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<root>­/­parties­/­2004­/­assembly04­/­demo/47_100_0_by_faktory_1.zip

File size:
9 552 191 bytes (9.11M)
File date:
2004-08-08 23:34:14
Download count:
all-time: 4 652

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  • 47.exe 84.00K
  • 471110.txt 397B
  • bass.dll 96.05K
  • data/core.txt 642B
  • data/demo.txt 4.76K
  • data/music/demo.ogg 2.85M
  • data/part_borg.txt 114B
  • data/part_church.txt 236B
  • data/part_generator.txt 1.55K
  • data/part_greets.txt 3.29K
  • data/part_infhill.txt 115B
  • data/part_ring.txt 177B
  • data/part_roll.txt 114B
  • data/part_tunnel.txt 122B
  • data/scenes/borg.zen 429.56K
  • data/scenes/camfluid.zen 9.91K
  • data/scenes/camring.zen 9.75K
  • data/scenes/church.zen 1.18M
  • data/scenes/infhill.zen 89.18K
  • data/scenes/reactor.zen 950.23K
  • data/scenes/roll.zen 43.64K
  • data/scenes/spikey.zen 85.83K
  • data/scenes/tunnel.zen 191.40K
  • data/script.txt 369B
  • data/textures/002.jpg 164.92K
  • data/textures/003.jpg 201.79K
  • data/textures/471110.jpg 256.29K
  • data/textures/arch_win_01.tga 512.04K
  • data/textures/bearing.TGA 12.04K
  • data/textures/big_plate.TGA 48.04K
  • data/textures/blob1.tga 3.04K
  • data/textures/Celling_01.tga 192.04K
  • data/textures/Celling_02.TGA 192.04K
  • data/textures/cloud.tga 192.04K
  • data/textures/control.TGA 48.04K
  • data/textures/Copy of unique.png 4.01K
  • data/textures/corri_base.TGA 96.04K
  • data/textures/creds.png 87.79K
  • data/textures/dekadence.png 4.49K
  • data/textures/dmopic.png 230.88K
  • data/textures/door.TGA 96.04K
  • data/textures/door_01.tga 384.04K
  • data/textures/door_split.TGA 3.04K
  • data/textures/dot.tga 3.03K
  • data/textures/dust.tga 3.04K
  • data/textures/end.jpg 190.41K
  • data/textures/ephidrena.png 4.33K
  • data/textures/excess.png 4.12K
  • data/textures/flo.png 3.49K
  • data/textures/generic.TGA 192.04K
  • data/textures/glass_glob.tga 32.04K
  • data/textures/gold.tga 48.04K
  • data/textures/greetpic.jpg 158.05K
  • data/textures/ground_01.TGA 192.04K
  • data/textures/hair.tga 64.04K
  • data/textures/haujobb.png 3.72K
  • data/textures/haujobb.tga 48.04K
  • data/textures/hawk.jpg 37.89K
  • data/textures/jumalauta.png 3.72K
  • data/textures/kewlers.png 5.14K
  • data/textures/keyboard.TGA 24.04K
  • data/textures/lava.TGA 12.04K
  • data/textures/maski.png 310.49K
  • data/textures/mc.png 4.17K
  • data/textures/Metal1.TGA 6.04K
  • data/textures/Metal2.TGA 48.04K
  • data/textures/metal3.TGA 12.04K
  • data/textures/metal4.TGA 12.04K
  • data/textures/mfx.png 3.84K
  • data/textures/moojuice.png 3.67K
  • data/textures/moonhazard.png 4.33K
  • data/textures/muti.JPG 68.54K
  • data/textures/particleblue.tga 3.04K
  • data/textures/particleblue2.tga 3.04K
  • data/textures/particlegreen.tga 3.04K
  • data/textures/particlegreen2.tga 3.04K
  • data/textures/particleorange.tga 3.04K
  • data/textures/particleorange2.tga 3.04K
  • data/textures/pipes.TGA 24.04K
  • data/textures/Platform_surface.tga 4.04K
  • data/textures/platformlight.TGA 12.04K
  • data/textures/pwp.png 4.20K
  • data/textures/red_ring.TGA 24.04K
  • data/textures/ring_floor.bmp 192.05K
  • data/textures/rock1.TGA 48.04K
  • data/textures/rounder.TGA 48.04K
  • data/textures/skroll.png 27.97K
  • data/textures/smoke3d1.bmp 192.05K
  • data/textures/snow.tga 3.04K
  • data/textures/snow2.tga 3.04K
  • data/textures/softnoise.tga 12.04K
  • data/textures/sphlee.jpg 148.24K
  • data/textures/strip_yb.TGA 6.04K
  • data/textures/Thumbs.db 72.50K
  • data/textures/tile.tga 12.04K
  • data/textures/trash.tga 813.98K
  • data/textures/trash2.tga 3.04K
  • data/textures/trash3.tga 3.04K
  • data/textures/underwater_floor.bmp 192.05K
  • data/textures/unique.png 4.01K
  • data/textures/volume_light.TGA 16.04K
  • data/textures/wall1.TGA 48.04K
  • data/textures/wall2.TGA 48.04K
  • data/textures/wall3.TGA 48.04K
  • data/textures/wall_01.tga 96.04K
  • data/textures/wall_02.tga 96.04K
  • data/textures/wall_03.tga 384.04K
  • data/textures/wall_04.tga 192.04K
  • data/textures/wall_05.tga 384.04K
  • data/textures/wall_06.tga 384.04K
  • data/textures/yaphan.png 4.07K
  • data/timings.txt 10.38K
  • data/windowed.txt 369B
  • fx/asm04.dll 160.00K
  • fx/demoxml.dll 36.00K
  • fx/fx_imageformats.dll 136.00K
  • fx/fx_main.dll 64.00K
  • fx/fx_mayaplay.dll 108.00K
  • fx/fx_rawhed.dll 112.00K
  • windowed.bat 15B

file_id.diz

47`100.0 by Faktory (party version)
for Assembly 2004

geel.......gfx+design
modifier...models
castor.....design+models
rawhed.....code+models+design
teel.......music
uttumutu...photonmapping&caustics&fluid code

thanks to Jupitor for music timing help :)

We eat your fillrate.                           yum.

Minspec: P4 2ghz, geforce4+/radeon9200+, opengl, win32

www.rawhed.com	<add type="musicplay" name="music"/>
	<add type="clear" name="clearwhite"/>
	<add type="clear" name="clearblack"/>
	<add type="clear" name="clearblue"/>
	<add type="picture" name="pic_mask"/>
	<add type="texturenoise" name="noise"/>

	<music filename="demo.ogg"/>
	<clearblack color="0xff000000"/>
	<clearwhite color="0xffffffff"/>
	<clearblue color="0xff223344"/>
	<pic_mask filename="maski.png">
		<gl restore="1">
			<alpha	active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0"/>
		</gl>
	</pic_mask>
	<noise width="32" height="32" tiling="20,20" mono="1" tintcolor="0.4,0.4,0.4" smooth="0" speed="100"/>

	<include file="core.txt"/>
	<include file="part_borg.txt"/>
	<include file="part_infhill.txt"/>
	<include file="part_greets.txt"/>
	<include file="part_generator.txt"/>
	<include file="part_ring.txt"/>
	<include file="part_roll.txt"/>
	<include file="part_tunnel.txt"/>
	<include file="part_church.txt"/>


	<add type="particlebox" name="part01"></add>
	<part01	texture="particleorange.tga"
			number="1000"speed="10"
			dim="100,100,100" spawndim="1,1,1"
			dirmin="0,-1,0"	dirmax="0,1,0"
			tra="0,0,0" rot="0,0,0"	sca="2,2,2"
			trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
			pdir="0,0,0.0" prot="0,0.0,0.0"
				color="0xffffffff"
			camera="0" camera2="borg.camera2"
			depth="0"
			src="0"	dst="3">
		</part01>	
	<add type="particlebox" name="part02"></add>
	<part02	texture="particleorange2.tga"
			number="14"	speed="0.1"
			dim="8,8,8"	spawndim="8,8,8"
			dirmin="-1,-1,-1" dirmax="1,1,1"
			tra="0,0,0"	rot="0,0,0"	sca="4,40,4"
			trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
			pdir="0,0,0.0" prot="0,0.0,0.0"
			color="0xffffffff"
			depth="1"
			camera="0"	camera2="tunnel.camera1"
			src="1"	dst="1">
		</part02>		
	
	<add type="particlebox" name="part"></add>
	<part	texture="particleorange2.tga"
			number="800" speed="0.05"
			dim="160,80,140" spawndim="160,80,140"
			dirmin="-1,-1,-1" dirmax="1,1,1"
			tra="0,0,0" rot="0,0,0" sca="4,40,4"
			trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
			pdir="0,0,0.0" prot="0,0.0,0.0"
			color="0xffffffff"
			camera="0" camera2="tunnel.camera1"
			depth="0"
			src="0"	dst="3">
		</part>	
	<add type="particlebox" name="part2"></add>
	<part2	texture="particleblue.tga"
			number="1400" speed="0.1"
			dim="80,80,80" spawndim="80,80,80"
			dirmin="-1,-1,-1" dirmax="1,1,1"
			tra="0,0,0" rot="0,0,0" sca="4,4,4"
			trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
			pdir="0,0,0.0" prot="0,0.0,0.0"
			color="0xffffffff"
			depth="0"
			camera="0" camera2="tunnel.camera1"
			src="0" dst="3">
		</part2>	
	
	<add type="particlebox" name="part3"></add>
	<part3	texture="particleorange2.tga"
			number="1000" speed="0.05"
			dim="80,80,80" spawndim="80,80,80"
			dirmin="-1,-1,-1" dirmax="1,1,1"
			lifespan="4"	
			tra="0,0,0" rot="0,0,0" sca="4,4,4"
			trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
			pdir="0,0,0.0" prot="0,0.0,0.0"
			color="0xffffffff"
			camera="0" camera2="tunnel.camera1"
			depth="0"
			src="0"	dst="3">
		</part3>	
	<add type="particlebox" name="part4"></add>
	<part4	texture="particleblue2.tga"
			number="800" speed="0.03"
			dim="80,80,80" spawndim="80,80,80"
			lifespan="5"
			dirmin="-1,-1,-1" dirmax="1,1,1"
			tra="0,0,0" rot="0,0,0" sca="4,4,4"
			trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
			pdir="0,0,0.0" prot="0,0.0,0.0"
			color="0xffffffff"
			depth="0"
			camera="0" camera2="tunnel.camera1"
			src="0"	dst="3">
		</part4>	

	<add type="flash" name="fl"/>
	<fl texture="particlegreen.tga" color="0xfffffff" mode="0" attack="0.3" decay="0.3" sustain="3"/>

	<add type="picture" name="pic_pic"/>
	<add type="picture" name="pic_logo"/>
	<add type="picture" name="pic_greet"/>
	<add type="picture" name="pic_credits"/>
	<add type="picture" name="pic_bg1"/>
	<add type="picture" name="pic_bg2"/>
	<add type="picture" name="pic_bgend"/>
	<add type="mayaplay" name="spikey"/>
	<add type="gridmap" name="grid"/>
	<add type="gridmap" name="grid2"/>

	<add type="flash" name="fadedown"/>
	<add type="flash" name="fadeup"/>
	<add type="flash" name="fadein"/>

	<fadeup mode="5" attack="100.0" sustain="0" decay="0.005"/>
	<fadedown mode="1" attack="0.0" decay="0.02" sustain="0"/>
	<fadein mode="5" attack="0.02" decay="0.01" sustain="60"/>
	
	<pic_pic filename="471110.jpg"/>
	<pic_credits filename="creds.png">
		<gl restore="1">
			<alpha	active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0"/>
		</gl>
	</pic_credits>
	
	<pic_greet filename="greetpic.jpg"/>
	<pic_bg1 filename="002.jpg"/>
	<pic_bg2 filename="003.jpg"/>
	<pic_bgend filename="end.jpg"/>
	<pic_logo filename="dmopic.png">
		<gl restore="1">
			<alpha	active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0"/>
		</gl>
	</pic_logo>
	<spikey filename="spikey.zen" speed="1.5" frame="0" loopMin="0" loopMax="1000"/>
	<grid2 preset="8" brightness="1.0"/>
	<grid preset="9" brightness="1.0"/>

	<add type="mayaplay" name="camfluid"/>
	<camfluid filename="camfluid.zen"/>

    	<add type="Photonmap" name="Photonmap1"/>
   	<add type="SmokeFlat" name="SmokeFlat1"/>
    	<add type="SmokeHigh" name="SmokeHigh1"/>

	<smokeFlat1 camera="camfluid.camera4"/>
	<smokeHigh1 camera="camfluid.camera4"/>
    
	<event key="z">
		<fl><go/></fl>
	</event>
	
	<include file="timings.txt"/>
	
	<load effect="pic_bg1"/>
	<add type="mayaplay" name="borg"/>
	<borg filename="borg.zen" speed="-2.5" frame="0" loopMin="0" loopMax="399"/>	<add type="clear" name="clearblue"/>
	<clearblue color="0x11223344"/>

	<add type="Underwater" name="Underwater1"/>
	<add type="mayaplay" name="church"/>

	<church filename="church.zen"/>	
	<underwater1 camera="church.camera1"/>
	<add type="particlebox" name="partfire"/>
	<partfire	texture="particleorange.tga"
			number="5000" speed="0.1"
			lifespan="8"	
			dim="20,100,20" spawndim="20,0,20"
			dirmin="0,0,0"	dirmax="0,1,0"
			tra="0,-5,0" rot="0,0,0"	sca="0.3,0.9,0.3"
			trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
			pdir="0,0,0.0" prot="0,0.0,0.0"
			color="0xffffffff"
			camera="0" camera2="generator.camera1"
			depth="1"
			src="2"	dst="3">
		</partfire>	

	<add type="particlebox" name="partfire2"/>
	<partfire2	texture="particleorange.tga"
			number="5" speed="0.01"
			lifespan="15"
			dim="2,20,2" spawndim="2,0,2"
			dirmin="0,0,0"	dirmax="0,1,0"
			tra="0,-10,0" rot="0,0,0" sca="1,10,1"
			trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
			pdir="0,0,0.0" prot="0,0.0,0.0"
			color="0xffffffff"
			camera="0" camera2="generator.camera1"
			depth="1"
			src="2"	dst="3">
		</partfire2>

	<add type="particlebox" name="partfire3"/>
	<partfire3	texture="particleorange.tga"
			number="5" speed="0.01"
			lifespan="15"
			dim="2,20,2" spawndim="2,0,2"
			dirmin="0,0,0"	dirmax="0,1,0"
			tra="0,-10,0" rot="0,0,0" sca="1,10,1"
			trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
			pdir="0,0,0.0" prot="0,0.0,0.0"
			color="0xffffffff"
			camera="0" camera2="generator.camera1"
			depth="1"
			src="1"	dst="1">
		</partfire3>

	<add type="gridmap" name="gridblur"/>
	<add type="mayaplay" name="generator"/>
	<add type="clear" name="clearblue"/>

	<gridblur preset="9"/>
	<clearblue color="0xff223344"/>
	<generator filename="reactor.zen"/>	<add type="picture" name="gtr_yaphan"/>
	<add type="picture" name="gtr_moojuice"/>
	<add type="picture" name="gtr_ephidrena"/>
	<add type="picture" name="gtr_unique"/>
	<add type="picture" name="gtr_haujobb"/>
	<add type="picture" name="gtr_excess"/>
	<add type="picture" name="gtr_flo"/>
	<add type="picture" name="gtr_moonhazard"/>
	<add type="picture" name="gtr_dekadence"/>
	<add type="picture" name="gtr_pwp"/>
	<add type="picture" name="gtr_mc"/>
	<add type="picture" name="gtr_kewlers"/>
	<add type="picture" name="gtr_mfx"/>
	<add type="picture" name="gtr_jumalauta"/>
	
	<gtr_yaphan filename="yaphan.png" mappingMode="1" trainc="0,0.0008,0">
		<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
	</gtr_yaphan>
	
	<gtr_moojuice filename="moojuice.png" mappingMode="1" trainc="0,0.0008,0">
		<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
	</gtr_moojuice>
	
	<gtr_ephidrena filename="ephidrena.png" mappingMode="1" trainc="0,0.0008,0">
		<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
	</gtr_ephidrena>

	<gtr_unique filename="unique.png" mappingMode="1" trainc="0,0.0008,0">
		<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
	</gtr_unique>
	
	<gtr_haujobb filename="haujobb.png" mappingMode="1" trainc="0,0.0008,0">
		<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
	</gtr_haujobb>
	
	<gtr_jumalauta filename="jumalauta.png" mappingMode="1" trainc="0,0.0008,0">
		<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
	</gtr_jumalauta>	
	
	<gtr_excess filename="excess.png" mappingMode="1" trainc="0,0.0008,0">
		<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
	</gtr_excess>	

	<gtr_flo filename="flo.png" mappingMode="1" trainc="0,0.0008,0">
		<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
	</gtr_flo>	

	<gtr_moonhazard filename="moonhazard.png" mappingMode="1" trainc="0,0.0008,0">
		<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
	</gtr_moonhazard>	
	
	<gtr_dekadence filename="dekadence.png" mappingMode="1" trainc="0,0.0008,0">
		<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
	</gtr_dekadence>	
	
	<gtr_pwp filename="pwp.png" mappingMode="1" trainc="0,0.0008,0">
		<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
	</gtr_pwp>	
	
	<gtr_mc filename="mc.png" mappingMode="1" trainc="0,0.0008,0">
		<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
	</gtr_mc>	
	
	<gtr_kewlers filename="kewlers.png" mappingMode="1" trainc="0,0.0008,0">
		<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
	</gtr_kewlers>	
	
	<gtr_mfx filename="mfx.png" mappingMode="1" trainc="0,0.0008,0">
		<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
	</gtr_mfx>	<add type="mayaplay" name="hill"/>
	<hill filename="infhill.zen" speed="5" frame="0" loopMin="0" loopMax="1200"/>
    	<add type="RingCaustics" name="RingCaustics1"/>
	<add type="mayaplay" name="camring"/>
	
	<RingCaustics1 camera="camring.camera1"/>
	<camring filename="camring.zen"/>	<add type="mayaplay" name="roll"/>
	<roll filename="roll.zen" speed="0.8" frame="0" loopMin="0" loopMax="2250"/>	<add type="mayaplay" name="tunnel"/>

	<tunnel filename="tunnel.zen" speed="2" frame="0" loopMin="0" loopMax="1200"/>

<demo name="47'111.0 by Faktory" width="640" height="480" bpp="32" fullscreen="1" mouse="0" keylog="0" log="0" compact="0">

	<loadplugin file="fx/fx_imageformats.dll"/>
	<loadplugin file="fx/fx_main.dll"/>
	<loadplugin file="fx/fx_mayaplay.dll"/>
	<loadplugin file="fx/fx_rawhed.dll"/>
	<loadplugin file="fx/asm04.dll"/>

	<include file="demo.txt"/>
</demo>

	<draworder fx="clearblack"/>

	*ROLL*

	<event time="-1">
		<roll camera="cameraShape2"/>
		<spikey camera="cameraShape1"/>
		<draworder fx="clearblack" fx="pic_pic" fx="part02" fx="roll" fx="part4" fx="spikey" fx="fl" fx="noise" fx="grid" fx="partfire3" fx="pic_mask" fx="fadeup"/>
	</event>
	<event time="0">
		<music><play/></music>
		<fadeup><go/></fadeup>
	</event>
	<event time="5">
		<hill camera="cameraShape4"/>
		<borg camera="persp1Shape"/>
		<tunnel camera="cameraShape1"/>
		<camtest camera="cameraShape1"/>
		<church camera="cameraShape1"/>
		<generator camera="cameraShape1" frame="0" loopmax="600"/>
		<camring camera="cameraShape1" visible="0" speed="0.3" loopMax="4000"/>
	</event>
	<event time="16.0000" trigger="Z"/>
	<event time="30.7430" trigger="Z"/>

	
	*BORG*
	

	<event time="32.0000" trigger="B">
		<fl><go/></fl>
		<draworder fx="clearblack" fx="borg" fx="part01" fx="part02" fx="pic_logo" fx="fl" fx="pic_mask"/>
	</event>


	*INFINITE HILL*


	<event time="48.0000" trigger="C">
		<fl><go/></fl>
		<draworder fx="clearwhite" fx="part2" fx="part" fx="hill" fx="noise" fx="grid"  fx="fl" fx="pic_mask"/>
	</event>

	<event time="48.5000" trigger="Z"/>
	<event time="49.5000" trigger="Z"/>
	<event time="50.5000" trigger="Z"/>
	<event time="51.5000" trigger="Z"/>
	<event time="52.5000" trigger="Z"/>
	<event time="53.5000" trigger="Z"/>
	<event time="54.5000" trigger="Z"/>
	<event time="55.5000" trigger="Z"/>
	<event time="56.5000" trigger="Z"/>
	<event time="57.5000" trigger="Z"/>
	<event time="58.5000" trigger="Z"/>
	<event time="59.5000" trigger="Z"/>
	<event time="60.5000" trigger="Z"/>
	<event time="61.5000" trigger="Z"/>
	<event time="62.4910" trigger="Z"/>
	<event time="63.0000" trigger="Z"/>


	* PRE TUNNEL TRANSITION *


	<add type="gridmap" name="crush"/>
	<crush preset="18"/>

	<event time="64.0000" trigger="H">
		<fl><go/></fl>
		<draworder fx="clearwhite" fx="part2" fx="part" fx="hill" fx="crush" fx="noise" fx="grid"  fx="fl" fx="pic_mask"/>
	</event>


	*TUNNEL*


	<event time="65.9910" trigger="D">
		<fl><go/></fl>
		<draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/>
	</event>
		<event time="68.50"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="68.60"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="68.70"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="68.80"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="68.90"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="69.00"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>

		<event time="71.50"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="71.60"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="71.70"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="71.80"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="71.90"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="72.00"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>

		<event time="74.50"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="74.60"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="74.70"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="74.80"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="74.90"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="75.00"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>

		<event time="77.50"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="77.60"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="77.70"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="77.80"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="77.90"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="78.00"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>

		<event time="79.50"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="79.60"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="79.70"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="79.80"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="79.90"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
		<event time="79.95"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>

	*PHOTON MAP CAUSTIC RING*


	<event time="80.0000" trigger="I">
		<fl><go/></fl>
		<draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/>
	</event>


	*CHURCH*


	<event time="96.000" trigger="I">
		<draworder fx="clearwhite" fx="church" fx="underwater1" fx="grid" fx="pic_mask"/>
	</event>
		<event time="124.500" trigger="I">
			<draworder fx="clearblue" fx="church" fx="underwater1" fx="grid" fx="fadein" fx="pic_mask"/>
			<fadein><go/></fadein>
		</event>


	*FLUID*


	<event time="128.00" trigger="Z">
		<fl><go/></fl>
		<camfluid camera="cameraShape4"/>
		<draworder fx="clearblack" fx="pic_bg2" fx="SmokeFlat1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/>
		<draworder fx="clearblack" fx="pic_bg2" fx="camfluid" fx="SmokeFlat1" fx="noise" fx="grid" fx="fl" fx="fadein" fx="pic_mask"/>
	</event>


		
	<event time="144.0000" trigger="Z"/>

	<event time="155.900" trigger="Z"/>
	<event time="159.103" trigger="Z"/>


	*GREETS*


	<event time="159.500">
		<fl><go/></fl>
		<draworder fx="clearblack" fx="pic_greet" fx="fl" fx="pic_mask"/>
	</event>
		<event time="160.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_dekadence" fx="fl" fx="pic_mask"/>
		</event>
		<event time="161.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_ephidrena" fx="fl" fx="pic_mask"/>
		</event>
		<event time="162.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_excess" fx="fl" fx="pic_mask"/>
		</event>
		<event time="163.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_flo" fx="fl" fx="pic_mask"/>
		</event>
		<event time="164.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_haujobb" fx="fl" fx="pic_mask"/>
		</event>
		<event time="165.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_jumalauta" fx="fl" fx="pic_mask"/>
		</event>
		<event time="166.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_kewlers" fx="fl" fx="pic_mask"/>
		</event>
		<event time="167.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_mc" fx="fl" fx="pic_mask"/>
		</event>
		<event time="168.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_mfx" fx="fl" fx="pic_mask"/>
		</event>
		<event time="169.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_moojuice" fx="fl" fx="pic_mask"/>
		</event>
		<event time="170.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_moonhazard" fx="fl" fx="pic_mask"/>
		</event>
		<event time="171.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_pwp" fx="fl" fx="pic_mask"/>
		</event>
		<event time="172.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_unique" fx="fl" fx="pic_mask"/>
		</event>
		<event time="173.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="gtr_yaphan" fx="fl" fx="pic_mask"/>
		</event>
		<event time="174.500">
			<fl><go/></fl>
			<draworder fx="clearblack" fx="pic_greet" fx="fl" fx="pic_mask"/>
		</event>


	*GENERATOR*


	<event time="176.0000" trigger="H">
		<generator speed="0.65"/>
 		<draworder fx="clearblue" fx="generator" fx="partfire3" fx="partfire" fx="partfire2" fx="gridblur" fx="pic_mask"/>
	</event>
		<event time="196">
			<crush preset="20"/>
			<draworder fx="clearblue" fx="generator" fx="partfire3" fx="partfire" fx="partfire2" fx="gridblur" fx="crush" fx="pic_mask"/>
		</event>

	*FLUID*


	<event time="200.050" trigger="Z">
		<fl><go/></fl>
		<draworder fx="clearblack" fx="camring" fx="RingCaustics1" fx="fl" fx="pic_mask"/>
	</event>


	* END SCREEN*


	<event time="224.000" trigger="F">
		<fl><go/></fl>
		<camfluid visible="0" frame="360" speed="0"/>
		<draworder fx="clearwhite" fx="pic_bgend" fx="partfire3"  fx="pic_logo" fx="camfluid" fx="SmokeHigh1" fx="spikey" fx="pic_credits" fx="noise" fx="grid" fx="fl" fx="pic_mask"/>
	</event>


	*FADE DOWN*


	<event time="228">
		<draworder fx="clearwhite" fx="pic_bgend" fx="partfire3"  fx="pic_logo" fx="camfluid" fx="SmokeHigh1" fx="spikey" fx="pic_credits" fx="noise" fx="grid" fx="fl" fx="pic_mask" effect="fadedown"/>
		<fadedown><go/></fadedown>
	</event>
	<event time="232.000">
		<exit/>
	</event>

<demo name="47'111.0 by Faktory" width="640" height="480" bpp="32" fullscreen="0" mouse="0" keylog="0" log="0" compact="0">

	<loadplugin file="fx/fx_imageformats.dll"/>
	<loadplugin file="fx/fx_main.dll"/>
	<loadplugin file="fx/fx_mayaplay.dll"/>
	<loadplugin file="fx/fx_rawhed.dll"/>
	<loadplugin file="fx/asm04.dll"/>

	<include file="demo.txt"/>
</demo>