____ __ __ __ ____ ____ __
/ \___/ \/ \_/ \/ \___/ \/ \_
/ \ \ \ \ \ \ \ / \
\__/\__/\__/__/_/\__/__/_/\__/\__/____/____/
___ ____ __ _________ __________
/ \/ \____/ \/ ___/ \/ ___/ \
/ \ \ __/ \ \ \__ \ \ \_\__ __/
\_____/_/ \__ __/__/ __/_____/____/\__/
\__/ \__/
[[ m i n i m a l a r t i f a c t _ 1 ]]
[[ p s @ i d 0 3 * d e m o c o m p o ]]
[ ascii:h2k ]
NFO:
moi,
yes it's software rendered.
yes it needs atleast 400hz to run at decent framerate.
yes it's just one effect for 9:33 minutes.
no there are no timeline syncs, it's all frequency response.
when viewing please consider the following:
- use loud speakers as opposed to headphones. either way, keep it loud.
- use a very dark room.
- if you are planning to press escape when it gets boring, don't even run it.
i called this project minimalartifact_1, i guess that's a groupname_demoname tag.
thanks to ian luck and gaffer for the .dll's
thanks to hybrid2k for the file_id.diz ascii
fuckings to kewlers ofcourse
and hugs to gargaj/üd for a couple code optimizing tips.
sorry if i forgot to greet you, or if you didnt have the patience to try and spot the name.
love,
filipe cruz
ps / tpolm ^ iP ^ enoughrecords