 138000
end = 145000
layer = 6
x = 0.0
y = 0.0
z = -2.0
height = 1
width = 1
angleX = 0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 138000 value = 1.0
time = 139499 value = 1.0
time = 139500 value = 0.0
time = 139700 value = 0.0
time = 139701 value = 1.0
time = 142999 value = 1.0
time = 143000 value = 0.0
time = 143200 value = 0.0
time = 143201 value = 1.0
time = 145000 value = 1.0
}
interval = 100
frame = "kanji_girl"
frame = "kanji_friend"
frame = "kanji_god"
frame = "kanji_heaven"
frame = "kanji_love"
frame = "kanji_moon"
frame = "kanji_laugh"
}
effect("bitmap_standard") {
name = "osaka_comeon"
begin = 139500
end = 140000
layer = 7
texture = "osaka_comeon"
x = 0.0
y = 0.0
z = -4
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 139500 value = 1.0
time = 140000 value = 0.0
}
}
effect("bitmap_standard") {
name = "osaka_nowgreetings"
begin = 143000
end = 143500
layer = 8
texture = "osaka_nowgreetings"
x = 0.0
y = 0.0
z = -4
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 143000 value = 1.0
time = 143500 value = 0.0
}
}
effect("fade_standard") {
name = "osaka_fade"
begin = 138000
end = 145000
layer = 10
fadeColor = (1,1,1)
alpha = curve("linear") { time = 138000 value = 1.0
time = 140000 value = 0.0
time = 144000 value = 0.0
time = 145000 value = 1.0
}
}
############################################################################################################################
#### GREETINGS
############################################################################################################################
effect("bitmap_standard") {
name = "greetz_background"
begin = 145000
end = 160000
layer = 1
texture = "greetings_background"
x = 0
y = 0.5
z = -1.8
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1
}
effect("bitmap_standard") {
name = "quads1"
begin = 145000
end = 160000
layer = 2
texture = "quads"
x = curve("linear") { time = 145000 value = 15
time = 160000 value = -15
}
y = 10
z = -30
height = 1.0
width = 32.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 0.5
}
effect("bitmap_standard") {
name = "quads2"
begin = 145000
end = 160000
layer = 2
texture = "quads"
x = curve("linear") { time = 145000 value = 15
time = 160000 value = -15
}
y = -10
z = -30
height = 1.0
width = 32.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 0.5
}
effect("sequence") {
name = "walking sequence"
begin = 145000
end = 160000
layer = 2
x = curve("linear") { time = 145000 value = -2.0
time = 160000 value = 2.0
}
y = 0.0
z = -1.5
height = 2.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 0.5
interval = 100
frame = "walk01"
frame = "walk02"
frame = "walk03"
frame = "walk04"
frame = "walk05"
frame = "walk06"
frame = "walk07"
frame = "walk08"
frame = "walk09"
frame = "walk10"
frame = "walk11"
frame = "walk12"
frame = "walk13"
frame = "walk14"
frame = "walk15"
}
effect("scissor") {
name = "mask1"
begin = 145000
end = 160000
layer = 3
x = curve("linear") { time = 145000 value = 0
time = 160000 value = 330
}
y = 0
width = 164
height = 256
}
effect("blur_standard") {
name = "blur #2"
begin = 145000
end = 160000
layer = 4
textureSizeX = 512
textureSizeY = 256
times = 12
displacement = 1
}
effect("bitmap_standard") {
name = "greetz mask"
begin = 145000
end = 160000
layer = 5
texture = "mask"
x = curve("linear") { time = 145000 value = -0.06
time = 160000 value = 1.22
}
y = 0
z = -1.8
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1
}
effect("bitmap_blur") {
name = "anaconda"
begin = 145000
end = 146000
layer = 10
texture = "anaconda"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 145000 value = 0
time = 145500 value = 1
time = 146000 value = 0
}
times = 10
displacementX = curve("linear") { time = 145000 value = 10
time = 145500 value = 0
time = 146000 value = 0
}
displacementY = -1
}
effect("bitmap_blur") {
name = "asd"
begin = 145500
end = 146500
layer = 10
texture = "asd"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 145500 value = 0
time = 146000 value = 1
time = 146500 value = 0
}
times = 10
displacementY = curve("linear") { time = 145500 value = 10
time = 146000 value = 0
time = 146500 value = 0
}
displacementX = -1
}
effect("bitmap_blur") {
name = "asynkro"
begin = 146000
end = 147000
layer = 10
texture = "asynkro"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 146000 value = 0
time = 146500 value = 1
time = 147000 value = 0
}
times = 10
displacementX = curve("linear") { time = 146000 value = 10
time = 146500 value = 0
time = 147000 value = 0
}
displacementY = -1
}
effect("bitmap_blur") {
name = "cocoon"
begin = 146500
end = 147500
layer = 10
texture = "cocoon"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 146500 value = 0
time = 147000 value = 1
time = 147500 value = 0
}
times = 10
displacementY = curve("linear") { time = 146500 value = 10
time = 147000 value = 0
time = 147500 value = 0
}
displacementX = -1
}
effect("bitmap_blur") {
name = "collapse"
begin = 147000
end = 148000
layer = 10
texture = "collapse"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 147000 value = 0
time = 147500 value = 1
time = 148000 value = 0
}
times = 10
displacementX = curve("linear") { time = 147000 value = 10
time = 147500 value = 0
time = 148000 value = 0
}
displacementY = -1
}
effect("bitmap_blur") {
name = "concept"
begin = 147500
end = 148500
layer = 10
texture = "concept"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 147500 value = 0
time = 148000 value = 1
time = 148500 value = 0
}
times = 10
displacementY = curve("linear") { time = 147500 value = 10
time = 148000 value = 0
time = 148500 value = 0
}
displacementX = -1
}
effect("bitmap_blur") {
name = "conspiracy"
begin = 148000
end = 149000
layer = 10
texture = "conspiracy"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 148000 value = 0
time = 148500 value = 1
time = 149000 value = 0
}
times = 10
displacementX = curve("linear") { time = 148000 value = 10
time = 148500 value = 0
time = 149000 value = 0
}
displacementY = -1
}
effect("bitmap_blur") {
name = "dustinc"
begin = 148500
end = 149500
layer = 10
texture = "dustinc"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 148500 value = 0
time = 149000 value = 1
time = 149500 value = 0
}
times = 10
displacementY = curve("linear") { time = 148500 value = 10
time = 149000 value = 0
time = 149500 value = 0
}
displacementX = -1
}
effect("bitmap_blur") {
name = "farbrausch"
begin = 149000
end = 150000
layer = 10
texture = "farbrausch"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 149000 value = 0
time = 149500 value = 1
time = 150000 value = 0
}
times = 10
displacementX = curve("linear") { time = 149000 value = 10
time = 149500 value = 0
time = 150000 value = 0
}
displacementY = -1
}
effect("bitmap_blur") {
name = "fuzzion"
begin = 149500
end = 150500
layer = 10
texture = "fuzzion"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 149500 value = 0
time = 150000 value = 1
time = 150500 value = 0
}
times = 10
displacementY = curve("linear") { time = 149500 value = 10
time = 150000 value = 0
time = 150500 value = 0
}
displacementX = -1
}
effect("bitmap_blur") {
name = "gum"
begin = 150000
end = 151000
layer = 10
texture = "gum"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 150000 value = 0
time = 150500 value = 1
time = 151000 value = 0
}
times = 10
displacementX = curve("linear") { time = 150000 value = 10
time = 150500 value = 0
time = 151000 value = 0
}
displacementY = -1
}
effect("bitmap_blur") {
name = "haujobb"
begin = 150500
end = 151500
layer = 10
texture = "haujobb"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 150500 value = 0
time = 151000 value = 1
time = 151500 value = 0
}
times = 10
displacementY = curve("linear") { time = 150500 value = 10
time = 151000 value = 0
time = 151500 value = 0
}
displacementX = -1
}
effect("bitmap_blur") {
name = "level64"
begin = 151000
end = 152000
layer = 10
texture = "level64"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 151000 value = 0
time = 151500 value = 1
time = 152000 value = 0
}
times = 10
displacementX = curve("linear") { time = 151000 value = 10
time = 151500 value = 0
time = 152000 value = 0
}
displacementY = -1
}
effect("bitmap_blur") {
name = "mankind"
begin = 151500
end = 152500
layer = 10
texture = "mankind"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 151500 value = 0
time = 152000 value = 1
time = 152500 value = 0
}
times = 10
displacementY = curve("linear") { time = 151500 value = 10
time = 152000 value = 0
time = 152500 value = 0
}
displacementX = -1
}
effect("bitmap_blur") {
name = "mfx"
begin = 152000
end = 153000
layer = 10
texture = "mfx"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 152000 value = 0
time = 152500 value = 1
time = 153000 value = 0
}
times = 10
displacementX = curve("linear") { time = 152000 value = 10
time = 152500 value = 0
time = 153000 value = 0
}
displacementY = -1
}
effect("bitmap_blur") {
name = "modulez"
begin = 152500
end = 153500
layer = 10
texture = "modulez"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 152500 value = 0
time = 153000 value = 1
time = 153500 value = 0
}
times = 10
displacementY = curve("linear") { time = 152500 value = 10
time = 153000 value = 0
time = 153500 value = 0
}
displacementX = -1
}
effect("bitmap_blur") {
name = "necrostudios"
begin = 153000
end = 154000
layer = 10
texture = "necrostudios"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 153000 value = 0
time = 153500 value = 1
time = 154000 value = 0
}
times = 10
displacementX = curve("linear") { time = 153000 value = 10
time = 153500 value = 0
time = 154000 value = 0
}
displacementY = -1
}
effect("bitmap_blur") {
name = "rgba"
begin = 153500
end = 154500
layer = 10
texture = "rgba"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 153500 value = 0
time = 154000 value = 1
time = 154500 value = 0
}
times = 10
displacementY = curve("linear") { time = 153500 value = 10
time = 154000 value = 0
time = 154500 value = 0
}
displacementX = -1
}
effect("bitmap_blur") {
name = "spontz"
begin = 154000
end = 155000
layer = 10
texture = "spontz"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 154000 value = 0
time = 154500 value = 1
time = 155000 value = 0
}
times = 10
displacementX = curve("linear") { time = 154000 value = 10
time = 154500 value = 0
time = 155000 value = 0
}
displacementY = -1
}
effect("bitmap_blur") {
name = "stravaganza"
begin = 154500
end = 155500
layer = 10
texture = "stravaganza"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 154500 value = 0
time = 155000 value = 1
time = 155500 value = 0
}
times = 10
displacementY = curve("linear") { time = 154500 value = 10
time = 155000 value = 0
time = 155500 value = 0
}
displacementX = -1
}
effect("bitmap_blur") {
name = "threepixels"
begin = 155000
end = 156000
layer = 10
texture = "threepixels"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 155000 value = 0
time = 155500 value = 1
time = 156000 value = 0
}
times = 10
displacementX = curve("linear") { time = 155000 value = 10
time = 155500 value = 0
time = 156000 value = 0
}
displacementY = -1
}
effect("bitmap_blur") {
name = "tlotb"
begin = 155500
end = 156500
layer = 10
texture = "tlotb"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 155500 value = 0
time = 156000 value = 1
time = 156500 value = 0
}
times = 10
displacementY = curve("linear") { time = 155500 value = 10
time = 156000 value = 0
time = 156500 value = 0
}
displacementX = -1
}
effect("bitmap_blur") {
name = "tpm"
begin = 156000
end = 157000
layer = 10
texture = "tpm"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 156000 value = 0
time = 156500 value = 1
time = 157000 value = 0
}
times = 10
displacementX = curve("linear") { time = 156000 value = 10
time = 156500 value = 0
time = 157000 value = 0
}
displacementY = -1
}
effect("bitmap_blur") {
name = "unknown"
begin = 156500
end = 157500
layer = 10
texture = "unknown"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 156500 value = 0
time = 157000 value = 1
time = 157500 value = 0
}
times = 10
displacementY = curve("linear") { time = 156500 value = 10
time = 157000 value = 0
time = 157500 value = 0
}
displacementX = -1
}
effect("bitmap_blur") {
name = "xplsv"
begin = 157000
end = 158000
layer = 10
texture = "xplsv"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 157000 value = 0
time = 157500 value = 1
time = 158000 value = 0
}
times = 10
displacementX = curve("linear") { time = 157000 value = 10
time = 157500 value = 0
time = 158000 value = 0
}
displacementY = -1
}
effect("bitmap_blur") {
name = "zonan"
begin = 157500
end = 158500
layer = 10
texture = "zonan"
x = 0
y = 0
z = -10
height = 1.0
width = 2.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 157500 value = 0
time = 158000 value = 1
time = 158500 value = 0
}
times = 10
displacementY = curve("linear") { time = 157500 value = 10
time = 158000 value = 0
time = 158500 value = 0
}
displacementX = -1
}
effect("fade_standard") {
name = "greetz_fade"
begin = 145000
end = 160000
layer = 11
fadeColor = (1,1,1)
alpha = curve("linear") { time = 145000 value = 1.0
time = 146000 value = 0.0
time = 159000 value = 0.0
time = 160000 value = 1.0
}
}
############################################################################################################################
#### BUILDING
############################################################################################################################
effect("bitmap_standard") {
name = "end_background"
begin = 160000
end = 179000
layer = 1
texture = "end_background"
x = curve("linear") { time = 160000 value = 0
time = 183000 value = 0.1
}
y = 0.6
z = -1.8
height = 1.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1
}
effect("scene_standard") {
name = "building"
begin = 160000
end = 179000
layer = 3
wireColor = (1.0, 1.0, 1.0)
lighting = true
wireframe = false
model = "building"
}
effect("bitmap_standard") {
name = "end_mask"
begin = 160000
end = 179000
layer = 4
texture = "end_mask"
x = 0.0
y = 0.0
z = -2
height = 1.0
width = 1.3333
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("spline") { time = 160000 value = 0.0
time = 165000 value = 0.0
time = 170000 value = 1.0
time = 179000 value = 1.0
}
}
effect("bitmap_standard") {
name = "end_credits"
begin = 160000
end = 179000
layer = 5
texture = "end_credits"
x = 1.0
y = curve("linear") { time = 160000 value = -5
time = 175000 value = 3.5
}
z = -4
height = 4.0
width = 1.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = 1.0
}
effect("fade_standard") {
name = "end_fade01"
begin = 160000
end = 163000
layer = 10
fadeColor = (1,1,1)
alpha = curve("linear") { time = 160000 value = 1.0
time = 162000 value = 0.0
}
}
effect("fade_standard") {
name = "end_fade02"
begin = 170000
end = 187000
layer = 10
fadeColor = (0,0,0)
alpha = curve("linear") { time = 170000 value = 0.0
time = 175000 value = 0.0
time = 179000 value = 1.0
time = 187000 value = 1.0
}
}
effect("bitmap_blur") {
name = "end_have"
begin = 179200
end = 187000
layer = 11
texture = "end_have"
x = 0
y = 0
z = -10
height = 1.0
width = 4.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 179200 value = 1
time = 180000 value = 1
time = 187000 value = 0
}
times = 10
displacementX = curve("linear") { time = 179200 value = 0
time = 180000 value = 0
time = 187000 value = 0.2
}
displacementY = curve("linear") { time = 179200 value = 0
time = 180000 value = 0
time = 187000 value = 0.4
}
}
effect("bitmap_blur") {
name = "end_a"
begin = 179200
end = 187000
layer = 11
texture = "end_a"
x = 0
y = 0
z = -10
height = 1.0
width = 4.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 179200 value = 1
time = 180000 value = 1
time = 187000 value = 0
}
times = 10
displacementX = curve("linear") { time = 179200 value = 0
time = 180000 value = 0
time = 187000 value = 0.2
}
displacementY = curve("linear") { time = 179200 value = 0
time = 180000 value = 0
time = 187000 value = 0.1
}
}
effect("bitmap_blur") {
name = "end_nice"
begin = 179200
end = 187000
layer = 11
texture = "end_nice"
x = 0
y = 0
z = -10
height = 1.0
width = 4.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 179200 value = 1
time = 180000 value = 1
time = 187000 value = 0
}
times = 10
displacementX = curve("linear") { time = 179200 value = 0
time = 180000 value = 0
time = 187000 value = 0.2
}
displacementY = curve("linear") { time = 179200 value = 0
time = 180000 value = 0
time = 187000 value = 0.2
}
}
effect("bitmap_blur") {
name = "end_trip"
begin = 179200
end = 187000
layer = 11
texture = "end_trip"
x = 0
y = 0
z = -10
height = 1.0
width = 4.0
angleX = 0.0
angleY = 0.0
angleZ = 0.0
alpha = curve("linear") { time = 179200 value = 1
time = 180000 value = 1
time = 187000 value = 0
}
times = 10
displacementX = curve("linear") { time = 179200 value = 0
time = 180000 value = 0
time = 187000 value = 0.2
}
displacementY = curve("linear") { time = 179200 value = 0
time = 180000 value = 0
time = 187000 value = 0.3
}
}
effect("bitmap_standard") {
}.