(._(._)
_|___|_
________/__...__\_______
_________((________________________)___________
_____(_______________________________________________)________
( )
; ;
: T$ presents a 4kb intro at 0a000h: :
: _________ ____ _____ _____ ____ _ :
: ( _ _ ) ( _ ) ( _ ) (;) ) ( __ ) ( ) 0_a_0_0_0_h :
: (_( ) ( )_) ( | ) ( ( ) ) (_) ) ( || ) ( )____________ :
: (_( )_( )_) (_( ;) ( ( ) ) (.)___) ( ''_) (_____________;) :
: :
, l o a d i n g . . . ;
(______________________________________________________________)
(______________________________________________;)
(_____________...____________))
'''tom/tap"
Mandal0a000h
A 4k intro for 0a000h 2004 coded by T$
Requires DirectX8, 3D graphic accelerator + Soundcard
Initialization can take some time on slower CPUs
Files included:
The following versions use 32bit color depth and 24bit z-buffer:
Ts4k0a04_640x480x32.com
Ts4k0a04_800x600x32.com
Ts4k0a04_1024x768x32.com
Ts4k0a04_1280x1024x32.com
The following versions use 32bit color depth and 16bit z-buffer:
Ts4k0a04_640x480x32D16.com
Ts4k0a04_800x600x32D16.com
The following version uses 16bit color depth and 16bit z-buffer:
Ts4k0a04_640x480x16.com
The following version uses 15bit color depth and 16bit z-buffer:
Ts4k0a04_640x480x15.com
The following color modes are used:
Display format : X8R8G8B8, R5G6B5 or X1R5G5B5
Z-buffer format: D24S8 or D16