file_id.diz
47`100.0 by Faktory (party version)
for Assembly 2004
geel.......gfx+design
modifier...models
castor.....design+models
rawhed.....code+models+design
teel.......music
uttumutu...photonmapping&caustics&fluid code
thanks to Jupitor for music timing help :)
We eat your fillrate. yum.
Minspec: P4 2ghz, geforce4+/radeon9200+, opengl, win32
www.rawhed.com <add type="musicplay" name="music"/>
<add type="clear" name="clearwhite"/>
<add type="clear" name="clearblack"/>
<add type="clear" name="clearblue"/>
<add type="picture" name="pic_mask"/>
<add type="texturenoise" name="noise"/>
<music filename="demo.ogg"/>
<clearblack color="0xff000000"/>
<clearwhite color="0xffffffff"/>
<clearblue color="0xff223344"/>
<pic_mask filename="maski.png">
<gl restore="1">
<alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0"/>
</gl>
</pic_mask>
<noise width="32" height="32" tiling="20,20" mono="1" tintcolor="0.4,0.4,0.4" smooth="0" speed="100"/>
<include file="core.txt"/>
<include file="part_borg.txt"/>
<include file="part_infhill.txt"/>
<include file="part_greets.txt"/>
<include file="part_generator.txt"/>
<include file="part_ring.txt"/>
<include file="part_roll.txt"/>
<include file="part_tunnel.txt"/>
<include file="part_church.txt"/>
<add type="particlebox" name="part01"></add>
<part01 texture="particleorange.tga"
number="1000"speed="10"
dim="100,100,100" spawndim="1,1,1"
dirmin="0,-1,0" dirmax="0,1,0"
tra="0,0,0" rot="0,0,0" sca="2,2,2"
trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
pdir="0,0,0.0" prot="0,0.0,0.0"
color="0xffffffff"
camera="0" camera2="borg.camera2"
depth="0"
src="0" dst="3">
</part01>
<add type="particlebox" name="part02"></add>
<part02 texture="particleorange2.tga"
number="14" speed="0.1"
dim="8,8,8" spawndim="8,8,8"
dirmin="-1,-1,-1" dirmax="1,1,1"
tra="0,0,0" rot="0,0,0" sca="4,40,4"
trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
pdir="0,0,0.0" prot="0,0.0,0.0"
color="0xffffffff"
depth="1"
camera="0" camera2="tunnel.camera1"
src="1" dst="1">
</part02>
<add type="particlebox" name="part"></add>
<part texture="particleorange2.tga"
number="800" speed="0.05"
dim="160,80,140" spawndim="160,80,140"
dirmin="-1,-1,-1" dirmax="1,1,1"
tra="0,0,0" rot="0,0,0" sca="4,40,4"
trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
pdir="0,0,0.0" prot="0,0.0,0.0"
color="0xffffffff"
camera="0" camera2="tunnel.camera1"
depth="0"
src="0" dst="3">
</part>
<add type="particlebox" name="part2"></add>
<part2 texture="particleblue.tga"
number="1400" speed="0.1"
dim="80,80,80" spawndim="80,80,80"
dirmin="-1,-1,-1" dirmax="1,1,1"
tra="0,0,0" rot="0,0,0" sca="4,4,4"
trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
pdir="0,0,0.0" prot="0,0.0,0.0"
color="0xffffffff"
depth="0"
camera="0" camera2="tunnel.camera1"
src="0" dst="3">
</part2>
<add type="particlebox" name="part3"></add>
<part3 texture="particleorange2.tga"
number="1000" speed="0.05"
dim="80,80,80" spawndim="80,80,80"
dirmin="-1,-1,-1" dirmax="1,1,1"
lifespan="4"
tra="0,0,0" rot="0,0,0" sca="4,4,4"
trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
pdir="0,0,0.0" prot="0,0.0,0.0"
color="0xffffffff"
camera="0" camera2="tunnel.camera1"
depth="0"
src="0" dst="3">
</part3>
<add type="particlebox" name="part4"></add>
<part4 texture="particleblue2.tga"
number="800" speed="0.03"
dim="80,80,80" spawndim="80,80,80"
lifespan="5"
dirmin="-1,-1,-1" dirmax="1,1,1"
tra="0,0,0" rot="0,0,0" sca="4,4,4"
trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
pdir="0,0,0.0" prot="0,0.0,0.0"
color="0xffffffff"
depth="0"
camera="0" camera2="tunnel.camera1"
src="0" dst="3">
</part4>
<add type="flash" name="fl"/>
<fl texture="particlegreen.tga" color="0xfffffff" mode="0" attack="0.3" decay="0.3" sustain="3"/>
<add type="picture" name="pic_pic"/>
<add type="picture" name="pic_logo"/>
<add type="picture" name="pic_greet"/>
<add type="picture" name="pic_credits"/>
<add type="picture" name="pic_bg1"/>
<add type="picture" name="pic_bg2"/>
<add type="picture" name="pic_bgend"/>
<add type="mayaplay" name="spikey"/>
<add type="gridmap" name="grid"/>
<add type="gridmap" name="grid2"/>
<add type="flash" name="fadedown"/>
<add type="flash" name="fadeup"/>
<add type="flash" name="fadein"/>
<fadeup mode="5" attack="100.0" sustain="0" decay="0.005"/>
<fadedown mode="1" attack="0.0" decay="0.02" sustain="0"/>
<fadein mode="5" attack="0.02" decay="0.01" sustain="60"/>
<pic_pic filename="471110.jpg"/>
<pic_credits filename="creds.png">
<gl restore="1">
<alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0"/>
</gl>
</pic_credits>
<pic_greet filename="greetpic.jpg"/>
<pic_bg1 filename="002.jpg"/>
<pic_bg2 filename="003.jpg"/>
<pic_bgend filename="end.jpg"/>
<pic_logo filename="dmopic.png">
<gl restore="1">
<alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0"/>
</gl>
</pic_logo>
<spikey filename="spikey.zen" speed="1.5" frame="0" loopMin="0" loopMax="1000"/>
<grid2 preset="8" brightness="1.0"/>
<grid preset="9" brightness="1.0"/>
<add type="mayaplay" name="camfluid"/>
<camfluid filename="camfluid.zen"/>
<add type="Photonmap" name="Photonmap1"/>
<add type="SmokeFlat" name="SmokeFlat1"/>
<add type="SmokeHigh" name="SmokeHigh1"/>
<smokeFlat1 camera="camfluid.camera4"/>
<smokeHigh1 camera="camfluid.camera4"/>
<event key="z">
<fl><go/></fl>
</event>
<include file="timings.txt"/>
<load effect="pic_bg1"/>
<add type="mayaplay" name="borg"/>
<borg filename="borg.zen" speed="-2.5" frame="0" loopMin="0" loopMax="399"/> <add type="clear" name="clearblue"/>
<clearblue color="0x11223344"/>
<add type="Underwater" name="Underwater1"/>
<add type="mayaplay" name="church"/>
<church filename="church.zen"/>
<underwater1 camera="church.camera1"/>
<add type="particlebox" name="partfire"/>
<partfire texture="particleorange.tga"
number="5000" speed="0.1"
lifespan="8"
dim="20,100,20" spawndim="20,0,20"
dirmin="0,0,0" dirmax="0,1,0"
tra="0,-5,0" rot="0,0,0" sca="0.3,0.9,0.3"
trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
pdir="0,0,0.0" prot="0,0.0,0.0"
color="0xffffffff"
camera="0" camera2="generator.camera1"
depth="1"
src="2" dst="3">
</partfire>
<add type="particlebox" name="partfire2"/>
<partfire2 texture="particleorange.tga"
number="5" speed="0.01"
lifespan="15"
dim="2,20,2" spawndim="2,0,2"
dirmin="0,0,0" dirmax="0,1,0"
tra="0,-10,0" rot="0,0,0" sca="1,10,1"
trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
pdir="0,0,0.0" prot="0,0.0,0.0"
color="0xffffffff"
camera="0" camera2="generator.camera1"
depth="1"
src="2" dst="3">
</partfire2>
<add type="particlebox" name="partfire3"/>
<partfire3 texture="particleorange.tga"
number="5" speed="0.01"
lifespan="15"
dim="2,20,2" spawndim="2,0,2"
dirmin="0,0,0" dirmax="0,1,0"
tra="0,-10,0" rot="0,0,0" sca="1,10,1"
trainc="0,0,0" rotinc="0.0,0,0.0" scainc="0,0.0,0"
pdir="0,0,0.0" prot="0,0.0,0.0"
color="0xffffffff"
camera="0" camera2="generator.camera1"
depth="1"
src="1" dst="1">
</partfire3>
<add type="gridmap" name="gridblur"/>
<add type="mayaplay" name="generator"/>
<add type="clear" name="clearblue"/>
<gridblur preset="9"/>
<clearblue color="0xff223344"/>
<generator filename="reactor.zen"/> <add type="picture" name="gtr_yaphan"/>
<add type="picture" name="gtr_moojuice"/>
<add type="picture" name="gtr_ephidrena"/>
<add type="picture" name="gtr_unique"/>
<add type="picture" name="gtr_haujobb"/>
<add type="picture" name="gtr_excess"/>
<add type="picture" name="gtr_flo"/>
<add type="picture" name="gtr_moonhazard"/>
<add type="picture" name="gtr_dekadence"/>
<add type="picture" name="gtr_pwp"/>
<add type="picture" name="gtr_mc"/>
<add type="picture" name="gtr_kewlers"/>
<add type="picture" name="gtr_mfx"/>
<add type="picture" name="gtr_jumalauta"/>
<gtr_yaphan filename="yaphan.png" mappingMode="1" trainc="0,0.0008,0">
<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
</gtr_yaphan>
<gtr_moojuice filename="moojuice.png" mappingMode="1" trainc="0,0.0008,0">
<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
</gtr_moojuice>
<gtr_ephidrena filename="ephidrena.png" mappingMode="1" trainc="0,0.0008,0">
<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
</gtr_ephidrena>
<gtr_unique filename="unique.png" mappingMode="1" trainc="0,0.0008,0">
<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
</gtr_unique>
<gtr_haujobb filename="haujobb.png" mappingMode="1" trainc="0,0.0008,0">
<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
</gtr_haujobb>
<gtr_jumalauta filename="jumalauta.png" mappingMode="1" trainc="0,0.0008,0">
<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
</gtr_jumalauta>
<gtr_excess filename="excess.png" mappingMode="1" trainc="0,0.0008,0">
<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
</gtr_excess>
<gtr_flo filename="flo.png" mappingMode="1" trainc="0,0.0008,0">
<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
</gtr_flo>
<gtr_moonhazard filename="moonhazard.png" mappingMode="1" trainc="0,0.0008,0">
<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
</gtr_moonhazard>
<gtr_dekadence filename="dekadence.png" mappingMode="1" trainc="0,0.0008,0">
<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
</gtr_dekadence>
<gtr_pwp filename="pwp.png" mappingMode="1" trainc="0,0.0008,0">
<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
</gtr_pwp>
<gtr_mc filename="mc.png" mappingMode="1" trainc="0,0.0008,0">
<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
</gtr_mc>
<gtr_kewlers filename="kewlers.png" mappingMode="1" trainc="0,0.0008,0">
<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
</gtr_kewlers>
<gtr_mfx filename="mfx.png" mappingMode="1" trainc="0,0.0008,0">
<gl restore="1"><alpha active="1" blend="1" blendsrc="4" blenddst="5" mask="0" maskvalue="0.5"/></gl>
</gtr_mfx> <add type="mayaplay" name="hill"/>
<hill filename="infhill.zen" speed="5" frame="0" loopMin="0" loopMax="1200"/>
<add type="RingCaustics" name="RingCaustics1"/>
<add type="mayaplay" name="camring"/>
<RingCaustics1 camera="camring.camera1"/>
<camring filename="camring.zen"/> <add type="mayaplay" name="roll"/>
<roll filename="roll.zen" speed="0.8" frame="0" loopMin="0" loopMax="2250"/> <add type="mayaplay" name="tunnel"/>
<tunnel filename="tunnel.zen" speed="2" frame="0" loopMin="0" loopMax="1200"/>
<demo name="47'111.0 by Faktory" width="640" height="480" bpp="32" fullscreen="1" mouse="0" keylog="0" log="0" compact="0">
<loadplugin file="fx/fx_imageformats.dll"/>
<loadplugin file="fx/fx_main.dll"/>
<loadplugin file="fx/fx_mayaplay.dll"/>
<loadplugin file="fx/fx_rawhed.dll"/>
<loadplugin file="fx/asm04.dll"/>
<include file="demo.txt"/>
</demo>
<draworder fx="clearblack"/>
*ROLL*
<event time="-1">
<roll camera="cameraShape2"/>
<spikey camera="cameraShape1"/>
<draworder fx="clearblack" fx="pic_pic" fx="part02" fx="roll" fx="part4" fx="spikey" fx="fl" fx="noise" fx="grid" fx="partfire3" fx="pic_mask" fx="fadeup"/>
</event>
<event time="0">
<music><play/></music>
<fadeup><go/></fadeup>
</event>
<event time="5">
<hill camera="cameraShape4"/>
<borg camera="persp1Shape"/>
<tunnel camera="cameraShape1"/>
<camtest camera="cameraShape1"/>
<church camera="cameraShape1"/>
<generator camera="cameraShape1" frame="0" loopmax="600"/>
<camring camera="cameraShape1" visible="0" speed="0.3" loopMax="4000"/>
</event>
<event time="16.0000" trigger="Z"/>
<event time="30.7430" trigger="Z"/>
*BORG*
<event time="32.0000" trigger="B">
<fl><go/></fl>
<draworder fx="clearblack" fx="borg" fx="part01" fx="part02" fx="pic_logo" fx="fl" fx="pic_mask"/>
</event>
*INFINITE HILL*
<event time="48.0000" trigger="C">
<fl><go/></fl>
<draworder fx="clearwhite" fx="part2" fx="part" fx="hill" fx="noise" fx="grid" fx="fl" fx="pic_mask"/>
</event>
<event time="48.5000" trigger="Z"/>
<event time="49.5000" trigger="Z"/>
<event time="50.5000" trigger="Z"/>
<event time="51.5000" trigger="Z"/>
<event time="52.5000" trigger="Z"/>
<event time="53.5000" trigger="Z"/>
<event time="54.5000" trigger="Z"/>
<event time="55.5000" trigger="Z"/>
<event time="56.5000" trigger="Z"/>
<event time="57.5000" trigger="Z"/>
<event time="58.5000" trigger="Z"/>
<event time="59.5000" trigger="Z"/>
<event time="60.5000" trigger="Z"/>
<event time="61.5000" trigger="Z"/>
<event time="62.4910" trigger="Z"/>
<event time="63.0000" trigger="Z"/>
* PRE TUNNEL TRANSITION *
<add type="gridmap" name="crush"/>
<crush preset="18"/>
<event time="64.0000" trigger="H">
<fl><go/></fl>
<draworder fx="clearwhite" fx="part2" fx="part" fx="hill" fx="crush" fx="noise" fx="grid" fx="fl" fx="pic_mask"/>
</event>
*TUNNEL*
<event time="65.9910" trigger="D">
<fl><go/></fl>
<draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/>
</event>
<event time="68.50"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="68.60"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="68.70"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="68.80"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="68.90"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="69.00"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="71.50"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="71.60"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="71.70"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="71.80"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="71.90"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="72.00"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="74.50"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="74.60"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="74.70"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="74.80"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="74.90"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="75.00"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="77.50"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="77.60"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="77.70"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="77.80"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="77.90"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="78.00"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="79.50"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="79.60"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="79.70"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="79.80"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="79.90"><draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
<event time="79.95"><draworder fx="clearblack" fx="part3" fx="part02" fx="tunnel" fx="noise" fx="grid" fx="fl" fx="pic_mask"/></event>
*PHOTON MAP CAUSTIC RING*
<event time="80.0000" trigger="I">
<fl><go/></fl>
<draworder fx="clearblack" fx="Photonmap1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/>
</event>
*CHURCH*
<event time="96.000" trigger="I">
<draworder fx="clearwhite" fx="church" fx="underwater1" fx="grid" fx="pic_mask"/>
</event>
<event time="124.500" trigger="I">
<draworder fx="clearblue" fx="church" fx="underwater1" fx="grid" fx="fadein" fx="pic_mask"/>
<fadein><go/></fadein>
</event>
*FLUID*
<event time="128.00" trigger="Z">
<fl><go/></fl>
<camfluid camera="cameraShape4"/>
<draworder fx="clearblack" fx="pic_bg2" fx="SmokeFlat1" fx="noise" fx="grid" fx="fl" fx="pic_mask"/>
<draworder fx="clearblack" fx="pic_bg2" fx="camfluid" fx="SmokeFlat1" fx="noise" fx="grid" fx="fl" fx="fadein" fx="pic_mask"/>
</event>
<event time="144.0000" trigger="Z"/>
<event time="155.900" trigger="Z"/>
<event time="159.103" trigger="Z"/>
*GREETS*
<event time="159.500">
<fl><go/></fl>
<draworder fx="clearblack" fx="pic_greet" fx="fl" fx="pic_mask"/>
</event>
<event time="160.500">
<fl><go/></fl>
<draworder fx="clearblack" fx="pic_greet" fx="gtr_dekadence" fx="fl" fx="pic_mask"/>
</event>
<event time="161.500">
<fl><go/></fl>
<draworder fx="clearblack" fx="pic_greet" fx="gtr_ephidrena" fx="fl" fx="pic_mask"/>
</event>
<event time="162.500">
<fl><go/></fl>
<draworder fx="clearblack" fx="pic_greet" fx="gtr_excess" fx="fl" fx="pic_mask"/>
</event>
<event time="163.500">
<fl><go/></fl>
<draworder fx="clearblack" fx="pic_greet" fx="gtr_flo" fx="fl" fx="pic_mask"/>
</event>
<event time="164.500">
<fl><go/></fl>
<draworder fx="clearblack" fx="pic_greet" fx="gtr_haujobb" fx="fl" fx="pic_mask"/>
</event>
<event time="165.500">
<fl><go/></fl>
<draworder fx="clearblack" fx="pic_greet" fx="gtr_jumalauta" fx="fl" fx="pic_mask"/>
</event>
<event time="166.500">
<fl><go/></fl>
<draworder fx="clearblack" fx="pic_greet" fx="gtr_kewlers" fx="fl" fx="pic_mask"/>
</event>
<event time="167.500">
<fl><go/></fl>
<draworder fx="clearblack" fx="pic_greet" fx="gtr_mc" fx="fl" fx="pic_mask"/>
</event>
<event time="168.500">
<fl><go/></fl>
<draworder fx="clearblack" fx="pic_greet" fx="gtr_mfx" fx="fl" fx="pic_mask"/>
</event>
<event time="169.500">
<fl><go/></fl>
<draworder fx="clearblack" fx="pic_greet" fx="gtr_moojuice" fx="fl" fx="pic_mask"/>
</event>
<event time="170.500">
<fl><go/></fl>
<draworder fx="clearblack" fx="pic_greet" fx="gtr_moonhazard" fx="fl" fx="pic_mask"/>
</event>
<event time="171.500">
<fl><go/></fl>
<draworder fx="clearblack" fx="pic_greet" fx="gtr_pwp" fx="fl" fx="pic_mask"/>
</event>
<event time="172.500">
<fl><go/></fl>
<draworder fx="clearblack" fx="pic_greet" fx="gtr_unique" fx="fl" fx="pic_mask"/>
</event>
<event time="173.500">
<fl><go/></fl>
<draworder fx="clearblack" fx="pic_greet" fx="gtr_yaphan" fx="fl" fx="pic_mask"/>
</event>
<event time="174.500">
<fl><go/></fl>
<draworder fx="clearblack" fx="pic_greet" fx="fl" fx="pic_mask"/>
</event>
*GENERATOR*
<event time="176.0000" trigger="H">
<generator speed="0.65"/>
<draworder fx="clearblue" fx="generator" fx="partfire3" fx="partfire" fx="partfire2" fx="gridblur" fx="pic_mask"/>
</event>
<event time="196">
<crush preset="20"/>
<draworder fx="clearblue" fx="generator" fx="partfire3" fx="partfire" fx="partfire2" fx="gridblur" fx="crush" fx="pic_mask"/>
</event>
*FLUID*
<event time="200.050" trigger="Z">
<fl><go/></fl>
<draworder fx="clearblack" fx="camring" fx="RingCaustics1" fx="fl" fx="pic_mask"/>
</event>
* END SCREEN*
<event time="224.000" trigger="F">
<fl><go/></fl>
<camfluid visible="0" frame="360" speed="0"/>
<draworder fx="clearwhite" fx="pic_bgend" fx="partfire3" fx="pic_logo" fx="camfluid" fx="SmokeHigh1" fx="spikey" fx="pic_credits" fx="noise" fx="grid" fx="fl" fx="pic_mask"/>
</event>
*FADE DOWN*
<event time="228">
<draworder fx="clearwhite" fx="pic_bgend" fx="partfire3" fx="pic_logo" fx="camfluid" fx="SmokeHigh1" fx="spikey" fx="pic_credits" fx="noise" fx="grid" fx="fl" fx="pic_mask" effect="fadedown"/>
<fadedown><go/></fadedown>
</event>
<event time="232.000">
<exit/>
</event>
<demo name="47'111.0 by Faktory" width="640" height="480" bpp="32" fullscreen="0" mouse="0" keylog="0" log="0" compact="0">
<loadplugin file="fx/fx_imageformats.dll"/>
<loadplugin file="fx/fx_main.dll"/>
<loadplugin file="fx/fx_mayaplay.dll"/>
<loadplugin file="fx/fx_rawhed.dll"/>
<loadplugin file="fx/asm04.dll"/>
<include file="demo.txt"/>
</demo>