· ._____ ._____.______.__ __._____._____ ·
: |:· \| · |_ _) |·:|:·. \ ___) :
¦ | ¡ ) ¡ | | | | | | / _)_ ¦
| | |__/|:.|__| |:.| | ! | |__)__ .:| |
| `--' `--' `--' `-----'--' [cf]`--' |
`-------------- - presents - -------------'
[ One ]
Released at Underscore 2003
Amiga 64k intro (req: AGA/020+/FPU/8MB)
| Requirements
`---------------
Hardware requirements: AGA, 020+, FPU, 8 MB fastmem
- Only viewable on 060 though, too much muls and fpu code :)
- Run SetPatch before starting the intro
| Info
`-------
Use OxyPatcher for some speedup!
Tested on:
- A1200/Blizzard1260
If the intro runs super slow (like 1 fps) try removing your PCMCIA card
Try the uncrunched exe if the normal one fails, which uses NatCracker =)
| Credits
`----------
Yomat: Spline-code
Camera-code
Triangle filler
Complex mathfunctions
C2P (Chunky to planar)
Pezac: Raycaster
Effects
Text-engine
Intro system
Technical design
Pipe: Texture packer
Endpart
Executable cruncher
C-Frog: Music
Malmis: Textures
Technical design
Rex: 3d modelling
Scene design
| Special thanks to
`--------------------
Scicco/Scarab, for being an absolute friend met through the scene and
for him always being helpful and friendly!
Psycho/Loonies, for letting us use his optimized c2p in the developing
system for ham8 effects. The developer system works with a system screen
and our own c2p didn't work with the system on :)