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2004-08-08 23:34:14
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  • ASD-Planet Risk/ dir
  • ASD-Planet Risk/ASD-Planet Risk.png 21.70K
  • ASD-Planet Risk/cg.dll 920.00K
  • ASD-Planet Risk/Cgeffects/ dir
  • ASD-Planet Risk/Cgeffects/fragment_Blur256.cpp 2.85K
  • ASD-Planet Risk/Cgeffects/fragment_Blur2568.cpp 2.21K
  • ASD-Planet Risk/Cgeffects/fragment_Blur256_2.cpp 2.85K
  • ASD-Planet Risk/Cgeffects/fragment_Blur256_3.cpp 2.11K
  • ASD-Planet Risk/Cgeffects/fragment_Blur256_4.cpp 1.72K
  • ASD-Planet Risk/Cgeffects/fragment_Blur256_5.cpp 2.86K
  • ASD-Planet Risk/Cgeffects/fragment_Blur256_5c.cpp 2.85K
  • ASD-Planet Risk/Cgeffects/fragment_Blur256_anisotropic.cpp 2.95K
  • ASD-Planet Risk/Cgeffects/fragment_Blur256_anisotropic2.cpp 2.86K
  • ASD-Planet Risk/Cgeffects/fragment_Blur256_anisotropic3.cpp 2.30K
  • ASD-Planet Risk/Cgeffects/fragment_Blur256_less.cpp 2.86K
  • ASD-Planet Risk/Cgeffects/fragment_Blur_circular.cpp 3.16K
  • ASD-Planet Risk/Cgeffects/fragment_Blur_circular2.cpp 3.20K
  • ASD-Planet Risk/Cgeffects/fragment_Blur_circular3.cpp 3.19K
  • ASD-Planet Risk/Cgeffects/fragment_Blur_circular_multi.cpp 2.78K
  • ASD-Planet Risk/Cgeffects/fragment_combiner.cpp 1.67K
  • ASD-Planet Risk/Cgeffects/fragment_combiner2.cpp 2.22K
  • ASD-Planet Risk/Cgeffects/fragment_combiner3.cpp 1.53K
  • ASD-Planet Risk/Cgeffects/fragment_combinerend.cpp 1.62K
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  • ASD-Planet Risk/Cgeffects/fragment_combinerend_bump.cpp 2.32K
  • ASD-Planet Risk/Cgeffects/fragment_combinerend_pix.cpp 1.93K
  • ASD-Planet Risk/Cgeffects/fragment_combinerend_pix2.cpp 1.88K
  • ASD-Planet Risk/Cgeffects/fragment_depthfield.cpp 2.12K
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  • ASD-Planet Risk/Cgeffects/Fragment_enhance.cpp 1.24K
  • ASD-Planet Risk/Cgeffects/fragment_envbump.cpp 1.07K
  • ASD-Planet Risk/Cgeffects/fragment_fov.cpp 2.16K
  • ASD-Planet Risk/Cgeffects/fragment_fov2.cpp 1.52K
  • ASD-Planet Risk/Cgeffects/fragment_halftone.cpp 1.42K
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  • ASD-Planet Risk/Cgeffects/fragment_halftoner.cpp 2.12K
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  • ASD-Planet Risk/Cgeffects/fragment_posterize.cpp 1.12K
  • ASD-Planet Risk/Cgeffects/fragment_posterize2.cpp 1.12K
  • ASD-Planet Risk/Cgeffects/fragment_projection.cpp 1.73K
  • ASD-Planet Risk/Cgeffects/fragment_projection2_all.cpp 2.78K
  • ASD-Planet Risk/Cgeffects/fragment_projection_all.cpp 4.25K
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  • ASD-Planet Risk/Cgeffects/fragment_projection_all_cube2.cpp 4.92K
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  • ASD-Planet Risk/Cgeffects/fragment_projection_all_cube3d.cpp 4.79K
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  • ASD-Planet Risk/Cgeffects/fragment_projection_anisotropic.cpp 3.13K
  • ASD-Planet Risk/Cgeffects/fragment_projection_anisotropic2.cpp 3.29K
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  • ASD-Planet Risk/Cgeffects/fragment_projection_anisotropic_untextured2.cpp 3.29K
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  • ASD-Planet Risk/Cgeffects/vertex_envbump.cpp 1.30K
  • ASD-Planet Risk/Cgeffects/vertex_fov2.cpp 2.05K
  • ASD-Planet Risk/Cgeffects/vertex_projection.cpp 2.12K
  • ASD-Planet Risk/Cgeffects/vertex_projection_all.cpp 4.38K
  • ASD-Planet Risk/Cgeffects/vertex_projection_all_ATI.cpp 4.38K
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  • ASD-Planet Risk/Cgeffects/vertex_projection_all_cube2.cpp 4.45K
  • ASD-Planet Risk/Cgeffects/vertex_projection_all_cube2d.cpp 4.59K
  • ASD-Planet Risk/Cgeffects/vertex_projection_all_cube3.cpp 4.72K
  • ASD-Planet Risk/Cgeffects/vertex_projection_all_fish.cpp 4.35K
  • ASD-Planet Risk/Cgeffects/vertex_projection_anisotropic.cpp 4.84K
  • ASD-Planet Risk/Cgeffects/vertex_projection_anisotropic6.cpp 4.84K
  • ASD-Planet Risk/Cgeffects/vertex_projection_anisotropic_bold.cpp 4.43K
  • ASD-Planet Risk/Cgeffects/vertex_projection_anisotropic_bold2.cpp 4.01K
  • ASD-Planet Risk/Cgeffects/vertex_projection_anisotropic_cylinder.cpp 4.93K
  • ASD-Planet Risk/Cgeffects/vertex_projection_anisotropic_transparent.cpp 4.76K
  • ASD-Planet Risk/Cgeffects/vertex_projection_anisotropic_untextured.cpp 3.37K
  • ASD-Planet Risk/Cgeffects/vertex_projection_anisotropic_untextured3.cpp 3.94K
  • ASD-Planet Risk/Cgeffects/vertex_projection_anisotropic_untextured4.cpp 3.91K
  • ASD-Planet Risk/Cgeffects/vertex_projection_boxes.cpp 4.02K
  • ASD-Planet Risk/Cgeffects/vertex_projection_boxes2.cpp 4.00K
  • ASD-Planet Risk/Cgeffects/vertex_projection_tunnel_all.cpp 3.29K
  • ASD-Planet Risk/Cgeffects/vertex_projection_tunnel_all2.cpp 3.49K
  • ASD-Planet Risk/Cgeffects/vertex_projection_tunnel_allalpha.cpp 4.39K
  • ASD-Planet Risk/Cgeffects/vertex_reflection_all.cpp 4.31K
  • ASD-Planet Risk/Cgeffects/vertex_simple.cpp 1.76K
  • ASD-Planet Risk/cgGL.dll 172.00K
  • ASD-Planet Risk/file_id.diz 4.21K
  • ASD-Planet Risk/fmod.dll 156.50K
  • ASD-Planet Risk/meshes/ dir
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  • ASD-Planet Risk/meshes/blob2bb.jpg 2.09K
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  • ASD-Planet Risk/meshes/cave2.3ds 317.23K
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  • ASD-Planet Risk/meshes/faros.3ds 5.73K
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  • ASD-Planet Risk/meshes/holder.3ds 442.10K
  • ASD-Planet Risk/meshes/inter1.3ds 132.43K
  • ASD-Planet Risk/meshes/intro.3ds 85.98K
  • ASD-Planet Risk/meshes/marmaro.jpg 45.41K
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  • ASD-Planet Risk/meshes/wobbly.3ds 205.83K
  • ASD-Planet Risk/music/ dir
  • ASD-Planet Risk/music/[aMUSiC and Leviathan] Planet Risk.ogg 3.97M
  • ASD-Planet Risk/Planet Risk.exe 233.00K
  • ASD-Planet Risk/Planet Risk.txt 7.38K
  • ASD-Planet Risk/textures/ dir
  • ASD-Planet Risk/textures/01.jpg 14.62K
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file_id.diz

                              
			     
                             P L A N E T   R I S K
                                   
                                      
                                     A S D

                              
                           -released at assembly 2004-

                                    -code-

                                   n a v i s  


                                    -music-

                        a m u s i c  &  l e v i a t h a n


                                     -gfx-

                           a m o i v i k o s  &  c h 3


                          .;tVRM################WBVI=.                          
                               .,;++ttIIYttt++;:..                              
                                :+==++====++===;
                                
                  planet  risk  utilizes  pixel  shaders v2.0
                  thus, at least a GeForceFX 5200 or ATI 9500 
                  however, GeForceFX 5600, ATI 9600 or better
                  is recommended  for best viewing experience
                  planet risk is not that cpu hungry.  >=1Ghz
                  should be sufficient. 

                            .;tVRM################WBVI=.                          
                               .,;++ttIIYttt++;:..                              
                                :+==++====++===;

                  Sound Playback by FMOD. Copyright (C) 2001-
                  2004 Fairlight Technologies Pty Ltd. 


                          .;tVRM################WBVI=.                          
                               .,;++ttIIYttt++;:..                              
                                :+==++====++===;

                  special thanks for their valuable aid go to
                  zafos for betatesting , diamondie / numedia  
                  cyclops for ASCII art,wonder / sgz for some
                  neat recording tips,  ithaqua and tekno/sgz
                  and to all our  friends  for  their support
                  during the making of this production.

                                :W#############+                                
                                 :M###########=                                 
                                  :W#########=                                  
                                   ;########i                                   
                                    +######t                                    
                                     +####I                                     
                                      i##Y                                      
                                       IV  




                          .;tVRM################WBVI=.                          
                               .,;++ttIIYttt++;:..                              
                                :+==++====++===;

                  we express our respect and awe, to the ones
                  that make a stand in the scene: stravaganza
                  kolor, threepixels, cocoon, orion, marshals
                  inf, the black lotus, madwizards, nah-kolor
                  reversed engineers, minimalartifact, addict
                  knights storm, rgba, odd, melon design, and
                  addict, deus, moppi,  fairlight, sense amok
                  collapse, numedia cyclops, farbrausch, taat
                  sunflower, threestate exceed, thelab, øõ÷Ýò
                  alien prophets, taat

                                :W#############+                                
                                 :M###########=                                 
                                  :W#########=                                  
                                   ;########i                                   
                                    +######t                                    
                                     +####I                                     
                                      i##Y                                      
                                       IV  

                             http://asd.demoscene.gr